Hey everyone! 505 Games has some wonderful news for us!
Good day, Terrarians!
Spring has finally sprung (well at least in the half of the globe), and we are here to let everyone know of a few things coming very soon to the Terraria Mobile platform. First, the Easter content will once again be available (or available for the first time for our newer Terrarians ). You can take a few minutes to check out what all this entails on theTerraria Wiki if you want.
In addition to the fun Easter content (Coming in April), what Spring would be complete without a little Spring cleaning? Well, for us that means cleaning out some nasty bugs that have been plaguing our Mobile Terrarians! We hope that these bugfixes will help make everyone's mobile experience far more enjoyable. As always, apologies for the bugs and the time needed to fix them - please keep letting us know about any that you find!
The planned release for all of this is tomorrow on Google Store, and it will be out on Amazon as soon as possible (pending approval).
Without further ado, here is your changelog for the coming update!
Show SpoilerHide Spoiler
Fixed crash for android 2.3 users
· Fixed issue where accessories weren’t being drawn
· Fixed rendering of jack-o-lantern
· Fixed issue where ‘hot using’ an item would use it twice instead of once
· NPC moving-in code fixed, Truffle NPC should move in quicker
· Crafting now recognizes when it should use lead or iron bars
· Crafting now recognizes correctly which type of wood it should use
· Fixed crash on suspension while in crafting screen
· Added blue & green wrenches
· Golem now has correct values for health & damage
· Ocram is a bit more difficult to fight
· Lowered mummy spawn chance in pyramid
· Hardmode spawnrate has been made slightly faster
· Holiday bauble has a chance to spawn from a cut down tree
· Fixed the following drill types: Mythril
The teams at Re-Logic and Engine Software would like to take a few moments to provide the entire Terraria Community with a major announcement. As we hinted earlier in our quite vague "teaser", we will be collaborating on a new project that is not Terraria 2, nor anything else that we had discussed before.
Well, the time has come to provide our first major reveal around this project. So, without further ado, we present to Terrarians everywhere the first look at...
Expanding upon the immensely popular action-sandbox title Terraria, exploring what might have been, and approaching gameplay in a new direction; Terraria: Otherworld represents a novel take on the Terraria experience.
Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player in a life-and-death struggle to restore a once-pristine world – now overrun by a malevolent force that has corrupted nature itself – to its original splendor. Along with a rag-tag band of survivors, will you be able to successfully harness the power of an array of weaponry, magic, defenses, and even the world itself to thwart the designs of this unseen evil?
Combining the experience of sandbox gameplay with role-playing and strategy elements, Terraria: Otherworld explores the Terraria experience in an innovative and unique way - providing a fresh approach to the “open world” genre.
To further pique your interest, we put together a brief teaser trailer video based on early Alpha footage.
Terraria: Otherworld is in development for PC & Mac platforms. We are considering PS4 and Xbox One versions, but a final decision has not been made in that regard. We have set up a "Coming Soon" page for Terraria: Otherworld where everyone can stay abreast of the latest and greatest news as the project progresses. We also plan to launch a full site and community for Terraria:...