......Welcome, fellow Terrarians, to another issue of The Terrarian Times! ......I'm Mr. Mystery and I help organize and lead this project and its team members. The Terrarian Times is a community project to show off awesome fan-made creativity and to keep you up-to-date with Terrarian news! ......So, without further ado, The Terrarian Times:
Table of Contents
Random User Interview
EXTRA EXTRA: 1.2 modding plans and interviews with well-known modders!
"HELLO CHILDREN, I'M COMING TO HAUNT YOUR NIGHTMARES." - QuackersDelta
"WHO ELSE WANTS TO TEST MY ZERO POWER." - Suika Ibuki
"This whole thread just shows that clothes only bring problems in life. What ever happened to the days where we ran around naked, spearing zebras with pointy sticks and not caring who saw our junk?" - Minthany Huggs
"Leave this thread now, do not post here again." - Tunnel King
So, we haven't had one of these in a long time and I can't promise that we'll see another one soon, but today we have another Terraria Map Feature brought to you by Curse.com and TerrariaOnline.com! Today we are featuring the brand new custom map, Terrastice by Curse.com member Lohaf.
First off, I just gotta say, this map is brutal at the beginning. It's a consequence of starting with a fresh character and having the world set to hardmode. Once you find some armor and heart crystals, it's not so bad and you can pretty much explore at will. Until this happens:
And you will die a lot, but that's ok, and I'll explain why. The premise of the map is that you are a prisoner and you are set to be executed at dawn. Through some trickery involving NPCs and the day/night cycle (and I'm not going to spoil it for you either) dawn comes and you somehow survive. You won't survive for long, but that's not really part of the story, just the brutal nature of the map. Thankfully, close to your starting point is a bed, and it's very smartly centered on the map.
When you die, you spawn back at the bed and thanks to it's central...
Many of you have asked for it, and here it is: a massive status update post in regards to where we are with the porting of the 1.2 PC update to consoles. We will roughly sketch the progress of implementing the new content and mechanics and answer some questions that have popped up in the last weeks! Please note when responding to this post that we can not and will not elaborate on possible completion / release dates other than the “early 2014” that 505 Games has announced.
In general we are happy that the progress of porting this massive update to consoles is going smoothly, we have not encountered many problems or seemingly impossible-to-port content. First thing to mention (since we got a lot of questions about it) is that we will not be releasing any more intermediate partial 1.2 updates until the full update is done (no more “waves” of content). There are so many relations and dependencies between the various content in the update that this would simply overcomplicate the port process and delay the full release which we think is more important than some more teaser content. Second thing would probably be: “are we going to miss out on anything on consoles?”, and the answer is yes...you will not get the 10 additional inventory slots that were introduced on PC, but so far that is all.
General progress made in 2013: - all new wall types (80) are added - all new tile sets (106) are added - mini map has been adjusted to display colors for new bricks, ores and walls - new clouds are added - Rain event is...