Tim Hjersted
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Jul 28, 2015 at 1:41 AM
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Dec 8, 2011
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Birthday:
Nov 9, 1983 (Age: 31)

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Tim Hjersted

Vampire, Male, 31

I have updated the Dark Souls mod download file to include the latest Game Launcher and updated the mod files so Red Cloud is still playable Apr 17, 2014

Tim Hjersted was last seen:
Jul 28, 2015 at 1:41 AM
    1. Tim Hjersted
      Tim Hjersted
      Getting started on the last 2 dungeons then on to the last 4 bosses, game balance, mod integration &. yea I won't get too ahead of myself :)
      1. Tim Hjersted
        Tim Hjersted
        The end sort of feels in sight. Sort of :p
        Mar 30, 2012
    2. Tim Hjersted
      Tim Hjersted
      I'm considering waiting until after April 15th to release the map so that I can include some of the bosses from the CMHQ boss competition.
      1. View previous comments...
      2. Tim Hjersted
        Tim Hjersted
        This is true. Just hoping. I'm also awaiting CMHQ to release their Egyptian themed Pharaoh boss. Though it won't be required. And there's an exciting looking spells mod that will also be releasing on the 14th.
        Apr 2, 2012
      3. Tim Hjersted
        Tim Hjersted
        Either way, I've just started diving into mod integration, which will probably take at least a week or so, as I'm going to be tweaking several things and also changing the crafting requirements for everything I include (which will also involve game balancing and such) so all that is going to be keeping me busy. :)
        Apr 2, 2012
      4. Tim Hjersted
        Tim Hjersted
        In related news, the new game mechanic/mod that CMHQ is helping me with is working like a charm. Just up to me now to get all the crafting recipes balanced. Cheers :)
        Apr 2, 2012
    3. Tim Hjersted
      Tim Hjersted
      Made some great progress on area 10 last night, almost finished with it and have started on the desert area on the other side of the map.
    4. Tim Hjersted
      Tim Hjersted
      Finally worked out the issues I was having figuring out the color scheme/concept for the 8th dungeon and am now moving on to areas 9 & 10.
      1. Garneac likes this.
    5. drsonic1
      drsonic1
      So how goes the map? Looks awesome, even without screenies. And I posted this on the thread, but if you release this map right away, the prefix mods with Reborn will blow us away. ALSO: Suggestion of map versions (If you want more)
      Vanilla
      Reborn
      W1K's
      Possibly Obsidians
      All
      1. Tim Hjersted
        Tim Hjersted
        Thanks for the suggestions. Spot on the money as far as what I have planned so far. (Remix of Reborn, W1K, possibly Obsidian's mod, and then after this, releasing the vastly less awesome (by comparison) vanilla version :) As far as number of players goes, I'm wondering which you're looking foward to more/plan on playing: the 2-player coop or single player?
        Mar 26, 2012
      2. drsonic1
        drsonic1
        Hmmmm, probably single player, as I have only one Terraria friend, but he hates adventure maps. I think it would be pretty cool if it was two different version altogether, with pretty much double the items, some puzzles replaced with co-op ones, and story changes.
        Mar 26, 2012
      3. Tim Hjersted
        Tim Hjersted
        Thanks for the input. I'm curious what your friend likes to play in Terraria since it is basically an adventure game by default. Right now I've been designing the map more with coop in mind but it won't take too long to edit it for solo play (I'll release both at the same time). There are currently only a couple challenges that are coop dependent so they will be easy to change.
        Mar 26, 2012
    6. ahamling27
      ahamling27
      Keep it up and let me know when you have a finished version and I'll test it out for you ASAP. :D
      1. Tim Hjersted likes this.
      2. View previous comments...
      3. Tim Hjersted
        Tim Hjersted
        Hey ahamling, I was curious which version you plan on playing: the single player or coop version?
        Apr 2, 2012
      4. ahamling27
        ahamling27
        Single player. Sadly I don't have reliable friends with Terraria to play with...
        Apr 2, 2012
      5. Tim Hjersted
        Tim Hjersted
        Same here. I know what ya mean. Well, this is good to know, originally I thought most folks would gravitate to coop, but it sounds like I should focus on the single player anyway. This definitely has it's benefits, as a lot of great mod content is currently not compatible with multiplayer.
        Apr 2, 2012
    7. Tim Hjersted
      Tim Hjersted
      Made some good progress tonight fleshing out the beginning and middle of the story. Fun stuff.
      1. MacManLtd
        MacManLtd
        do you have a WIP thread? I can't find it.
        Mar 24, 2012
      2. Tim Hjersted
        Tim Hjersted
        Mar 24, 2012
    8. Tim Hjersted
      Tim Hjersted
      Half-way complete on dungeons 7 and 8, and getting the major broad strokes painted onto the last third of the map.
      1. View previous comments...
      2. Tim Hjersted
        Tim Hjersted
        But as I get more into it I've been designing the map more and more with mod support in mind, so I'm wondering if I should even release a vanilla version, or at least release that after the primary mod version.
        Mar 21, 2012
      3. Tim Hjersted
        Tim Hjersted
        Without the mods in use folks will have several boss arenas with no bosses to fight. Not to mention one of the mod bosses is being written into the story as the main antagonist... So.. yeah.. :p I'm considering scrapping the vanilla release, but I'm open to thoughts and suggestions.
        Mar 21, 2012
      4. drsonic1
        drsonic1
        Well, if you set it up that way, you should make a vanilla version, then release it after the mod version. I'm sure people can wait if they don't want to download tConfig, because I hate to see people with stupid anti-viruses heartbroken they can't play this awesome map.
        Mar 21, 2012
    9. Tim Hjersted
      Tim Hjersted
      Finished the 5th dungeon and half-way done with number 6, then... Hard Mode...
      1. Garneac likes this.
      2. drsonic1
        drsonic1
        Half-way to release right? Right?
        Mar 13, 2012
      3. Tim Hjersted
        Tim Hjersted
        Yea I'd say so. :) Making some good progress on the 6th dungeon tonight, adding in a lot of details at this point.
        Mar 14, 2012
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