BinaryConstruct
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Apr 19, 2014 at 2:30 PM
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May 20, 2011
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326
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316
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Occupation:
Electrical Engineer

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BinaryConstruct

Fire Imp, Male

A very early BETA build of TEdit for Terraria 1.2 is now available. http://www.binaryconstruct.com/games/tedit/ Oct 2, 2013

BinaryConstruct was last seen:
Viewing member profile BinaryConstruct, Apr 19, 2014 at 2:30 PM
    1. ZeroGravity
      Hi there, I was wondering if it's possible to replace a certain block with another one in the entire world.
      I'd love to replace Adamantium with Titanium if possible. Thanks in advance! (:
    2. SamothUpaw
      TEdit crashes when I undo something, wat do? : (
    3. Steve of a Thousand Naps
    4. Vladimier
      Hope texting comes for the 1.2 eventually , but I love this mod it helped me with my world construction so much and it's a lot easier now.
      1. BinaryConstruct likes this.
    5. Harrison Kim
      Dear BinaryConstruct,
      Will there ever be an Xbox compatibility feature in TEdit? I want to edit my awesome vanilla castle i made on PC and slap it into one of my xbox worlds.
      Thanks,
      Your friendly neighborhood fruitcake
      1. Harrison Kim
        Harrison Kim
        P.S. Keep up the amazing work! I didn't realize this existed until i made an entire world full of homemade dungeons, boss arenas, and giant cities from scratch, then promptly ragequit from terraria to master the power of TEdit. I love it!
        Dec 1, 2013
      2. BinaryConstruct
        BinaryConstruct
        The xbox and mobile versions have checks in place to prevent world editing to prevent xbox live cheating, so there probably will not be an xbox/mobile version of TEdit.
        Dec 24, 2013
      3. flarn2006
        flarn2006
        That doesn't mean it's impossible; just that Microsoft doesn't want you to. I would hope that doesn't stop you from at least trying. :-)
        Jan 21, 2014
    6. Dry_Taste
      You are simply fabulous. And awesome, thanks for the map editor. ;)
      1. blumchen likes this.
      2. BinaryConstruct
        BinaryConstruct
        Thank! You are welcome.
        Oct 8, 2013
    7. BinaryConstruct
      1. Fergie, blumchen and Tunnel King like this.
    8. Blu
      It's been a year and a half since I wrote on your wall, and it's still on the first page. Not nearly enough people are showing you their love.

      Thanks again for all that you do!
      1. BinaryConstruct likes this.
    9. Terrariademon898
      HI Binary construct ive seen you help people with corrupt worlds i was wondering if you could help me fix mine.
      Any help will be aprreciated thank you.
      Heres the world file if you decide to help me http://www.mediafire.com/?ald7gj82a69561y
      1. BinaryConstruct
        BinaryConstruct
        Check the thread you started. I hope it helps.
        Aug 11, 2013
    10. Tim Hjersted
      On a scale of 1-10, what are the chances we'll see Tedit updated for 1.2?
      1. blumchen likes this.
      2. View previous comments...
      3. Tim Hjersted
        Tim Hjersted
        Yayyy.. Thank you! The Story of Red Cloud would not have been possible without your efforts. :)
        Aug 4, 2013
      4. BinaryConstruct
        BinaryConstruct
        Hey, now that is a pretty cool map!
        Aug 7, 2013
      5. Tim Hjersted
        Tim Hjersted
        Thanks, you hadn't seen it yet?
        Aug 7, 2013
    11. Burnscars
      Wow Tedit 3.2.0 looks better, and it loads faster! I was very happy with 3.1, good job with 3.2. Excellent.
      1. BinaryConstruct likes this.
    12. Leeroyj
      I downloaded TEdit to give my world a snow biome, the problem I ran into was when I tried to load the map it wouldn't load it because it had custom tiles because of a mod. I just wanted to make a suggestion, couldn't you make TEdit that when it encounters an unknown tile the it just ignores it and still loads the map. This way people can still use TEdit with maps that have custom ore and such?
      1. BinaryConstruct
        BinaryConstruct
        Unfortunately this is not a viable option as tiles change the format of the save file. If you know the ID of the tiles and the Framed (sprite/furniture) status you can manually add it to the settings.xml, and it might load.
        Mar 15, 2012
      2. Leeroyj
        Leeroyj
        I've tried this like it says, if I add it above the dirt tile code I get an error saying Unknown tile 0, if I add it at the bottom it acts as if i didn't add anything. Want me to paste the code just in case I'm doing it wrong?
        Mar 15, 2012
    13. JDogOLuck
      1. BinaryConstruct
        BinaryConstruct
        I think this is mod territory.
        Mar 9, 2012
    14. Kovi34
      1. BinaryConstruct
        BinaryConstruct
        This bug seems to come up when it can't load textures (missing files, old versions, etc.). I'll try and get a fix for it before too long.
        Feb 20, 2012
      2. Kovi34
        Kovi34
        I fixed it now by reinstalling terraria, sorry for bothering you
        Feb 20, 2012
    15. Luke32141
      Yo, I'm having a problem with TEDIT, when I open it up, I load up my world, it loads to 100%, then it just stays blank.
      HELP?!
      1. BinaryConstruct
        BinaryConstruct
        Feb 14, 2012
      2. Luke32141
        Luke32141
        Yeah, I made a thread, but no one really helped.
        It wasn't that helpful.
        Feb 15, 2012
    16. Gamefreek24
      Hey, I've been having this weird problem. Whenever I load TEdit, it locks up within 30 seconds. Sorry I can't give much details, but there is no error message or anything. Is it possible if you can give me a solution to fix this? I do not know if it's me or the program that is doing it. Thanks, gamefreek24
      1. BinaryConstruct
        BinaryConstruct
        If you have a log.txt that would be helpful. If it is simply slow, check Windows Task Manger for CPU and memory usage for TEdit and any other programs that could be using the CPU.
        Feb 11, 2012
      2. Gamefreek24
        Gamefreek24
        Uhh...it doesn't seem to be crashing anymore...Sorry to have bothered you with useless comments. I tend to do that. :P
        Feb 12, 2012
    17. vaughnchyzel
      I downloaded the latest version and it works perfectly, however may I suggest adding a feature where you can Flip and Rotate schematics when you paste them?
      If you do, that would make Symmetric builds a little easier.
      If it does have that feature, can you tell me how?
      I would really appreciate it.
      Thanks again for making and keeping this software free.
      1. BinaryConstruct
        BinaryConstruct
        This feature doesn't exist currently, but if you export the schematic as a false-color image you could do this operation in any image editor, then resave the schematic and import it. Keep in mind this will only work for basic tiles, walls, liquid and wires. Any sprites, chests and signs will be lost.
        Feb 11, 2012
      2. BinaryConstruct
    18. Blu
      Thank you for making Tedit!
      1. Burnscars and vaughnchyzel like this.
      2. BinaryConstruct
        BinaryConstruct
        You are welcome ;)
        Feb 10, 2012
    19. Eggo
      I'm having a "mouse related" problem with Tedit 3. The block placer gets farther away from my mouse the further the mouse gets from the top left corner of the Tedit screen.

      ex; My mouse is in the top left, and the block placer is accurate. But when the mouse is centered on the screen the block placer moves right and down... by maybe 20 mouse lengths. (for lack of a consistent reference)
      1. View previous comments...
      2. BinaryConstruct
        BinaryConstruct
        I just uploaded a patch that may fix the mouse offset bug, please try it if you are having this issue:
        TEdit_3.2.12036.1510.zip
        Feb 5, 2012
      3. Eggo
        Eggo
        Oh my, it's fantastic! I haven't had a chance to fully enjoy what you've created until now. And to integrate the block textures as well! (at a loss for words)
        Feb 5, 2012
      4. Eggo
        Eggo
        Thank you.
        Feb 5, 2012
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    Gender:
    Male
    Home page:
    http://binaryconstruct.com/
    Occupation:
    Electrical Engineer
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