Everyone remember my map Adventures of Copper & Iron - Heroes of Ayndr? No? Go play it! Yes? Good continue reading. Well production has finally started on the sequel map! Or should I say the prequel? Let me explain... Back when working on the third dungeon of Copper & Iron I invented the character King Gold. There was something I liked about the character so I decided that if/when I made a sequel it would follow his journey to a new world. And that's where the new map will begin, arriving via boat to a strange new land with your companions, the original Copper and Iron and the delightfully insane Grave Digger. I want the map to be more story driven then the previous one and have some dialog between the characters on some of the signs. Make the characters more then just class based roles you take up but give them some actual character like the heroes of RPGs or other adventure games. So what have we established so far? Well C&I2 will be for up to 4 players, but don't worry 2 people will still be able to get through it just fine, in fact like the previous map this map will involve teamwork. Previously the teamwork was limited to the fact that only a certain character could reach certain areas. Well with the addition of the wiring system so far I've been able to set up "puzzles" where one person controls active/inactive stone while the other navigates through it. You'll need teamwork, communication, and probably a degree of patience to get through. Of course each character will have a role. Roles (Move your mouse to reveal the content) Roles (open) Roles (close) KG - Leader - Uses spears and boomerangs - Balanced melee fighter GD - Utility - Will be allowed to use picks/drills with certain restrictions - Weakest fighter but still important for his "utility" roles (someone will need flippers for the Ocean dungeon) C - Ranger - Uses mainly bows only receiving a shortsword to protect himself in melee - Move speed and jump height accessories will set him apart and help both in combat and with dungeons I - Tank - Gets broadswords - His high defense and Cobalt Shield make him the perfect wall to protect his allies. I'd give you more info but that's about all I have at the moment. Expect to see every biome, every boss, and a dungeon specific to each character. Also I hope to add in "DLC" of the map when I finish the main story that will add in other characters like a mage and gunner and extra dungeons for those characters as well. (But that won't be till a while after the initial map is released so don't get too excited about it.) NEW CONTENT! This section basically contains the order I was planning on having the dungeons in. Partially this is to show that there has been SOME thought since my last update, but mostly this is to help out anyone who wants to help out with suggestions and submissions. Dungeon Progression (Move your mouse to reveal the content) Dungeon Progression (open) Dungeon Progression (close) Level 0 - Boat - No boss Level 1 - Tree - King Slime Level 2 - Underground - No boss Level 3 - Cavern layer - Eye of Cthulhu Level 4 - Corruption - Eater of Worlds Level 5 - Ocean - No boss Level 6 - Jungle - Skeletron Level 7 - Dungeon - No boss Level 8 - Hell - Wall of Flesh Will probably set up the arena in a separate map to best utilize as much space of hell as needed for fighting the boss. Hardmode Will probably also throw these dungeons into a separate world file so I can have the world be in hard mode already so I don't have to try and plan around the effects of what happens when killing the WoF. Level 9 - Corruption 2 - Destroyer Level 10 - Hallow - Twins Level 11 - Sky - Skeletron Prime Unknown These are dungeons where I'm not sure where I want to place them in the progression order. Level X - Copper's Dungeon - possible Goblin Invasion Level X - Iron's Dungeon, "Ragnarok" - No boss The shape of this dungeon is already planned out though the rooms still need to be filled with puzzles and such. Level X - King Gold's Dungeon, "Frost Palace" - possible Snowman Army Level X - Grave Digger's Dungeon, "The Academy" - No boss I actually had an idea for GD that there would be an "Academy" type place for miners, possible early access with ore blocks blocking off later areas of the level. You would have the ability to come back at different points in the game and get different gear to help out GD as he progresses up in pick/drill level. Because of this idea I may limit his dungeon rewards and put most of his gear progression as items you get from the Academy. Side Dungeons These will most likely all be late game but hopefully they'll be interesting enough to make the extra time going through them worth it. Excalibur's Cave So at some point Iron can acquire the legendary sword Excalibur. Me and my friend were talking about things we could do for the level where you get Excalibur based upon the character Excalibur from the anime Soul Eater. If you've never watched Soul Eater, let me put it this way... Think of the most annoying character you've ever seen in any show/game/whatever, now make him 100x more annoying, you now have Excalibur, easily my favorite character in that anime. Would I ever want to actually meet him? HELL NO but the character is interesting and hilarious and with how nonsensical his stories get it would be easy to write a dungeon for him. Piercing the Heavens Because I oh so love putting references to things I'm a fan of in my works (be it my comics or my adventure maps, seriously go read all the tombstones in the first Copper & Iron) I figured that a giant robot Gurren Lagann inspired dungeon would be the perfect place for the Grave Digger to acquire the Hamdrax. Ideally I will also have dungeons for the Hallowed Repeater and the Gungnir for Copper and King Gold but as of yet I have no ideas for them. If YOU have one well... There is that whole "Suggestions/Submissions" thing down below.... Now the part you care about, screenshots and videos! screenshots (Move your mouse to reveal the content) screenshots (open) screenshots (close) This was a preview image of the boat I built for the start of the map. It is highly unfinished in this picture but I'll try to get a new one up soon. As we work on the map I'll be recording our work and posting it to YouTube. These are those videos. production videos (Move your mouse to reveal the content) production videos (open) production videos (close) Boat - N/A (I goofed and deleted all the footage that I recorded from when we worked on this part of the map) Dungeon 1 - Video is up! First town (name pending) - Video is up! First town part 2 - Video is up! ATTENTION BUILDERS I am officially open to suggestions and submissions since I'd like to see this project finished but due to a mental block and many distractions I haven't made any progress on my own. SO here's how you can help. Suggestions Basically just ideas for concepts or characters encountered in the game. For example, "The corruption dungeon could be like the inside of a mountain and be jump puzzle focused" or, "In the dungeon biome dungeon you could have a character that is some kind of archeologist that's looking through the dungeon for ancient artifacts for a museum" or, "The *second, third, whatever* town you come across should be a *insert biome here* town" I mean this clearly aren't the best of my ideas but they work for examples. You could also give suggestions for what kind of dungeon each character's character specific dungeon will be. Iron I already plan on it being a ship where he acquires Adamant armor, and will probably have some sort of "Adamant Knight" or something as the NPC you encounter in his dungeon. Submissions If you have an idea for a puzzle, dungeon, or even just a building for one of the towns and feel like actually building it, please do so. If I like the design and can work it into the map I will gladly do so. Even if I don't use your design I may be able to alter it so it fits better with my plans for the map or maybe I'll get ideas from it. For dungeon designs, keep in mind that the Grave Digger will get the ability to dig through ore blocks equal to the level of his pick/drill and that side areas should be included that only he can give the party access to. Though since the idea for the map is 2 players minimum and one of those 2 may not choose Grave Digger they should only be side areas with extra potions or upgraded gear (like a "Legendary" sword instead of a non-reforged sword). Or maybe it could be an alternate path through the level that may be easier than the regular path but with less treasures. The exception of course would be Grave Digger's dungeon which would require him to be there. And of course, any and all suggestions and submissions will be credited to the person who made it, both in the thread and in game either at the dungeon or in a "credits" kind of area at the end.