Surfpup
Last activity:
May 20, 2013
Joined:
Aug 14, 2011
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Birthday:
Jan 9, 1990 (Age: 23)

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Surfpup

World Feeder, 23

Surfpup was last seen:
May 20, 2013
    1. TerrarianOfCool
      I need help, my modpack builder won't build a mod that's in a correct format, and i can't get it to make my mod
    2. iLoveDeath94
      i updated the swedish language ini for your translator mod with the buffname and bufftip, sorry for late update but better late than never.. i kinda forgot about it totaly ^^ http://hostr.co/bjLh4kDT5o98
      1. Surfpup
        Surfpup
        Oh, cool. Well anyway, not many people use the mod. I just checked and it seems it was only downloaded 26 times since December. I guess most people are content with handling English. Or they're more interested in tConfig mods...
        Apr 27, 2013
      2. iLoveDeath94
        iLoveDeath94
        maybe you could add it to tconfig ( i think you wrote that it would be kinda hard but i guess its worth a try at least ) ?, that would probly make more ppls use it (x
        Apr 28, 2013
    3. blumchen
      I sent you a PM a few days ago, did you see it by any chance?
    4. Terrariaballer017
      Is your accesory mod updated?
      1. Surfpup
        Surfpup
        If I recall correctly, that mod was fairly simple and you should be able to rebuild it.
        Apr 1, 2013
      2. Terrariaballer017
        Terrariaballer017
        Ok, where can I download it?
        Apr 1, 2013
    5. rangerofthewest
      Great job with TConfig. Love it
    6. Ringopwnage
      Hey when I try to download Tconfig it sends me to this random cloud thing called Wuala can you make a mediafire mirror or something?
    7. guyguyga
      Hello. Just wanted to drop by and say HAVE A WONDERFUL DAY!!!!!
      1. DaPipsqueak likes this.
    8. CaptainMadoc
      Query: Is it possible for a custom weapon to shoot or fire certain projectiles? For example:

      IronCrossbow.ini

      [Stats]
      useAmmoName=Wooden Bolt,Stone Bolt,Copper Bolt,Iron Bolt
      projectile=Bolt

      EDIT: It seems that it's impossible after all, although I did have someone suggest to me to also ask if you'll be able to make it a new feature in the next few tconfig updates.
    9. Empio
      Urgent fix required. DamagePlayer in Projectile.Damage causes a crash because it calls DamagePlayer(ref int, Player) but reads the returned values as if it was DamagePlayer(Player, ref int).
      1. Surfpup
        Surfpup
        Thanks for noticing that... Fixed in the beta. Although multiplayer isn't working in the beta at the moment, need to bug Shockah about that.
        Jan 1, 2013
    10. Empio
      Another annoying request. Would you be able to add a ModGeneric.Unload hook?
      It's so mods can free anything they've created in ModGeneric.Load in case they've been disabled by the player.
      I think it'd be placed in Main.PublicInit, before the Load call.
      1. Surfpup
        Surfpup
        It's a good idea. I'll PM you with a page where you can collaborate on tConfig ideas...
        Dec 30, 2012
      2. Surfpup
        Surfpup
        I'm thinking there could be some code placed in Config.LoadData at the top - if the array of modnames & stuff aren't empty, loop through and call the unload method.
        Jan 1, 2013
      3. Empio
        Empio
        You can use foreach (KeyValuePair<KeyType, ValueType> KVP in Dictionary) or just a for/foreach for lists. If the dictionary/list is empty, It will just skip over it, no need to check if it's empty.
        Jan 1, 2013
    11. Empio
      Would you be able to add Int16 to the Netmessage data types, so shorts can be sent over the network?
      1. Surfpup
        Surfpup
        You mean for the shorthand SendModData() method?
        Dec 21, 2012
      2. Empio
        Empio
        anywhere the text ' == "Int32"' appears. Mainly for in tConfigServer.exe though. You can't send 2 byte shorts over the network normally, since there is no processing for '== "Int16"'.
        Dec 21, 2012
    12. Empio
      1. Surfpup
        Surfpup
        Oh, this is pretty cool. I'm not sure that it actually simplifies anything though - it's not much different from using reflection to call a getter/setter function, except it does return the value immediately instead of storing it somewhere.
        Dec 21, 2012
      2. Empio
        Empio
        The aim was to have a generic function that would replace the need for any and all getters and setters, so the modder can save time with not having to code them. It seems that classes for custom NPCs/etc can't be accessed in the Global classes. So the static functions and delegates in that could be removed because you can't even run them outside their class. You can still set static values using an instance though.
        Dec 21, 2012
    13. lord_vinvis
      seems like people are using your profile page as a customer service thread...
      1. Sathrax likes this.
      2. Sathrax
        Sathrax
        only because I can't find any of his posts to message him personally and can't figure out how to do it from the profile.
        Nov 21, 2012
      3. Sathrax
        Sathrax
        lol now I figured it out
        Nov 21, 2012
    14. Sathrax
      Hey "if" you created tconfig, can you let me know when the next version is going to be released? and if it's gioing to have a bug fix for the disappearing npcs with high amounts of mods? I find it rather difficult to paly when the only npc I ever have (when I ever have one) is the guide or the nurse. I can't even sell stuff xD so when will that be fixed?
      1. View previous comments...
      2. Surfpup
        Surfpup
        I haven't found the cause for the town NPCs issue. I have begun working on more efficient code to make the game run better, and multiplayer is less laggy than it was before. But for the record, there is no 'memory leaking' in tConfig.
        Nov 21, 2012
      3. Sathrax
        Sathrax
        I would say that there is memory leaking because the more I run the server the worse the lag gets, and restarting it fixes it. It gets progressively worse, but maybe that's something else. Just seems like memory leaking to me.
        Nov 21, 2012
      4. Sathrax
        Sathrax
        And could u also answer my question about upgrading and degrading tconfig versions? I need to know if I can do that to see if going to one version earlier will help fix the npc and lag issue, but I can't do it if I'm gonna lose my world. like, me and my gf have put days and days of work into that world. We're currently building an underground living network on the divider between the rock layer and the jungle
        Nov 21, 2012
    15. kirabook
      So, if we held a contest or something that involved adding something holiday like in the game, do you think many would participate?
      1. Surfpup
        Surfpup
        Sure, I don't see why not. Maybe you should post a thread on the modding forum and ask for everyone's opinion about it, as I can't speak for everyone. I probably won't participate myself because I'll be too busy working on the engine that powers everything else, but I might partipate in voting.
        Nov 7, 2012
    16. Omnir
      Has the experience changed for you, at all :< And did you know about the shield stuff?
    17. Pino
      Hello friend. Been a while since I've followed happenings around Terraria, just now I bought some copies for me and my friends, and I wanted to mod a specific part of it; then Google turned me to you! :P I notice you're very busy here, so I'll make it short: is it possible to mod PvP handling with tConfig? I'd want it to change depending player location (housing?) instead of the PvP button available to the player.
    18. K wow
      I am currently making a mod for terraria. I fixed all 91 errors with the help of your tutorial, but I still have 12 unreachable code warnings that I have no idea how to fix. Could you help me with this and also tell me how to recompile with microsoft visual C# 2010 express?
      1. Bobrocket
        Bobrocket
        i dug this up from ages ago - http://bit.ly/WLfaGu
        also, don't worry about the warnings, they don't stop you from running the code.
        Dec 27, 2012
      2. K wow
        K wow
        Thanks, does it say how to compile?
        Dec 28, 2012
      3. Bobrocket
        Bobrocket
        should do!
        Dec 28, 2012
    19. Dois
      umm i would like to ask u a question
      i really want to make a gun for my terraria game. the ide ive came upp with is that a gun will be able to use 2 ammo,
      left click is the first ammo right click is the second, could i get help with that. i would be glad if i could
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    Birthday:
    Jan 9, 1990 (Age: 23)
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