Tim Hjersted
Last activity:
Jul 29, 2014 at 4:01 AM
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Dec 8, 2011
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837
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Male
Birthday:
Nov 9, 1983 (Age: 30)

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Tim Hjersted

Arapaima, Male, 30

I have updated the Dark Souls mod download file to include the latest Game Launcher and updated the mod files so Red Cloud is still playable Apr 17, 2014

Tim Hjersted was last seen:
Jul 29, 2014 at 4:01 AM
    1. MilkySubSand
      Hey Tim, could you tell me the exact zelda music tracks you used? (i know what the songs are, it's just I need the non-8bit versions)
      1. Tim Hjersted
        Tim Hjersted
        Check your inbox.
        May 14, 2014
    2. YYYo
      If you decide to remake the story of red cloud for 1.2, i can make some remakes for your sprites.
      You already have a spriter
    3. AdenSword
      I know it would be ALOT! of work but do you think you will ever remake "The Story of the Red Cloud" for 1.2? Because I think it could be AWESOME with all the new stuff
      1. Xman101 and Tim Hjersted like this.
    4. scifiboy67
      http://imgur.com/yU7xpSS I get this error whenever I try to install TConfig, any help? (this is from the thread about installing tconfig past 1.2)
      1. Tim Hjersted
        Tim Hjersted
        Did you install Terraria 1.1.2 via the Game Launcher? Then you need to install tConfig into the directory created by game launcher (Older Versions/Terraria 112)
        Apr 19, 2014
    5. Tim Hjersted
      I have updated the Dark Souls mod download file to include the latest Game Launcher and updated the mod files so Red Cloud is still playable
    6. godangel115
      hey man im so confuse so is it working for 1.2+ or no..
      1. Tim Hjersted
        Tim Hjersted
        No but you can still play it (everything needed to play is included in the download).
        Apr 19, 2014
    7. hitmann12
      is this mod ever going to be conpateble with 1.2?? maybe with the new under development tapi mod? (sorry if there is misspelings)
      1. Tim Hjersted
        Tim Hjersted
        With the source available to all, anyone is welcome to put their modding skills to the test to convert. I would love to see that happen!
        Feb 5, 2014
    8. Tim Hjersted
      In case anyone is wondering, The Story of Red Cloud remains playable after each Terraria update. Just download the latest Game Launcher.
      1. NeyoPRO likes this.
      2. View previous comments...
      3. scifiboy67
        scifiboy67
        Tim, I really need some help.
        PM me?
        Apr 19, 2014
      4. Tim Hjersted
        Tim Hjersted
        What's the issue?
        Apr 19, 2014
      5. scifiboy67
        scifiboy67
        Nvm, you helped me fix it earlier. Thanks :)
        Apr 19, 2014
    9. hightower820
      Tim, I notice in your source, that you have a folder called "Override". I am guessing that this has something to do with your Config.ini file. Can you tell me how you have used this please? As it would be a great help for me!
      1. Tim Hjersted
        Tim Hjersted
        I use it so users can switch between game-modes - IE the red cloud map version or the sandbox version that allows digging... and then 2 additional versions that don't make souls drop on death for MP purposes plus difficulty easement.
        Jan 11, 2014
      2. Tim Hjersted
        Tim Hjersted
        The config file tells the mod how to display the mod types in the mod settings menu.
        Jan 11, 2014
    10. MilkySubSand
      Story of Red Cloud 2 anyone? lol jk tim
      1. Tim Hjersted likes this.
      2. View previous comments...
      3. MilkySubSand
        MilkySubSand
        I'd be glad to help in any way I can!
        Apr 16, 2014
      4. Tim Hjersted
        Tim Hjersted
        Do you have tAPI coding skills? We could use help porting portions of the mod.
        Apr 16, 2014
      5. MilkySubSand
        MilkySubSand
        Not very much, but this summer I'm devoted to learn as much as I can. Omnir will be teaching me a lot.
        Apr 16, 2014
    11. Electroflux
      I also am curious to know about your coding that disables the ability to mine certain blocks. I'm wondering how this was actually possible. What I see is that even some stone blocks were unable to even be destroyed by bombs, which is impressive, except for some areas that you specifically noted it could be destroyed. Any hints? :P (420 characters, haunting me)
      1. Tim Hjersted
        Tim Hjersted
        That code is in the global.cs file. Surfpup wrote it for me. It should be commented if you want to find and use it.
        Nov 29, 2013
    12. Electroflux
      Hey Tim, long time no see. I have a question for ya. Why is there 3 different map files of Red Cloud named P1, P2, P3? As far as I can tell, they're exactly the same map. I took a look through the instructions and so forth but must've not seen a mention about it.
      1. Tim Hjersted
        Tim Hjersted
        They're the same so you can play the game each with a different class at the same time. Duplicating the same map file led to players having over-write save problems.
        Nov 29, 2013
    13. Tim Hjersted
      Dark Souls update 1.1q is online and posted on the main threads. Instructions for installing 1.1 terraria are at the end of red cloud thread
    14. Vellessard
      Glad to see you've added some things to the red cloud mod since last I was here. awesome job tim, red cloud may very well be my favorite mod of any game ive played!
      1. Tim Hjersted likes this.
      2. Tim Hjersted
        Tim Hjersted
        Thanks! Yea I just updated to 1.1q.
        Oct 15, 2013
    15. UnknownKirbyMan
      Your signature and main page for the DS mod both state version 1.1p, but you just recently updated to q.
      1. Tim Hjersted
        Tim Hjersted
        Yea I was going to do more updates with q before uploading it officially. Just haven't had time to recently. Also q has a visual glitch I need to fix. So it's beta status.
        Sep 27, 2013
    16. NeyoPRO
      Will you be updating the Red Cloud map after the 1.2 update? Will there be a sequel?
      1. Tim Hjersted
        Tim Hjersted
        Not sure yet. We'll see.
        Sep 27, 2013
      2. Tim Hjersted
        Tim Hjersted
        Leaning towards not. Going to try out the vanilla to see what's been changed. The slimes with umbrellas kill the vibe for me though. :/ Especially the Princess Mononoke/Zelda vibe I was going for with Red Cloud.
        Sep 27, 2013
    17. UnknownKirbyMan
      I've corrected many typos in the changelog.
      How can I give it to you?
      1. Tim Hjersted
        Tim Hjersted
        You can post it in either red cloud or dark souls thread. Thanks
        Sep 10, 2013
    18. Tim Hjersted
      Dark Souls 1.1o update is online! The Installer for the mod is also included correctly in this version. (1.1n only had the obj)
      1. Tim Hjersted
    19. Tim Hjersted
      Dark Souls Mod 1.1n update is now up! Just in time for some MP fun with friends this weekend. Some great polish in this + new content.
      1. View previous comments...
      2. Tim Hjersted
        Tim Hjersted
        You should be using the autosave players mod to help prevent stuff like that. What happened when the error happened?
        Aug 29, 2013
      3. Wooren
        Wooren
        What do you mean? (I wil use the mod :)) I was in the Jungle temple at the Demon Altar, then boom. Error
        Aug 30, 2013
      4. Tim Hjersted
        Tim Hjersted
        The optional mod folder has it. Auto save players.
        Aug 31, 2013
    20. sieghart37
      manage to find the crystal knights but the hellkite dragons doesnt seem to spawn, i did go to the let ocean surface and whenever there's a blood moon it's during the day not night
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