Terraria Online
We know the recent news about Redigit has upset a lot of our users and we know how much everyone here loves Terraria. Well some brighter news Redigit is going for a long holiday and someday will be back. We don't know if this will be many many months or a couple of years but I can promise you he will be back someday.
All I can tell you is Redigit is has already started working on the planning of the new project. I can't tell you more on this project but I can tell you its very real and very unique and will make a splash when it does get announced and like I said this might not be for months if not years so no eta no guessing Redigit is gone for now but will be back someday!
Till that day comes we just want to offer some reinsurance that Terraria Online itself is not going anywhere period, and will always have its doors open to our community or what I like calling you guys is our big family.
I think you guys should also, when burned out from Terraria's content start checking out the mods section. I think you will find overtime mods becoming even more popular offering even more content to expand your Terraria game play indefinitely.
All I can tell you is Redigit is has already started working on the planning of the new project. I can't tell you more on this project but I can tell you its very real and very unique and will make a splash when it does get announced and like I said this might not be for months if not years so no eta no guessing Redigit is gone for now but will be back someday!
Till that day comes we just want to offer some reinsurance that Terraria Online itself is not going anywhere period, and will always have its doors open to our community or what I like calling you guys is our big family.
I think you guys should also, when burned out from Terraria's content start checking out the mods section. I think you will find overtime mods becoming even more popular offering even more content to expand your Terraria game play indefinitely.
The future of Terraria has been highly debated as of late, not just with the community, but for us as well. The last year has been a crazy ride! When I started on this game, I just had a few ideas of what I thought would make a fun game. I had no idea that it would receive so much attention. I want to thank all of you for supporting us and making this game's success possible.
After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.
For those that haven't already heard, Finn "Tiy" Brice has moved on to form Chucklefish and is heavily at work on an exciting new game called “Starbound”. It's looking to be a lot of fun, so make sure to check it out if you haven't already!
Thanks again for all your support, and I am very much looking forward to providing you with something much better than Terraria in the future!
After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.
For those that haven't already heard, Finn "Tiy" Brice has moved on to form Chucklefish and is heavily at work on an exciting new game called “Starbound”. It's looking to be a lot of fun, so make sure to check it out if you haven't already!
Thanks again for all your support, and I am very much looking forward to providing you with something much better than Terraria in the future!
Today we have a very talented artist who goes by the name Cyan the Red. Below you will find some well done art pieces that are all from requests from other members to Cyan the Red to draw them something epic and I think you will find them pretty epic.
The Thought Thinker Request:
deathbringer539 Request:
saephin request:
And for the last request piece since I do enjoy even numbers is for GoldenPhoenix 97:
For more epic art and requests be sure to head over to Cyan the Red Art Thread and make sure you leave comment on the amazing job Cyan the Red has done so far!
Have something you feel is worth a feature? Feel free to PM confuzzledyma (art/maps/misc.), ahamling27 (mods/tools/maps), or I for (videos/mods/tools/art).
The Thought Thinker Request:
deathbringer539 Request:
saephin request:
And for the last request piece since I do enjoy even numbers is for GoldenPhoenix 97:
For more epic art and requests be sure to head over to Cyan the Red Art Thread and make sure you leave comment on the amazing job Cyan the Red has done so far!
Have something you feel is worth a feature? Feel free to PM confuzzledyma (art/maps/misc.), ahamling27 (mods/tools/maps), or I for (videos/mods/tools/art).
![[IMG]](http://www.terraria.org/junk/blank.png)
![[IMG]](http://www.terraria.org/junk/blank.png)
![[IMG]](http://www.terraria.org/junk/ce.png)
We are pleased to announce that the Terraria Collector's Edition is now available for pre-order on Amazon now for the UK and Germany! The UK version will start shipping March 16th, and the German version will start shipping March 1st.
The Collector's Edition contains:
- Physical copy of Terraria
- Pickaxe key-chain with the Terraria logo
- Terraria poster
- Terraria trading cards
- Unique in-game pet bunny!
We are still working on getting the Collector's Edition to the US and other countries. Thanks for your patience and we will let you know as soon as a US version is available.
Terraria CE on Amazon UK
Terraria CE on Amazon Germany
![[IMG]](http://media-curse.cursecdn.com/attachments/60/316/exploring-terraria-logo.png)
Today we have a map by the TerrariaOnline.com duo ElectroFlux and AstroFlux. Together, they made the parkour map called Loophole. The featured map is part one of a series, part two has yet to be released but development is being discussed at their work-in-progress thread here.
As stated earlier, Loophole is a parkour map and should test your jumping skills. It's not your standard parkour map, there are some clever switch flipping puzzles too. One puzzle in particular was a cooperative challenge, as this map was designed for one or two players.
![[IMG]](http://media-curse.cursecdn.com/attachments/63/67/loophole2.png)
Loophole incorporates Souls of Sight hidden away in chests to act as a scoring mechanism and the puzzles are there to increase your score. They aren't needed to finish the map in any way, but to collect all the souls you will need two people.
![[IMG]](http://media-curse.cursecdn.com/attachments/63/68/loophole3.png)
This map was also designed to look great too. As you find out very early in the map, your home town is falling apart and the map conveys this very well. This plays into the parkour too, you aren't jumping from single block to single block just to get from one side of the map to the other, your jumping through ruins to find out what is going on. It's a great idea and I'm sure some will appreciate the story elements as well.
![[IMG]](http://media-curse.cursecdn.com/attachments/63/69/loophole4.png)
I asked one of the creators, ElectroFlux, some questions and he kindly answered back:
ahamling27(AH): What inspired you to make a parkour map?
ElectroLux(EL): This map was actually designed by two people, my friend and I. His name is Astroflux. We were both playing parkour maps, usually old ones found on the forums and after a much entertaining night, we had this idea. We both looked at these maps and realized they were missing one key feature, eye-candy. The maps themselves were enjoyable but we didn't feel really immersed in any storyline or goal to complete the map. That is why we took upon ourselves to try and design a map that included a very visual and immersive experience on top of gameplay that is rewarding and enjoyable for all types of gamers.
(AH): The map featured is Part 1 of a series, what made you decide to do episodes?
(EL): We decided to do episodes because what we had in mind was to end each episode with an interesting climax. The end of Part 1 is exciting and it makes you want to see what is next in store for the adventure. We wanted people to come together and discuss their opinions and ideas for the rest of the adventure and putting them into parts gives us an idea of what we can do next and how to improve on it without just one full fledged file to modify when needed.
(AH): When should we expect Part 2?
(EL): Part 2 will have a quite longer deadline then Part 1. Since we originally started making Part 1 as more of a learning experience as we developed it and wanted to see what people thought of our overall idea, it came soon. We expect Part 2 to be significantly longer and well more developed, not only on eye-candy, but the story itself. I don't have an actual release date for Part 2 but if you follow the Works in Progress thread, you will see it there before anything.
(AH): How many episodes do you have planned?
(EL): We have 4 episodes planned, however we're still discussing on releasing the entire series as a whole instead of section by section. That is debatable at the moment, but 4 episodes are in the works.
(AH): What was the hardest part creating this map?
(EL): The hardest part about creating this map is the Co-Op areas. They are surprisingly extremely challenging to make since you have to force the area to be Co-Op only. Usually through the development process of these areas, we went through them and realized that they could actually be completed by a single player. After that we had to completely rework the zone and try to make it as Co-Op as possible. We feel satisfied with the optional Co-Op areas we have in the map and expect to see much more elaborate contraptions in the rest of the series.
![[IMG]](http://media-curse.cursecdn.com/attachments/63/66/loophole5.png)
This map may be short, but you may want to play through it a couple times to try and find all of the souls. My first playthrough I happened to find 11, but I know I missed some. Be sure to copy the map into your worlds folder and not move it from your downloaded folder, so you can keep copying it over to replay it. Part two should be out sometime soon, but development can be followed at their work-in-progress thread here.
Download and more information can be found here.
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© Jason Axelrod from 8WayRun.Com
![[IMG]](http://img703.imageshack.us/img703/708/loopholevideolink.png)
