Seriously, why are they so diverse and crappy? Both the magic and ranged versions of the armour are below 10 defense while the helmet has a whopping 22. It's more efficient for me to wear the helmet rather than, say, the headgear, which I prefer since I love casting, as there is no point in using any but the helmet unless I want to die in a matter of seconds against hardmode bosses. Can't the stats be a little more reasonable? Helmet can stay at 22 while it goes down about 2-4 points from helmet to magic gear, so it would be 22 -> 19 --> 15 for the helmet, mask and headgear respectively. The same could go for cobalt and mythril which I assume have the same issues which I can't be bothered looking up. Seriously ... 4/8 defense in relation to 22? Jeez. Give me a reason to stay a caster.
Well, the Headgear and Mask are working pretty well to me, avoid the atacks and own the enemies. Warriors need to get treally close to the enemy, therefore they need more defense, rangers and mages mais just avoid the attacks...
if you want to go leeroy jenkins as a mage play skyrim they got bound swords or something in terraria meele is front attack magic and ranged are dodge and if you cant dodge then how did you even defeat wof?
ITT: People complaining their defense sucks when they don't have to be 2 inches from the enemy to kill them whereas a melee character does. If you're a magic user and you're getting hit a lot, l2p or become a melee character and learn how "easy" that is. Personally, I play a 90% melee character so I KNOW why melee NEEDS that extra armor.
Solo any of the hardmode bosses as a magic user and tell me how easy it is to dodge it all. Just remember we're punished 3x as much for our mistakes due to less armor - while pumping out the same DPS you do since our attacks miss so much. Did I mention the higher skillcap needed to do all the extra dodging, just to perform roughly the same?
I've soloed all of the hardmode bosses easily as a ranged. Not a magic though since I don't really like magic over range. Solo skeletron prime or the twins as a melee and tell me how that goes for ya, if it's even possible. Also, please make a video of it so I know you're not lying.
I haven't tried yet - but I'll give it a go. Edit: Hey guess what I just did? LOL It was significantly easier as melee than as a mage, which makes sense based off all my calculations in my thread (http://www.terrariaonline.com/threads/new-mage-armor-is-worthless.70438/page-1) Uploading the video now... Edit #2: http://youtu.be/YeHVGcdYVcw ^BAM. I found this easier than doing it in my mage setup, though I got annoyed near the end when he won't just stay in melee. Please note like I said before - the higher skillcap. I COULD have dodged so much more of skeletron's attacks - but I wanted to show you how stupid easy this is, so I just stood in his headspikes several times. Melee is easymode: I could have busted out the polearm, flail, or light disks to make that easier - but I figured for the sake of argument I'd use the shortest ranged melee weapon to prove you wrong. Eagerly awaiting your response.
The fact that you did that in full end-game armor with all warding accessories and a legendary Excalibur just makes your whole argument invalid. Obviously anything is easy mode in full end-game armor. But obviously you missed my whole point as it was. If it's so "easy" as a melee, then why isn't it EASIER as a mage which has so much farther range? Are you just that bad at dodging that you need all the extra defense? Because I've also done skeletron as a melee since then (not in near as well geared as you were, mind you) and I must say it was at least 20 times harder than when I did it with the megashark. In short, if you suck at dodging, the extra defense makes it much easier, but if you have any skill at dodging at all, range is king. Also, eagerly waiting your twins melee kill. If it's possible without extreme measures...
You never gave any gear qualifications, though I can assure you losing out on like 2 defense from the legs and a little bit of damage (Because I think excalibur requires souls of fright) would not alter the outcome of that fight. Skeletron has more armor, more health, more damage, and more entities than the twins. Why would the results be any different? I'll do it to prove you wrong - but that's a dumb point. The reason it isn't easier as a mage is because you WILL get hit regardless of how good you are at dodgeing - unless you exploit the fight. Also: Megashark sucks for anything but twins, because it doesn't pierce. Unholy arrows or Jester arrows in a repeater vs say Skeletron will hit his hands and also his skull, and possibly another hand - yielding much greater DPS. So lets see. You want me to fight each boss as melee using only gear I could have prior to defeating them, without exploiting the encounter. Ok - I'll do it. Please note, you can reforge as early as you find the goblin, and I don't consider investing like 20- platinum into reforging to be 'exploiting.' I consider it spending a ton of my money to give me the best loadout possible for a fight. As for the "mage and ranged should be easier" See my calculator for why even when playing as a mage, you should be wearing melee armor: http://www.terrariaonline.com/threads/new-mage-armor-is-worthless.70438/
I've soloed all three as a magic user, without abusing Cross Necklace, and using only one legitimately discovered heart statue. It was relatively easy. EDIT: Also before someone complains about gear, I was using mostly Warding accessories and full Adamantite. I think I skipped Wings - the rest were easy to earn gold to reforge, but the Wings were ridiculously expensive. I killed Twins first with Crystal Storm, enough times to get Harp, Rainbow Rod, Fairy Bell, and 25 saved to upgrade helm and make a hamdrax after, then killed Destroyer with Harp, then went back to Skeletron Prime with Crystal Storm + Cursed Fire.
first of all, excalibur only requires souls of might from the detroyer, easily obtained before defeating SP, and using excalibur would be much better than using any other melee weapon as it has sucha damage difference, especially Legendary. secondly, just because he has more armour and entities doesnt mean that he'll be harder. take me, i fought both bosses using exact same gear and SP was easier (was using crystal storm and adamantite armour with menacing and warding accessories). it is much easier to dodge SPs attacks than the twins because 1. his entities are slower moving (the twins rushing is freaking annoying) 2. they are much smaller (the size of the twnis makes them hard to avoid) thirdly, thats y u use greater healing potions and the philosopher's stone. with these i was easily able to kill prime. and before you start saying that ive only used magic, ive used melee as well, and i took a sh*t load more damage, even with the added defence. the only hardmode boss easy to kill with melee is the destroyer.
This is exactly what I'm trying to express: High Defense is the most important thing you need for these boss fights. Really? Because in the video I basically stood in every headspin using my melee gear and found it to be no challenge. So I really take argument with you saying melee is harder.
melee really isn't recommended... On 30k with the head, and every hand somewhere between 6k and 10k, and with each using different weapons, and the headspin doing 100 damage in and of itself. I seriously doubt melee was no challenge.
I always go meelee, in every fighting game. In terraria, I only use magic or ranged when fighting bosses. Besides, if your so annoyed by it, just wear the helmet. People didn't have a problem with 200 mana before 1.1 came out. Besides, whats better, 15 armor and like 240 mana, or 28 armor but 200 mana?
Well, I can't agree on the Mage Helm, Mages arent supposed to be tanks you know, mages have low defence because they sit in the back of the row casting their spells, I kinda agree on the range helmet, we need a bit of a bigger gap between the range helm and magic helm defences.
I could agree with adding like 6 defense to ranged. Mages imho should stay the same and be squishy. Rangers are kinda hardy but not tanks because they wear animal skins (leather, fur, etc) which goes with their whole persona. Still waiting on The Twins melee kill (with the Excalibur or Gungnir preferably since the disc aren't really melee so much as they are "melee". Though I would understand if you simply couldn't kill them with Excalibur because it's impossible.
This isn't an MMO. You don't have a tank taunting the boss in Terraria, so your point is kinda baseless. Sorry I've been occupied with this little thing called - being hammered drunk because it's the holidays. Also SW: ToR. I'll get right on proving you wrong though, because it feels so good. I'm not even gonna use Exxxxxxxxxxxxxxxcalibah! I'm gonna kill them in the best pre-killing-them gear I can have. I don't want you to have more excuses - like how you're already disqualifying items that ARE melee items. I don't mind though - feel free to handicap me. Like I said, these fights are trivial as melee.