As stated earlier, Loophole is a parkour map and should test your jumping skills. It's not your standard parkour map, there are some clever switch flipping puzzles too. One puzzle in particular was a cooperative challenge, as this map was designed for one or two players.
Loophole incorporates Souls of Sight hidden away in chests to act as a scoring mechanism and the puzzles are there to increase your score. They aren't needed to finish the map in any way, but to collect all the souls you will need two people.
This map was also designed to look great too. As you find out very early in the map, your home town is falling apart and the map conveys...
TEdit 3 is a wonderful map editing program that you might have seen featured before. You might have questions about how to use it though and I hope this guide will help with your understanding of it.
First you need to make sure you have the latest version of TEdit. It's constantly being updated so go here to get the latest version. You should see a few packages and the top most package should always be the most up-to-date version. If you use this program daily, check BinaryContruct's GitHub daily as well.
After you download the package, unzip it to a place you will remember. TEdit doesn't use an installer, once you unzip it, it's ready to go. Personally, I have a folder on my desktop named "TEdit" and when there is an update, I just clear it out and copy the new version in.
The Menu Bar
At the top of TEdit is the Menu Bar. Under File you can select New, Open, Save, Save-As, or Exit. Edit has Undo, Redo, Copy, Paste, a check box for Paste Empty Tiles, and Delete. The Display button which layers are being shown in the main window. The Plugins drop-down is a menu for just that, plugins. There aren't any 3rd party plugins yet, but development support is on its way. Finally, the Help menu is only there to tease you; currently it has four commands, Wiki, Update, Download New XML Data, and About, all of which do nothing, but I'm sure that will change in an upcoming patch. We'll get more in-depth with some of the menu options down below, but for the most part, they are pretty self explanatory.
The first eight buttons on the toolbar are pretty...
There is much to see, create, and discover in the world of Terraria, so the aim of this recurring piece is to focus on a small part of it and see what you all have come up with.
This week's theme is Medieval Castles: Old-style fortresses, with components like keeps, portcullises, battlements, moats, drawbridges, tapestries, etc. Think Camelot! Here's what the TO fanbase has come up with, in alphabetical order: