Terraria Online

Jan
09
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by Kane at 2:10 AM
(16,466 Views / 43 Likes)
83 Comments
Today we have an awesome art feature - and a comic, at that! This work is by DeificWolf & his girlfriend.

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For any future updates or if you want to just leave feedback, check out the Magically Delicious Thread. If you are looking for more great comics, consider visiting the Life in Aggro Website. For more Terraria fan art check out the forum's Art Section!
Jan
05
by confuzzledyma at 3:01 PM
(6,386 Views / 11 Likes)
58 Comments
One of the many amazing submissions for the Terraria Online Holiday Contest was a light show from YouTuber TerrariDav (TerraDav on the forums). We've gotten so many requests to feature this on its own since its release, so here it is!


What makes this video even more magical is the behind-the-scenes video TerrariDav put together to show everyone the wiry madness lurking beneath the beauty!


Leave a comment about the video on TerraDav's TO thread, and be sure to check out the other videos the TO community has to offer in our Video forum. For more from TerrariDav, visit his YouTube channel.

We often feature user-made art, videos, maps and other gems on the front page. If you have something you feel would be a good feature, feel free to PM confuzzledyma.
Jan
03
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by ahamling27 at 9:46 PM
(36,849 Views / 16 Likes)
50 Comments
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Since the dawning of Terraria, to get an NPC to move into whatever building you made, you needed a table, a chair, and a lighting source. This is still true today but it comes with some caveats. The building size hasn't changed but with different furniture and the new lighting engine from patch 1.1, you have more options.

Let's start off with the basics. You need a room, and that room needs some background walls. The size of the room needs to be no less than seven blocks wide and five blocks tall. Now this is where it gets a little tricky. You can go four blocks tall, but then it needs to be eight blocks wide. Regardless of what size you make it, you will need a door or platforms to get into the room. You will also need one comfort item, either a bed, bench, throne, chair, or toilet. You will also need at least one "flat-top" piece of furniture, either a workbench, table, dresser, bookcase, or tub. Also, if you have platforms as your floor, you need your "flat-top" piece of furniture on at least one solid block as seen below:

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You will also need some lighting. With the 1.1 patch changing the lighting engine, this has led to some uninhabitable rooms that, before patch 1.1, were inhabitable. Here are some examples:
This picture below shows an unsuitable room:

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But if you add one more torch it becomes suitable to live in:

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You will also notice that the bottom room in the previous two pictures only has one torch, but it is suitable for the guide to live in. My only conclusion is that because the workbench has a lower profile, more light makes it across the room. With a table...
Jan
03
by Kane at 2:17 PM
(3,156 Views / 0 Likes)
33 Comments


Curse is starting a new weekly news round up for 2012, and this week they're talking about Terraria Online, Star Wars: The Old Republic, Diablo III, and Call of Duty!

Check it out and like always don't forget to subscribe to stay in the loop!
Dec
30
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by confuzzledyma at 1:15 PM
(10,631 Views / 45 Likes)
115 Comments
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The folks over at IndieDB.com have just announced the voting results of their 2nd annual Indie of the Year; they have this to say about the event in general:
Showing mad respect to Re-Logic, voters crowned Terraria the 2011 Indie of the Year, followed by runners up Synapse, Trine 2, and Bastion.

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Scott Reismanis, the Founder of ModDB and IndieDB, commented "For the first time in a long time, it was hard to argue with the 2011 winners, with even the staunchest critics agreeing every game featured deserved its place."

Let's raise our collective glasses for an amazing year of Terraria, and hope that 2012 is packed with things to come for our favorite game!

In addition, a very small hotfix was made to Terraria today to make certain that Santa stops spawning after Jan. 1st. This and other past hotfixes can be found here.