1.2 for Consoles Change Log

Discussion in 'Console' started by MrRudi, Apr 2, 2014.

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  1. MrRudi

    MrRudi Engine Dev

    Sep 11, 2012
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    All right, this is the official 1.2 for Consoles change log; most of the new content information is a direct copy from the PC change log with console exclusive changes added to them. Then there is of course the bug fixes and improvements that are new.

    Bug Fixes:
    • You can no longer craft items or money by placing items in the trash
    • You can no longer sell your gold to NPCs
    • Music box/chest duping no longer works
    • Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
    • Active blocks will no longer become inactive with a chest on them
    • Fixed a bug that would cause a suitable house to be unsuitable
    • Crash bug where using Queen Statue would crash the game is fixed
    • Crash bug where reading a sign or tombstone would crash the game is fixed
    • Using Auto-Fill no longer puts coins in your chest
    • Fixed vines not growing in underground jungle biomes
    • Fixed highlight bugs for music boxes and timers
    • Fixed Dirt Rod bug
    • Fixed Fairy Bell timer bug where timer would display 59 seconds
    • Fixed Death Messages bug where it would only show the player name
    • You can no longer create unlimited boxes by creating ice blocks
    • Fixed a bug where Stained Glass would not count as a valid wall for NPC housing
    • Fixed a bug with Ocram’s hit box
    • Ocram’s Souls of Blight no longer fall to the floor
    • Fixed the “hidden” inventory slot bug (Vita only)
    • Touch controls are now disabled when using the Magic Mirror (Vita only)
    • Fixed a bug where NPC flags would not reposition when zooming (Vita only)
    • Fixed a bug with the “Back for Seconds” Trophy/Achievement
    • Fixed a bug where 1.2 armors would not count towards a trophy
    • Fixed a bug where you could obtain a trophy during the tutorial
    • Players now have an option to choose how the Gravitation Potion behaves: Flip the world, or flip the character.
    • Players now have an option to turn off back touch (Vita only)
    • Map data is now saved locally for visited Multiplayer worlds
    • Multiplayer packet size has been further optimized
    • Multiplayer stability has been improved
    • Texture compression has been improved
    Mechanics and Gameplay:
    • Some items now stack to 999 or to 99 including ores and buckets (as per PC 1.2.3.)
    • The starting female clothes have been modified
    • There are several new hairstyles
    • Chest sizes have been doubled
    • You no longer need to jump to ascend single blocks
    • The hammer is now used for creating slopes, halftiles, and breaking walls only
    • The axe is now only used for chopping down trees and giant mushrooms
    • Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
    • You can now paint any solid tile or item
    • Dye slots have been added
    • You will now start with 10 mana
    • You can now craft early game magic robes and staves
    • Bricks, wood, stone and glass all now blend together
    • Mana Crystals only require 5 fallen stars to craft, down from 10
    • If water touches a halftile it will create a waterfall
    • Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
    • Your world has a chance to have a replacement for the Corruption
    • Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
    • Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
    • There is a new hardmode jungle temple
    • There are now beehives that can be found in the jungle
    • There are now several new backgrounds and tree variations your world has a chance to generate
    • Water will now change color based on the biome you are in and depth underground
    • Ropes are now found early game and can be used to craft rope coils for traversing the world
    • Chains can now be placed and used as a rope mechanism
    • Mushroom grass/seeds can now grow and spread above ground
    • There are now 3 colors for wires
    • Actuators can be used to make any solid tile active and inactive
    • There is 1 new liquid type that can be found in the Jungle
    • There are several new fountains that will change the color of water when they are placed nearby
    • Pearlstone bricks no longer spread hallow
    • Rain and blizzards have been added
    • There is a new snow biome with unique treasures and items for normal and hardmode
    • Enemies no longer trigger underground pressure plates
    • There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
    • Clowns will no longer blow up tiles
    • There are several new buffs and debuffs
    • There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
    • There are 2 new hardmode events
    • Werewolf form has been buffed and can take place every night
    • Broken armor debuff only lasts 2 minutes, down from 5
    • You now use a pickaxe to remove armor from a mannequin
    • Players no longer take double damage in pvp
    • Items of the same type will now stack when next to each other
    • You can no longer become invincible when touching fire blocks
    • Increased speed at which you can buy stacks of things
    • The Halloween seasonal event has been added
    • The Pumkin Moon event has been added
    • Certain weapon damage stats have been adjusted to match the PC 1.2.3. update
    • Certain drop rates have been adjusted to match the PC 1.2.3. update (like Keymolds)
    • Cost for reforging has been adjusted to match the PC 1.2.3. update (cheaper prices)
    Graphical Changes:
    • The sun is now brighter
    • Midnight is now darker
    • The sky has a smooth gradient
    • There are several items that have had graphical upgrades such as gems, colored torches, Minishark, Muramasa, Aqua Scepter, Starfury, etc...
    • There are now stalagmites, icicles, moss, plants, rocks, and other "piles" added to enhance the environment
    • There are several new mini caves that can be found with unique backgrounds
    • Each biome will now have chests and pots with unique graphics
    • The dungeon now has 3 unique textures/colors and furniture
    • Hell houses have been remodeled
    • Floating islands have been remodeled
    • Each biome will now have unique textures and wood types:
    • Corruption: Ebonwood
    • Jungle: Rich Mahogany
    • Crimson: Shadewood
    • Hallow: Pearlwood
    • Each brick now has its own unique texture
    • Each brick wall now has its own unique texture
    • Torches are now animated and can be placed on walls
    • There are several new tombstones
    • Titan, Spectral and Dragon armors now have unique sprites
    • Most console-exclusive enemies now have unique sprites
    • Tizona and Tonbogiri now have unique sprites
    • In total there are over 1,000 new items
    • There are 10 new ores
    • There are 4 new wood types
    • There are 31 new brick types
    • You can now imbue melee weapons
    • There are several new arrow and bullet types
    • There are several new crafting stations
    • There are several new wands used for crafting new bricks and brick walls
    • You can now craft bricks, walls, and furniture out of several new materials:
    • Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
    • You can now craft Jester Arrows
    • There are 12 new wing types
    • There are several new vanity sets
    • There are a lot of new rare drops added to enemies
    • There is an item in hardmode that allows you to change biomes
    • There is an item in hardmode that allows you to increase your max health
    • There are 29 new tinker combinations
    • Several new items have been added to the game that are used for crafting dyes
    • Starfury now acts as a melee weapon and has had its damaged increased
    • Aqua Scepter has been redesigned and does slightly more damage for less mana
    • Water bolt has been redesigned and does slightly more damage
    • Vilethorn does more damage and uses less mana
    • Magic Daggers have been buffed
    • All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
    • Items that were called dyes previously for crafting have been changed to thread
    • Chests now have larger loot tables
    • You can now make picks instead of drills and axes instead of chainsaws in late game tiers
    • Increased the drop rate of souls
    • Ocram now drops more souls
    • There are over 50 paintings that can be collected randomly throughout the world
    • Jungle armor no longer requires gems
    • Ocram’s spawn item’s recipe requires fewer ingredients
    • Titan, Spectral and Dragon armor require fewer ingredients
    • Sparkly Wings are now much easier to craft
    • The amount of meteorite required for crafting has been decreased
    • Meteorite armor has more defense and does more damage
    • Silt and slush can be extracted into useful materials, items, and money
    • Each boss has a rare chance to drop a placeable boss trophy
    • Hooks can now be crafted out of gems
    • Depth meter is no longer craftable
    • Stars can now be crafted with bottles to make a new light source
    • Floating island chests no longer require a key
    • Gems and bars can be placed
    • Items made from hellstone now require less hellstone
    • Almost all enemies (including console-exclusive enemies) have a chance to drop a banner
    • Console-exclusive Pet items now drop off enemies
    • There are 8 new friendly NPCs
    • There are 4 new bosses
    • There are over 100 new enemies
    • Friendly NPCs will sell different items depending on certain conditions such as time of day or biome they are living in
    • Hardmode bosses have a chance to spawn on their own to help players progress through the game
    • Current hardmode bosses now do slightly less damage and have had their health decreased
    • There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
    • There are over 15 new pets that can be found in chests and dropped rarely off enemies
    • Early hardmode enemies now do less damage and have less health/defense.
    • Skeletron can now be summoned and has a small loot table
    • Console versions do not have 10 additional inventory slots
    • The Coin Gun is not (yet) implemented due to a different currency handling in the console versions causing the Coin Gun to randomly shoot coins of any value.
    • Some of the console exclusive music has stayed the same
  2. Sable

    Sable Wandering Eye

    Oct 1, 2013
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    Well, people should stop begging you for a changelog now.
    Just a little bit longer until they get the actual update they want.
    EDIT: Yay, first again! I can taste the adrenaline.

    SOME MUSTARD Demon Eye

    Mar 28, 2013
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    Any day now, i can feel it!
    ManBearPig? likes this.
  4. Jetstream

    Jetstream Pigron

    Sep 20, 2013
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  5. arrjaytea

    arrjaytea Slimed Zombie

    Oct 1, 2013
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    Cheers, Rudi. Hope the troops are hanging in there.
    TheLegendaryTizona likes this.
  6. Beetey

    Beetey Slimer

    Dec 11, 2013
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    Thank you Rudi!!!!! It's so close now I can taste it! Hopefully it won't be long until we have a date!
  7. XcaliburOne

    XcaliburOne Angel Statue

    Jan 29, 2014
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    Good to hear.
  8. Loki ISP

    Loki ISP Moderator Staff Member

    Jun 29, 2011
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    Thanks for the info, Rudi.

    I hope this placates folks for a bit - and serves as a good "reflection point" for some. ;)

    Congrats on the hard work and results to date - almost there!!! :)
  9. lesnor

    lesnor Demon Eye

    May 1, 2012
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    Thnx rudi your the man
  10. Jetstream

    Jetstream Pigron

    Sep 20, 2013
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    This is absolutely incredible news, Rudi. I thought that the console community was about to go insane.
  11. arrjaytea

    arrjaytea Slimed Zombie

    Oct 1, 2013
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    Now THAT is the sort of optimism that has sorely been missing for a touch here. [​IMG]
  12. TheLegendaryTizona

    TheLegendaryTizona Mouse

    Apr 1, 2014
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    Awesome, Rudi! Shouldn't be long now! I'll need to change my avatar to match the new Tizona!!
  13. Inspector

    Inspector Green Slime

    Mar 28, 2014
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    Thank you for posting the change log; I sincerely appreciate the work that goes into stuff like this and I know how obnoxious a lot of people have been being on the forums. Whenever 1.2 reaches me, I will be overjoyed. I hope this can get people to calm down a bit and realize that yes, this update is rapidly approaching, and thus put an end to all the wild-eyed conspiracy theories that have been floating around.
    MasterVictini, PeggleFrank and Sable like this.
  14. XcaliburOne

    XcaliburOne Angel Statue

    Jan 29, 2014
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  15. Sable

    Sable Wandering Eye

    Oct 1, 2013
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    Why is this thread still not front-paged?
  16. Loki ISP

    Loki ISP Moderator Staff Member

    Jun 29, 2011
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    Teachable moments. :)

    Ask some of the MFT participants about what they said about Red in 2012...and how foolish it looks now.

    Our devs are rock solid people - I'm hoping folks come to understand this.

    Anyway, enough off topic from me...for those unaware of what 1.2 had initially (and/or the "additional" inclusions beyond 1.2 here), what is exciting you most? :)
  17. Me3

    Me3 Moth

    Jul 14, 2011
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    Now all the early console port buyers who thought they would be getting more content than the PC version will finally have their eternal butthurt put to an end.
    Until the Lunar Update and 1.3 come out, that is.
  18. Inspector

    Inspector Green Slime

    Mar 28, 2014
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    I'm excited for all the new mushroom stuff. I did my best to stay out of the loop vis-a-vis all the new stuff, though I did cave and read some beforehand. From this list, learning that I can make furniture out of glowing mushrooms is an exciting prospect! When I first happened upon a glowing mushroom biome underground, it was breathtaking. It really felt alien and unique, so knowing now that I can bring all that to the surface and make a real house out of it seems really cool! Are there mushroom weapons?
    SchmoopiePoopie likes this.
  19. Shadowfrostdragon

    Shadowfrostdragon Mouse

    Mar 31, 2014
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    the crimson. the moment I found out about it, I knew I had to have a world with it.
  20. Jetstream

    Jetstream Pigron

    Sep 20, 2013
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    The "I never doubted Rudi in the slightest! I knew he wouldn't have let us down!" comments are coming lol
    Hopefully the rest of the wait will not turn the console community into a headless chicken
    Lord Carver likes this.
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