There is much to see, create, and discover in the world of Terraria, so the aim of this recurring piece is to focus on a small part of it and see what you all have come up with.
This week's theme is Medieval Castles: Old-style fortresses, with components like keeps, portcullises, battlements, moats, drawbridges, tapestries, etc. Think Camelot! Here's what the TO fanbase has come up with, in alphabetical order:
Curse of Evokas is your basic adventure map, you need to ditch your starting items and if playing single player grab the goodies from the beginning chest. Of course you can not break any blocks except meteorite, and you can not craft anything unless specified. If you are playing multiplayer (recommended, it's a tough map) you have the choice between 4 classes. If you and 3 other buddies jump into this map you can either be the Guardian, the Sharpshooter, the Bandit, or the Warlock. There is only one class per map, so you can not all be Warlocks.
The Guardian is the tank, he wears armor with the most defense and has defense and melee accessories. The Sharpshooter is a ranged class that starts out with a bow and arrows with ranged accessories, but you also get a shortsword to start out. The Bandit is described as melee DPS and starts out with throwing knives and a shortsword, as well as a movement speed increasing accessory. And finally, the Warlock is your magic casting class, with all the magic casting weapons and accessories.
With last week's pilot Creation Compendium feature going swimmingly, it's only natural that we continue! There is much to see, create, and discover in the world of Terraria, so the aim of this recurring piece is to focus on a small part of it and see what you all have come up with.
This week's theme is Miniature Biomes: Small rooms, domes, or spheres containing a representation of any of Terraria's various biomes. Let's see what kind of tiny delights the TO fanbase has come up with:
We've had some extremely talented artists popping up to make comics and other tidbits lately, and this brother-sister team is no exception! Drawn by mellsbells and written by her brother, Tim 'n Lily's Adventures in Terraria has been attracting quite a bit of attention since the pilot strip a couple weeks ago.
As always, should you feel anything else on the site deserves a feature, don't be afraid to PM Kane (mods/tools), ahamling27 (mods/tools/maps), or myself (art/maps/misc.). This week's Creation Compendium theme is Mini-biomes (description here), to be posted Wednesday! Submissions can be made on my profile or by PM.
Today's Terraria Map Feature is a survival and adventure map called "Minilands" by TerrariaOnline forum member IcyPRO. Minilands isn't your traditional adventure map. In fact, it's hard to call it an adventure map, but the term survival fits it nicely. There are no specific rules except to start a new character, and the creator touts "You can visit every biome, fight every monster or boss, and get all the items in this map".
Minilands doesn't require you to throw away your pickaxe, it embraces it and asks you to dig away, right from the beginning. What you won't do is dig out of the map's boundaries because the whole map is made up of biome-islands. This brings about some unique challenges and frustrations.
If you are like me, you would want to rush through the first part, getting some decent armor and weapons, so you can take on a boss and get shadow armor and weapons. Well, in Minilands, that is sort difficult. Instead you'll be doing a lot of exploring. Chests are strewn about all over the place, and when I say all over the place I mean in places they normally aren't.
This will become apparent very quickly in your playthrough, when you dig down into the ground towards a dark part of the land and come across a buried chest. There are probably just as many buried chests as there are...