Terraria Online

Jun
23
by Tunnel King at 2:52 PM
(1,065 Views / 8 Likes)
14 Comments
After five years of tremendous service as the original Terraria Community, TerrariaOnline will be shutting down as of July 15th, 2016, by mutual agreement reached between Re-Logic and Curse. Beginning on or around that date, the site will go dark and no longer be accessible; links and bookmarks for TerrariaOnline will redirect to Terraria Community Forums (TCF).

Despite its recent lapse into low activity, TerrariaOnline (TO) has presided over much of the lifespan of Terraria:
  • the thrilling launch of the original game,
  • the breakneck build-up of game-play and features in to the original "finished" version (1.1.2),
  • the shocking announcement that Redigit was leaving Terraria behind, and the intense anticipation when he returned,
  • the addition of 505Games as a partner to introduce Terraria to consoles and mobile devices,
  • the virtually unprecedented release of two enormous, content-laden updates at no cost to those who had purchased the game,
  • and finally, the genesis and launch of Terraria Community Forums (this place), as Re-Logic began to eye the future beyond Terraria.
Throughout all of the ups and downs, even through the dark days of "Red's Hiatus", the TerrariaOnline community refused to let Terraria die. It is in large part to that unwavering support and enthusiasm from the TO community that we have the game that we enjoy today, and will continue to enjoy for sometime to come.

This has been a very difficult decision to make, but in the end it is in the best interests of the entire Terraria community, particularly in the areas of support and help. By having a more centralized community, it will become infinitely easier for the developers and staff to address concerns, both technical and otherwise. As TCF grew and grew, TO became much less active, and there simply wasn't enough resources to monitor these two communities...
Jun
09
by Kane at 12:33 PM
(4,208 Views / 12 Likes)
46 Comments
It's sad to say it but since the Terraria.org community has been growing and the majority of our community has moved. Terraria Online will be coming down and the domain has been acquired by Re-Logic meaning that they will be redirecting to Terraria.org for the future.

This will be happening sometimes in the next month or so and as far as I know there will be no type of forum archive or any data saved so we highly recommend you save your favorite things now and don't wait :)

I want to thank you guys and girls and neutrals for being a part of our community over the last 5 years. This was the most exciting project I've ever worked on in my entire life. I was here since the beginning, helping to raise Terraria from the ground up to release and become one the biggest PC / Console games of all time. It might sound selfish but being a part of that was honestly one the best things in my life.

I do also want to take the time to apologize to everyone. I'm not going to go into it but I really wish I could of served you and Re-Logic better and had less limitations. I made a big mistake many many years ago and ended up costing us dearly, but as the saying goes - "Your education costs".

Re-Logic will be taking care of your future needs and you will be well taken care of :)

I wish everyone the best of luck for the future.

I'm signing out I need to find a job =)
Thanks,
Kane Hart
[email protected]
Jun
02
by Kane at 3:59 PM
(2,624 Views / 1 Likes)
2 Comments
Whitney Just posted on twitter today a small teaser of whats coming to 1.3.2.



I had to upload it to another site sadly can't link webm videos here.
May
31
by Kane at 3:49 PM
(1,242 Views / 1 Likes)
0 Comments
From Re-Logic:
Hello Terrarians!

1.3.1.1 hotfix is live!

Thanks for feedback and bug/issue reporting on the latest 1.3.1 PC update. Your support is invaluable and you can continue to report issues in this 1.3.1 Bug and Feedback Thread. There are some tips to get you started if you haven't reported bugs before :)

Our team has been hard at work reviewing your feedback and addressing bugs and frameskip issues. See below for complete details.

Bug Fixes (open)

  • Fixed liquids getting frozen in the air until a game restart (hopefully)
  • Fixed gamepad instructions getting frozen on virtual keyboard instructions
  • Fixed two duplication exploits
  • Fixed cannons not shooting cannonballs when pulsed via non-player projectiles
  • Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction)
  • Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
  • Fixed training dummies potentially getting permanent invisible corruption
  • Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully)
  • Fixed many types of furniture breaking instantly when they're placed above platform stairs
  • Fixed multiple issues with geyser placement
  • Fixed particles not drawing in capture mode if background is disabled
  • Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly
  • Fixed Grasshopper Statue having no recipe

Quality of Life (open)

  • All liquid & logic sensors except for "player above" now allow teleportations
  • Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off")


Download the updated...
May
22
by Kane at 11:07 AM
(6,004 Views / 1 Likes)
4 Comments
From Official Terraria Site:

[​IMG]
Good morning Terrarians! I want to start this announcement thread for 1.3.1 by thanking our amazing team for their hardwork and dedication to this update. @Yoraiz0r had his work cut out for him with adding controller support to an engine that was not built for it. Not only did he make it work but he made it work so beautifully, thank you so [email protected] as always did a fantastic job providing assets to a sometimes too picky team. Thank you for your creativity and patience! @Arkhalis and the entire beta testing team- You rock! This update would have been a little messy without you! Everyone else behind the scenes- You know you are very much loved and appreciated!!

Now that all that mushy business is out of the way we can jump back into things! This update is focused on new mechanics and controller support- yay! Thank you everyone who provided suggestions in the mechanics suggestion thread- you gave us some great ideas! Below you will find the changelog as well as some other fancy things to check out, please read through everything before jumping into the game, I promise it is worth it!

Full Changes:
features (open)

  • Added Controller Support using Xinput.
  • Added Inventory Sorting.
  • Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
  • Added smart interact, making chatting with NPCs, opening doors and using objects easier.
  • Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
  • Improved Smart Cursor & made it interact with more items.

Quality of Life (open)

  • Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
  • Improved over 1,800 sprite graphics.
  • Optimized net messages for tile entities (target dummies, item frames)
  • Improved the Settings Menu and added new...