We are excited to announce - as some of you may have noticed prior to this announcement - that the "Hardmode" update is now live for iOS! As noted earlier this week, the update will be coming to Andoid devices very soon - after some last minute bug squashing.
This update adds a ton of new content, effectively bringing everything into the Mobile versions that was initially in the console version at launch....plus existing and new mobile exclusives.
As a reminder, here is a list of what's in store for Mobile Terrarians:
Defeat the Wall of Flesh to transform your world!
20+ new enemies
100+ new items
Use the Pwnhammer to destroy Demon Altars and create new ores
Also new: combat targeting!
Touch an enemy to target it and you will aim toward it by default
Very helpful for ranged weapons!
Finally: we've added Everyplay support!
Record and share your gameplay via the Pause Menu
Watch other players' adventures via the Videos button in the Main Menu
Due to the performance requirements for HardMode this update will require iOS 6.1 or higher and is optimized for iPod touch 5th gen, iPhone 4, or iPad 2 or better
We apologize for the delay last week, but we are pleased to finally bring this substantial update to our Mobile Terrarians!
As always, report any bugs to us via 505's bug report form, and any feedback via our official feedback threads (see below):
A lot of you have been asking for spoilers lately for the new update. Rather than show you a new boss or some of the cool new content I thought I would show you some of the little things we have made changes to thus far.
Below you will see some of the changes made to the dye system as well as some new dyes Skiphs created while making these changes.
"The new dye changes are designed to help add a bit more color to their armor. This occurs in two ways. The first way is that I've allowed for some of the dye color to seep through on areas that were previously considered too light or dark. The second is an overall increase to saturation. As a whole, the changes are minor, and should only be noticeable in cases where the dye would feel very underwhelming before." -Skiphs
Another new feature that we have added is an event/invasion progress bar. This will allow the player to know how long an event should last. This new feature will have an interface option to disable it if the player does not wish to use it.
I will leave you with one final gif of the new Laser Ruler accessory!
*At this point in time it is still too early to begin speculating any type of release date for this update. I do not not want to rush the team or establish an imaginary release date for us to stress over. *
We wanted to take a few moments to share with everyone that - for the first time ever - Terraria is included as a part of the latest Humble Bundle: the Humble Jumbo Bundle 2. This is a fantastic set of games, and we are quite excited to be included!
For those of you that might be unaware, Humble Bundles are packages of games sold online where you, the purchaser, determine the price you pay. In addition, a portion of the proceeds may go to charity (your choice). Humble Jumbo Bundle 2 is supporting the American Red Cross as well as the Child's Play Charity.
Once you select how much you want to pay, you may then choose how you want to divide up your payment (between the devs and charity) - we would sincerely ask that you give at least some decent amount of your payment to these awesome charities.
Please note that in order to get Terraria as a part of the package, you have to choose to pay more than the most recent average amount.
This Humble Bundle will run for approximately the next two weeks, and we encourage all of our fans to check it out today - this is a great chance to pick up some fantastic games at an affordable price while possibly giving back to charity!
Thanks, as always, to you all for your continued support. We know you are hungry for news around 1.3 and the other ongoing projects/updates. We hope to be able to bring you information on those fronts in the near future.
Late yesterday evening, our QA discovered an issue with the Terraria Hardmode update for iOS. This bug is significant enough for us to make the decision to delay the release slightly while we work to fix the issue.
We want to provide the best gaming experience we can and feel that this bug needs to be addressed for that to happen.
Starting immediately, we will be spending our time addressing this bug and making minor polishing improvements with the goal of releasing the update at the same time as the Android version. While we do not have a solid date at this time, we hope to have one for everyone very shortly.
We apologize for the delay and thanks for your patience.