People have been wanting a pokemon mod. Well, making an EXACT version is crazy, but if you cut a few features, then it's easy as pie. BUT IT WILL BE TEDIOUS! Cutbacks: Pokemon only have one attack. My capture system is different. You can't name them. Bugs: Could be farmed(summon a pokemon, then give the item to another person.) Instructions: The lazy way to do this is just make normal npc pokemon, and when they die, just set their loot to 50%(or your preferences) chance to create an item version of the pokemon. Then, just craft the pokemon with a pokeball of your choice(which will either have its own crafting recipe or just be bought from an npc vendor.) After that, the pokemon will be edited based on what pokeball it is in. If you want to, you can add poke-items that give you buffs. The coding is simple, for the all you need to do is make an item check for the holder so that the pokemun disappears if you use an item while the pokemon is active, thus simulating a "return." P.S. If you're making an npc pet instead of a projectile, then the "capture" thing will not work. And that is it! All the pokemon stuff is now added! If you want to, you can add a rideable bike, which requires its own coding. This seems very simple, but when you have to do this with All the pokemon, (and many variations of them depending on how many pokeballs there are.) this is almost crazy, even with all the cutbacks. -If I ever feel like it, I'll MAYBE make this. It just takes alot of work due to the INSANE amount of pokemon. If you want to, leave a comment about your opinion about this.