YouTube channel PsiSyndicate is holding a Capture the Gem tournament soon, featuring eight competing teams and a £140 ($200) prize pool for the winning team! Capture the Gem is much like Capture the Flag, just using gems in Terraria.
There is still room for teams to enter - information can be found at their tournament thread and is also given a rundown in the above video.
This is a community-hosted event - please direct all questions to PsiSyndicate's thread or YouTube channel, and have fun!
Today we have a Story Feature something that we have only done one other time and I think this one definitely deserves a feature for this week. I'm not going to spoil it by talking about it to much here. So here is the Synopsis, and Table of Contents, and don't forget to tell us what you thought of it and maybe you will take on the challenge and be the next story writer on Terraria Online!
In the shadow of a dungeon a god-killer prepares to escape from the world by destroying it. On the other side of the continent, another man wakes up in a field with no memory and among strangers. His past lies locked in the fragments of his dreams, but in an attempt to remember he will be forced to retrace the god-killer's footsteps and set off a series of events that will plunge the land into chaos.
This is the story of their war to control fate, whatever the cost.
Today we have a new type of map feature. We're featuring The City of Cheam by TerrariaOnline.com forum member Rokuzo, and it's a 'living quarters' type of map. The city itself is located on a large world that has been left untouched.
The City of Cheam is a great map to use for a server. There is ample housing and the city is set up perfectly for role-playing. The city is also walled off so enemies don't spawn inside. Slimes and zombies will occasionally come in from the far right side by opening the pressure-plate operated doors. Most of the city is wired up so you can turn the lights on and off in most buildings.
There are also two small dungeons(or puzzles) to find. They are short distractions, but it's worth noting that they both seem a little unfinished. That's easily fixable if you take the time to add treasure or a boss at the end if you so choose(using TEdit of course). As noted earlier, the world has been left untouched so the regular dungeon and floating islands are still full of treasure.
I asked Rokuzo some questions about his map and he was kind enough to answer:
ahamling27(AH): What inspired you to create this huge city?
Rokuzo(R): All of my maps have been made for my role play servers, and this is my fourth. For the storyline of this server, the world is dangerous...
There is much to see, create, and discover in the world of Terraria, so the aim of this recurring piece is to focus on a small part of it and see what you all have come up with.
This week's theme is Traps: What kinds of tricky ways can you stop monsters and other players from reaching your valuables or your hideout?
We recommend going to the full images linked above each, as traps are a bit difficult to portray in such a small space. Most users featured in this week's Compendium have their own threads or posts with several images and explanations. Luckily, there are many video entries this week as well!