Here is my first and greatest RPG map, ADVENTURELAND! Version 1.4. The world of Adventureland is large and diverse, filled with interesting dungeons and interactive NPCs. This immerive roleplaying map is perfect as an intro to the game, for creating new characters as roleplaying characters, or for people who don't want to waste much time on resource gathering/building. You can jump into the action as quickly as you choose. Map supports up to 7 players. LINK: http://www.mediafire.com/?8bfl2aydldkd1vv * Customized NPCs The Hermit (Merchant) Village Idiot (Guide) Earth Mother (Dryad) Tower Keeper (Demolitionist) Merfolk Emissary (Guide) The Oracle (Nurse) Old Rusty (Arms Dealer) * Ten full scale custom dungeons including the intimidating MECHANICAL FORTRESS * Special seven class RPG system with three tiers of advancement per class * More than five hours of unique content Unique class system: Page -> Warrior -> Knight These melee fighters aspire to be legendary warlords of great renown. Armed with battle-tested equipment and the highest hit points, Pages are a worthy addition to any adventuring party. Upgrades to Warrior, Knight. Bandit -> Rogue -> Swashbuckler Mercenaries at heart, Bandits live for the thrill of battle and treasure hunting. Competent thieves and quick with a knife these outlaws gain more special items than other classes, with a knack for treasure hunting. Upgrades to Rogue, Swashbuckler. Scout -> Ranger -> Warden Scouts are nomadic loners happiest in the wilds. Trained in both bow and sword, they are versatile fighters. As Scouts deepen their communion with nature, they gain greater power. Upgrades to Ranger, Warden. Marksman -> Sharpshooter -> Sniper Practiced in the art of ranged combat, the Marksman wields firearms with precision. One of the tougher classes, Marksmen are well respected in battle. Upgrades to Sharpshooter, Sniper. Neophyte -> Mage -> Wizard These arcane spellcasters deal in the powerful language of magic.While physically weaker than other classes, and unable to wear armor, Neophytes are adept at tapping into powerful spell abilities. Upgrades to Mage, Wizard. Stalker -> Shadow Master -> Ninja Skilled in the arts of deception and subterfugue, Stalkers gain their power from mystical discipline. They have superior mobility and evasion, striking before their opponent can react. Upgrades to Ninja, Shadow Master. Shapeshifter -> Shaman -> Druid Years of study and living in the forest have granted you some supernatural powers. The sylvan spirits have blessed you with the ability to change into the forms of natural animals: fish and wolf. Upgrades to Shaman, Druid. * * * * * * * * * * Version 1.0.1 added Monster Cave dungeon added safehouse/spawn point added pirana farm redesigned guard posts changed Hall of Heroes to gold, added appropriate vanity costume items added goldfish pond v. 1.0.2 toned down lava traps difficulty in Monster Cave dungeon by adding platforms added Cloud Bottle for Neophyte, Bandit classes added Life Crystals, more potions in safehouse cleaned up Corruption in Initiation dungeon added health potions to Hall of Heroes added Dungeon Map sign cleaned up hanging gardens v. 1.0.3 added Skywalker dungeon added Jungle Fever dungeon added Skullbreaker dungeon added Temple of Enlightenment dungeon added PortalShifter signature updated Dungeon Map sign fixed piranha farm added sign for underground jungle miscellaneous small edits v. 1.0.4 expanded Initiation dungeon adjusted potions, ammo, several chests added battle potions for Skullbreaker dungeon added sticky glowsticks for Jungle Fever dungeon v. 1.1 added third tier of class system added Merfolk Kingdom added Goblin Fortress added The Hive added Crystal Caverns added Merrywood Village rebuilt Tree of Life expanded jungle terrain added Hermit NPC added Peacekeeper NPC added Towerkeeper NPC added Merfolk Emissary NPC added Oracle NPC added Old Rusty NPC many general balance changes due to new content/rules for Terraria 1.0.61 v. 1.2 Goblin Fortress is now haunted! redesigned Skullbreaker dungeon adjusted jungle terrain after Jungle Fever dungeon added hellbrick signal arrows redesigned Temple of Enlightenment redesigned Hall of Heroes fixed some platforms and signs reduced difficulty in some dungeons v. 1.3 hardmode enabled! added Shapeshifter class complete revamp of class items 1.1 trap and wire mechanics added to dungeons added Serpent's Maw dungeon added The Mechanical Fortress dungeon more boss battles new lighting new screenshots v. 1.4 redesigned Serpent's Maw and Skywalker dungeons rebalanced general difficulty reduced potions and ammo various small fixes LINK: http://www.mediafire.com/?8bfl2aydldkd1vv * * * * * * * * * *
Hey guys, sorry about the corrupt file. I re-zipped it and re-uploaded, hopefully it won't be corrupt when you download. Also added some higher res screens of the tree house because yeah, it is HUGE. Also, Rich said earlier in thread that the map worked for him when he opened with WinRAR. That's what I'm using to make the zip file, so I'd suggest using that to unzip if you have it.
Works fine for me. But Im a little unclear as what it is I should do. I still wondering the sky bridge hopping I figure it out.
Since I dont want to start a new thread in the support sections. can someone real fast help me out by telling me where to put the map in my files? i looked everywhere and cant find where the maps are stored