Terraria Online

Mar
26
by Kane at 12:40 AM
(5,725 Views / 0 Likes)
50 Comments
Today we have a Let's Play Feature, something that we have not done in quite a long time. So today we bring you a wonderful series called "Let's Play Terraria, blind!" What makes this series exciting from other Let's Play Series is that Rayman86 does not look up videos, wiki's, forums and etc and plays the game by pure self discovery!

Rayman86 had started the series back in Dec and is now on his 53rd Episode and is still pumping new episodes out.

So here is the first episode and enjoy and tell us what you think:


Make sure you check out Rayman86's YouTube Channel and subscribe for future videos.

Have something you feel is worth a feature? Feel free to PM confuzzledyma (art/maps/misc.), ahamling27 (mods/tools/maps), or I for (videos/mods/tools/art).
Mar
22
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by confuzzledyma at 5:31 PM
(7,698 Views / 1 Likes)
31 Comments
There is much to see, create, and discover in the world of Terraria, so the aim of this recurring piece is to focus on a small part of it and see what you all have come up with.

This week's theme is Atlantis: Underwater cities and bases of operation - what kinds of functional aquatic living quarters has the community built?

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Mar
20
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by ahamling27 at 1:09 PM
(4,386 Views / 7 Likes)
17 Comments
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This week we have a wonderful single-player puzzle/adventure map called Skellig Valnus by TerrariaOnline.com forum member Laddus. It's mostly a puzzle map, each room you venture in has some sort of puzzle to solve to get to the next area. There is some story involved too, and a nice bit of action to it as well.

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Skellig Valnus is not a heavy parkour map, in fact, I can't really remember any hard jumps at all. There is one section that forces you to use the dirt rod to move dirt around, and if you don't move the dirt close enough you could set yourself up for some hard jumps. That's totally up to the player though, by design it's as easy as you make it for yourself.

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Where Skellig Valnus really shines is in its puzzles, and more precisely how the puzzles tie into secrets. It's easy to just flip switches and follow the somewhat linear path of this map, but if you really watch your surroundings, flipping that switch could lead you to a secret that'll give you some really great armor and/or weapons.

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Another aspect that shines is the design of the whole map. Each block seems to have been placed just right. The crumbling ruins theme works really well, and it's those ruins that hides secrets so well. This is definitely a map you'll want to play through multiple times. I ended up playing through this map three times and I think I...
Mar
15
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by confuzzledyma at 4:37 PM
(6,977 Views / 5 Likes)
38 Comments
There is much to see, create, and discover in the world of Terraria, so the aim of this recurring piece is to focus on a small part of it and see what you all have come up with.

This week's theme is Evil Lairs: If you could design the biggest, baddest supervillain dwelling, what would it look like? What kinds of decor and rooms make a suitable headquarters for the evil among us?

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Mar
12
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by ahamling27 at 11:28 PM
(4,834 Views / 0 Likes)
18 Comments
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Today we have a map feature by TerrariaOnline forum member Soopytwist called Pyramid Adventure. This feature is a little different though. Due to the fact that Soopytwist has released two maps within two weeks of each other, I'm going to feature both Pyramid Adventure I and Pyramid Adventure II. Both of these maps would be considered puzzle maps, although there is just enough story to call them adventures. As you'll see in the video below though, the puzzle aspect is numero uno.

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Pyramid Adventure I and II are both great puzzle maps. They make you scratch your head and wonder how to solve most of the puzzles in them. One particular tough puzzle in Pyramid Adventure II is a lava trap puzzle in which you must use wood blocks to cover holes so lava can flow over them. The tricky part is that you need to flip a switch in the middle of all this to open a hole to fall in. Then you gotta get back to that switch quickly enough to close that hole so the lava can flow over it too. All while the lava is flowing right behind you. If you screw up one of those puzzles, it's pretty much game over and you need to copy over the original world file, start a new character and start over.

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Fortunately there aren't too many areas you can screw up so badly you need to start over. I think...