Tim Hjersted
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Apr 20, 2014 at 7:36 AM
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Birthday:
Nov 9, 1983 (Age: 30)

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Tim Hjersted

Arapaima, Male, 30

I have updated the Dark Souls mod download file to include the latest Game Launcher and updated the mod files so Red Cloud is still playable Apr 17, 2014 at 12:45 AM

Tim Hjersted was last seen:
Apr 20, 2014 at 7:36 AM
    1. drsonic1
      Remember when you were talking about "Integrating the Reborn mod v 1.3 (or 2, whatever is released on the 24th along with parts of W1K and Omnir's mods (and Obsidian's if the multiplayer bugs get hashed out)." a few weeks back? Those were much simpler tiems.
      1. Tim Hjersted likes this.
      2. Tim Hjersted
        Tim Hjersted
        Lol.. yes.. yes I do. Kind of funny how that happens isn't it? :D
        Apr 9, 2012
      3. drsonic1
        drsonic1
        The only thing I regret is because you were looking for a release "by the end of March".
        Apr 10, 2012
    2. drsonic1
      Maybe Empio could help with the boss summoning items? Also, from what I understand, this won't be some mods to install, it's just your own mod customized to the map's liking? Would it be good for outside use?
      1. Tim Hjersted
        Tim Hjersted
        Yep, 1 mod to install using select bits from a dozen mods or so, with recipes changed for most everything to fit with the game's mechanic. Shortly after release I'm going to start a mod thread with the release of the Red Cloud Mod, which will be compatible with randomly generated maps as well, though the true potential of the mod will always be for custom maps (you'll see why when you play it)
        Apr 8, 2012
      2. Tim Hjersted
        Tim Hjersted
        I may talk to CMHQ about some global cs codes to make a specific tile needed for crafting to generate throughout the new worlds. Though I'll also be encouraging folks to design new maps using the mod as well, expanding and tailoring it to taste.
        Apr 8, 2012
    3. Tim Hjersted
      Finished integrating W1k's mod and the Unobtanium mod into the adventure map mod pack. Trimming it down, making headway.. :)
    4. Mr.Bear
      Hello :3
      1. Tim Hjersted
        Tim Hjersted
        hey, how goes it?
        Apr 8, 2012
      2. Mr.Bear
        Mr.Bear
        Eh, so-so. How are you?
        Apr 8, 2012
    5. Tim Hjersted
      Thanks to W1k's help the remixed boss I'm working on is almost finished, going to see if I can add 1 more big attack...
      1. Omnir likes this.
      2. Omnir
        Omnir
        W1k is awesome.
        Apr 11, 2012
    6. drsonic1
      So let me get this straight, just in case I'm wrong: This map, is a huge RPG experience with huge dungeons, expanisve content, custom content, exploration, discovery, and a mix of sandbox and adventure?!?!?
      1. View previous comments...
      2. Tim Hjersted
        Tim Hjersted
        That said, yes I hope it captures at least some of the feeling of this game. :D Pre-hard mode and hard mode, to balance with the new mod stuff, are both going to get a notch up in difficulty, so that getting the upgrades will be necessary and satisfying.. Mmm you shall see soon. And I can stop being vague ;P
        Apr 9, 2012
      3. drsonic1
        drsonic1
        If you do ever make another map with the Red Cloud Mod, how about branching paths? It'd be a complex chest setup using hidden chests and such to choose to make a sword. Also, I heard you said something about sacrificing to a god earlier on your work on the map. Will this be a karma choice?
        Apr 9, 2012
      4. Tim Hjersted
        Tim Hjersted
        Yea I might make a pure sand-box version just for the fun of it. We shall see. The sacrifice is more of a narrative device, I'd say. But it is optional, though, to advance the story.
        Apr 9, 2012
    7. Tim Hjersted
      Creating a boss mashup using Omnir's Mindflayer sprite and W1K's Death AI, with any other tweaks I can muster with minimal coding knowledge
      1. Omnir likes this.
      2. View previous comments...
      3. Omnir
        Omnir
        Ah, yeah that bit is a bit confusing. Good luck!

        The Lich wasn't well animated, was it? XD!
        Apr 6, 2012
      4. Tim Hjersted
        Tim Hjersted
        I actually thought you did a good job on Lich. My house mate saw it and actually complimented how good it looked, not knowing anything about it beforehand. I mean, it's using more complicated animations than anything in the original game. By the way, will you be putting anything out for the boss competition, just for fun?
        Apr 11, 2012
      5. Omnir
        Omnir
        Awesome : D I hope ot finish the Kraken (FF1) and Tiamat after I finish testing :<
        Apr 11, 2012
    8. Tim Hjersted
      Just made a new magic item, the Bloom Shards enchantment: short range blue crystal particles that linger in front of the player. Fun times.
    9. Tim Hjersted
      Spent three hours last night getting an enhanced Magic Mirror mod working with dust effects (based off Empio's Farore mod).
      1. Tim Hjersted
        Tim Hjersted
        And I finally got the dust effects working! Yay!
        Apr 4, 2012
      2. Tim Hjersted
        Tim Hjersted
        Oddly enough, the use time being set to 90/30 is what was causing it not to display on teleport. Put it down to 2 and it worked like a charm.
        Apr 4, 2012
    10. drsonic1
      Mod... OVERLOAD. Seriously, I don't even know if I want all these mods anymore, I'd never use them besides your map.
      1. Tim Hjersted
        Tim Hjersted
        Yea there's a ton to choose from. I'm currently going through the selection process now. Picking out the best stuff from about a dozen mods. Definitely gonna be paring it down to keep it focused and the quality high
        Apr 4, 2012
      2. Tim Hjersted
        Tim Hjersted
        Plus a lot of it will be discovered or crafted, (and some stuff will have upgrade tiers, so if you don't upgrade an item you'll never know what that can be upgraded to) so no one will likely discover everything or use everything, ensuring everyone has a unique experience.. depending on what you want to specialize in.
        Apr 4, 2012
    11. Tim Hjersted
      If you're planning on my playing my custom map "The Story of Red Cloud," do you plan on playing the single or 2 player version? Thanks!
    12. Tim Hjersted
      Getting started on the last 2 dungeons then on to the last 4 bosses, game balance, mod integration &. yea I won't get too ahead of myself :)
      1. Tim Hjersted
        Tim Hjersted
        The end sort of feels in sight. Sort of :p
        Mar 30, 2012
    13. Tim Hjersted
      I'm considering waiting until after April 15th to release the map so that I can include some of the bosses from the CMHQ boss competition.
      1. View previous comments...
      2. Tim Hjersted
        Tim Hjersted
        This is true. Just hoping. I'm also awaiting CMHQ to release their Egyptian themed Pharaoh boss. Though it won't be required. And there's an exciting looking spells mod that will also be releasing on the 14th.
        Apr 2, 2012
      3. Tim Hjersted
        Tim Hjersted
        Either way, I've just started diving into mod integration, which will probably take at least a week or so, as I'm going to be tweaking several things and also changing the crafting requirements for everything I include (which will also involve game balancing and such) so all that is going to be keeping me busy. :)
        Apr 2, 2012
      4. Tim Hjersted
        Tim Hjersted
        In related news, the new game mechanic/mod that CMHQ is helping me with is working like a charm. Just up to me now to get all the crafting recipes balanced. Cheers :)
        Apr 2, 2012
    14. Tim Hjersted
      Made some great progress on area 10 last night, almost finished with it and have started on the desert area on the other side of the map.
    15. Tim Hjersted
      Finally worked out the issues I was having figuring out the color scheme/concept for the 8th dungeon and am now moving on to areas 9 & 10.
      1. Garneac likes this.
    16. drsonic1
      So how goes the map? Looks awesome, even without screenies. And I posted this on the thread, but if you release this map right away, the prefix mods with Reborn will blow us away. ALSO: Suggestion of map versions (If you want more)
      Vanilla
      Reborn
      W1K's
      Possibly Obsidians
      All
      1. Tim Hjersted
        Tim Hjersted
        Thanks for the suggestions. Spot on the money as far as what I have planned so far. (Remix of Reborn, W1K, possibly Obsidian's mod, and then after this, releasing the vastly less awesome (by comparison) vanilla version :) As far as number of players goes, I'm wondering which you're looking foward to more/plan on playing: the 2-player coop or single player?
        Mar 26, 2012
      2. drsonic1
        drsonic1
        Hmmmm, probably single player, as I have only one Terraria friend, but he hates adventure maps. I think it would be pretty cool if it was two different version altogether, with pretty much double the items, some puzzles replaced with co-op ones, and story changes.
        Mar 26, 2012
      3. Tim Hjersted
        Tim Hjersted
        Thanks for the input. I'm curious what your friend likes to play in Terraria since it is basically an adventure game by default. Right now I've been designing the map more with coop in mind but it won't take too long to edit it for solo play (I'll release both at the same time). There are currently only a couple challenges that are coop dependent so they will be easy to change.
        Mar 26, 2012
    17. ahamling27
      Keep it up and let me know when you have a finished version and I'll test it out for you ASAP. :D
      1. Tim Hjersted likes this.
      2. View previous comments...
      3. Tim Hjersted
        Tim Hjersted
        Hey ahamling, I was curious which version you plan on playing: the single player or coop version?
        Apr 2, 2012
      4. ahamling27
        ahamling27
        Single player. Sadly I don't have reliable friends with Terraria to play with...
        Apr 2, 2012
      5. Tim Hjersted
        Tim Hjersted
        Same here. I know what ya mean. Well, this is good to know, originally I thought most folks would gravitate to coop, but it sounds like I should focus on the single player anyway. This definitely has it's benefits, as a lot of great mod content is currently not compatible with multiplayer.
        Apr 2, 2012
    18. Tim Hjersted
      Made some good progress tonight fleshing out the beginning and middle of the story. Fun stuff.
      1. MacManLtd
        MacManLtd
        do you have a WIP thread? I can't find it.
        Mar 24, 2012
      2. Tim Hjersted
        Tim Hjersted
        Mar 24, 2012
    19. Tim Hjersted
      Half-way complete on dungeons 7 and 8, and getting the major broad strokes painted onto the last third of the map.
      1. View previous comments...
      2. Tim Hjersted
        Tim Hjersted
        But as I get more into it I've been designing the map more and more with mod support in mind, so I'm wondering if I should even release a vanilla version, or at least release that after the primary mod version.
        Mar 21, 2012
      3. Tim Hjersted
        Tim Hjersted
        Without the mods in use folks will have several boss arenas with no bosses to fight. Not to mention one of the mod bosses is being written into the story as the main antagonist... So.. yeah.. :p I'm considering scrapping the vanilla release, but I'm open to thoughts and suggestions.
        Mar 21, 2012
      4. drsonic1
        drsonic1
        Well, if you set it up that way, you should make a vanilla version, then release it after the mod version. I'm sure people can wait if they don't want to download tConfig, because I hate to see people with stupid anti-viruses heartbroken they can't play this awesome map.
        Mar 21, 2012
    20. Tim Hjersted
      Finished the 5th dungeon and half-way done with number 6, then... Hard Mode...
      1. Garneac likes this.
      2. drsonic1
        drsonic1
        Half-way to release right? Right?
        Mar 13, 2012
      3. Tim Hjersted
        Tim Hjersted
        Yea I'd say so. :) Making some good progress on the 6th dungeon tonight, adding in a lot of details at this point.
        Mar 14, 2012
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    Nov 9, 1983 (Age: 30)
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