Once again, the hard workers at the Official Terraria Wiki have been burning the midnight oil and making great strides towards a better wiki. After just about ten days live, it's closing in on almost a million views!
One of the biggest changes is to the layout of the Recipe page. A new, easier to follow layout complete with icons has been implemented, sorted by crafting medium for ease of use.
Beyond the Recipe page revamp, new articles and guides are being added every day, not to mention constant reworking of existing pages.
While the information base is quickly expanding though, help is still needed. If you'd like to give a hand, there is a list of Current Projects (or the Guide Project) you can help to work on - or, you could just contribute by expanding stubs that need more information.
What else would you like to see added to the Wiki?
This post marks the kickoff of a recurring news segment in which we will cover what Terraria players have done to make their worlds unique and/or awesome. Today we go retro with TO forum user Hazid in his recreation of the first level of the original Super Mario Bros. for NES.
Today we've opened a new section on the forums: the Database Section. The first forum in this section, Maps, is a place where you can upload and share your worlds with other players. We have made a Video Guide detailing exactly how this section works and how to share and view other players' maps on your own computer.
Please note that you can only upload a max of 10 MB. Please reduce your world size by compressing it with Zip.
To no one's surprise, praise just keeps raining down on Terraria and its development team. Gaming site IGN has put Terraria to the test, and was apparently wowed by it! The site reviews on a scale of 1-10 (1 being the worst and 10 being the best) on five criteria: Presentation, graphics, sound, gameplay, and lasting appeal.
Most thrilling to the reviewer seemed to be the extensive weaponry, gadgets and other trinkets you can acquire, in addition to the various monster types and sheer depth of the game world.