PC [Adv] Terrarivania Classic - A Metroidvania Style Adventure Map

Discussion in 'Released Maps' started by SquishyWizard44, May 31, 2011.

  1. SquishyWizard44

    SquishyWizard44 Slimed Zombie

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    El Dorado.png The Elysium.png The Crater.png The Devil's Forehead.png The Well.png The Lunar Shrine.png Terrarivania1.png Terrarivania2.png Corruption.png Hell.png

    Terrarivania has finally been updated! It is currently compatible with Terraria 1.3.0.3! Download it here: http://www.curseforge.com/media/files/888/7/Terrarivania_Classic_Edition.zip

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    READ THIS FIRST - Sorry for the LONG wait on this update! After a certain point college and life began to take over so I had to withdraw from working on these projects. With the release of 1.3, I've decided to come back and finish what I started. This release, while largely the same as the previous one, will set the framework I need to begin working on an "expansion pack" for the map, with which I will ultimately complete the story. It's been a long journey, guys, and I thank you all for being so patient with it's development! To any new players, enjoy the now updated version of one of the oldest adventure maps ever released for Terraria!

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    Notes for Terrarivania Classic version 1:

    - Name updated to Terrarivania Classic! Next update for the map will include a significant expansion to the core map, and this version of the map is here to provide that framework for later.

    - The custom soundtrack has been updated! Yes, that's right. All 39 tracks in Terraria have been replaced with a hand selection of songs that I believe are perfect for the kind of adventure I am trying to make.

    - Co-op has been removed as an option, as it both created messy issues with story canon and allowed for too many ways to break progression. If you still want to experience co-op in Terrarivania, previous versions of the map will still have that feature!

    - Some quality of life changes throughout the map, such as better directions from signs and fixes for various bugs and anomalies the updates to Terraria created for the map over time.

    - Much of the dialogue has been rewritten to have more concrete characters. The main character and his father now have names and are referred to as such in the signs now. This is to help prevent any confusion the previously neutral wording created when the characters interacted.

    - There will be more to come! This update is to show that I am not, in fact, dead (just took a long break from Terraria to finish college). I plan on further expanding this map and finally adding the conclusion that it has so desperately needed for so long! Thank you, everyone, for your patience and I hope to have the expansion content released some time after programs like TEdit have been updated to handle Terraria 1.3.

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    Excerpt from Terrarivania: A Prelude

    The legends tell of an ancient evil so fearsome that men all across the land would tremble at the mere mention of the creature's name. It has taken on many forms and names throughout the history of the universe, every time becoming more powerful and dangerous. Some have known him as a Devil, some have called him Dracula, and some know him only as the embodiment of true sin. What inspires true fear about this creature is his unpredictability, for nobody knows the true scope of his powers. Some say he commands an undead army larger than the population of the world, and others say that his powers are more subtle, such as mind control or persuasion. The existence of such a creature has been sometimes been attributed to the fluke of a higher power, but the world records show no true origins. He's existed for as long as the world has existed, yet his actions always have an unexplainable pattern. He only seems to strike every two hundred years, bringing torment and misery to the planet he coexists with. Surely the world should never have survived such a creature's influence, and yet here we stand today. Legends also tell of a line of heroes eternally destined to fend him off and blessed with powers beyond those around them. Nobody knows the names of these heroes, only that they exist to defend the world from this great evil. Every time this creature would return, these heroes would be there to fight him off and keep the world safe, at least until his inevitable return. Rumors have circulated that the last of this line has died off, and that there is no way for the world to defend itself from this great evil any longer as the end of the current century of peace is almost over. But you and I know better, my child. We know better.

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    LPs are starting to pop up for the map! Check them out:

    Bananapielord:

    PedguinGames:

    The Vonk Bros:

    JustLetsPlays [German]:

    imagamer3:

    MrBeaunnie:

    KomiKold:

    FireHazard001:

    THEDRAGONLORD3000:

    muziekfan1988:

    Linkoftehfuture:

    xDigDoug:

    JefferyandLeon:

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    What started out back when Terraria first released as an experiment to see if a Metroidvania style adventure map would work became a full fledged project. The final product has significant length to it, totaling to about 3 hours if played through fast and much longer if you take the time to explore. The results from the map have been much better than expected, so future maps attempting the same style have unlimited potential.

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    Rules:

    Single-player Only!

    Only use the pregenerated character Alex when playing this map!

    Deposit starting equipment in first chest.

    No modification of the map is allowed in any form unless expressly given permission to by the signs in the map (Pickaxes found in the map are used as keys, and can only be used when allowed.)

    ANY AND ALL DROPS FROM ENEMIES MUST BE DESTROYED (reasoning: Progression in Metroidvanias is a careful, planned mix of items, abilities, and player power. I cannot control the kind of drops that players will receive from enemies, and they have the potential to ruin the map's balance, so I have to ban the usage of enemy drops).

    No explosives (bombs, dynamite).

    No cobwebs.

    No crafting.

    No picking up torches/glowsticks or using them in your inventory (reasoning: I use the amount of light the player has access to as a form of progression. You will get better light sources as you progress in the map. If it's too dark for you to see where you are going with what you have currently, it probably means I intend for you to access that area later when you have more light at your disposal).

    NO MINING OR PLACING ANYTHING WHATSOEVER!

    No buying anything but Health Potions, Wooden Arrows, and Shurikens from the merchant.

    Bosses must be fought in order to take the contents of their chest.

    Signs with tall torches are story signs, don't miss them if you don't want to be lost!

    Most importantly, have fun!

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    Notes: Everything needed to progress should be available without having to suicide.

    Places where you are expected to use the provided pickaxes are marked by signs that say this: "This wall appears to be breakable... Maybe with the right tool." (Or some variation thereof)

    Obsidian anywhere on the map is breakable, whether or not it is marked. This is the only material you are allowed to break on sight, provided you have the right tool to do so!

    The Multiplayer arenas are not the focus of the map, so they are likely not up to the quality of other dedicated maps for PvP. I will probably move them to a dedicated map for multiplayer in the future.

    No, there is no castle in the map (yet). But there are plenty of temples, dungeons, and a variety of different areas in the style of Metroidvanias to help elicit the feeling of being a genuine Metroidvania, which was the entire goal of the map.

    And just to clear this up, the name Terrarivania is a play on the name of the gaming genre Metroidvania, which itself is an amalgamation of the names of the two most popular franchises in the genre: Metroid and Castlevania.

    I don't recommend playing on a difficulty any higher than softcore. Mediumcore you'll just lose everything, and Hardcore defeats the purpose of save points.

    Yeah, this is actually one of the oldest adventure maps made for Terraria, I had started working on it about a week after Terraria was released, and finished it and uploaded it on May 31, 2011. Boy, the game come a long way, hasn't it?

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    El Dorado.png

    The Crater.png

    The Lunar Shrine.png

    The Devil's Forehead.png

    The Elysium.png

    ------------- ------------- ---------------

    *Note* If none of these are working, try the CurseForge link at the bottom of this post.
    Download Terrarivania Classic release 1: http://www.curseforge.com/media/files/888/7/Terrarivania_Classic_Edition.zip
    Download Version 1.4: http://www.curseforge.com/media/files/579/860/Terrarivania_Version_1.4_Complete.zip
    Download Version 1.4 (Mirror): http://www.mediafire.com/?vdkadapsj2tjlvn
    Download Version 1.3: http://www.curseforge.com/media/files/560/107/Terrarivania_Version_1.3_Complete.zip
    Download Version 1.2: http://www.terraria.net/download.php?file=180
    Download Version 1.1: http://www.terraria.net/download.php?file=131
    Download Version 1.1 Complete World Map (SPOILERS!): http://www.terraria.net/download.php?file=132
    Download Version 1.0: http://terraria.net/download.php?file=71
    Download Version 1.0 Complete World Map (SPOILERS!): http://www.terraria.net/download.php?file=72

    CurseForge Page: http://terraria.curseforge.com/maps/terrarivania/
     
    #1
    Last edited: Jul 8, 2015
  2. SquishyWizard44

    SquishyWizard44 Slimed Zombie

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    Questions and comments are welcome. If you come across any bugs, PLEASE let me know so I can fix them in an update. If this map receives a good enough reception, I might consider implementing two-player co-op.
     
    #2
  3. Larthrux

    Larthrux Green Slime

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    Looks cool, I will try this out right now.
     
    #3
  4. Larthrux

    Larthrux Green Slime

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    You should give people a magic mirror at the start, because to get out of the first cave I came across (to the right) I had to kill myeslf :(
     
    #4
  5. Tus

    Tus Green Slime

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    I just started playing this map - That first cave to the right does have an exit that you can find if you do some exploring, and pick up the items from the chests. I was able to leave it without killing myself. :p
     
    #5
  6. SquishyWizard44

    SquishyWizard44 Slimed Zombie

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    Oops. There shouldn't be an issue since I provided everything needed for a low level character to progress. I had to decide against giving the magic mirror too early to the player to avoid having them reach areas too advanced too early. Did you go all the way down and find the Cloud in a Bottle? And if so, did you try double jumping out in the far right corner of the big chamber where there was water? I'll have to make this spot more obvious in the next version.
     
    #6
  7. Tus

    Tus Green Slime

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    Don't make it more obvious, It doesn't hurt to make people do some exploring. That's how I found the cloud in the bottle. I wanted to check every part of that cave that I could. :p There was a spot that was hard to jump up though - I forget where it was at, but its towards the exit of the cave. I had to jump on a worm to get the extra boost needed + cloud in a bottle in order to reach it.
     
    #7
  8. Larthrux

    Larthrux Green Slime

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    Yep, I found it. In the dungeon and hell world now ^_^
    BTW, that meteor area looked pretty natural, nice job :D
     
    #8
  9. Triforce

    Triforce Frankenstein

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    This is genius! I'm liking this already!
     
    #9
    Azure likes this.
  10. Larthrux

    Larthrux Green Slime

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    Just finished this map, and somehow I got 2 pieces of cobalt just in the jungle place. I got the legs and plate, I was like :confused:
     
    #10
  11. ReCoder2

    ReCoder2 Green Slime

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    WOOT THIS MAP IS GREAT YOU HAVE TO SOWNLOAD IT
     
    #11
  12. YamiB

    YamiB Green Slime

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    Hey there, enjoying the map. Sent you a PM because I'm curious as if to this was the proper way to get a chest.
     
    #12
  13. ReCoder2

    ReCoder2 Green Slime

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    proper way to get a chest, what do you mean?
     
    #13
  14. aescapist

    aescapist Green Slime

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    Was I suppose to find the necro armor in 10 minutes?
     
    #14
  15. SquishyWizard44

    SquishyWizard44 Slimed Zombie

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    Not without the grappling hook. Haha, sounds like I'm going to have to ban the usage of cobwebs as well, as it seems to have given an unfair advantage on obtaining some items.
     
    #15
  16. dabest2500

    dabest2500 Green Slime

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    This is very very fun, great job!
     
    #16
  17. DaBlaze

    DaBlaze Green Slime

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    I really like this map, however, I do have a few gripes.

    1st one's a nitpick, so feel free to just say I'm too picky with this one, but I think you should rename this to Terrarioid instead of Terrarivania, unless this is still a work in progress and you plan on eventually making a castle.

    2nd, as much as I like how you were able to string together, I didn't like how linear it got when I got the dungeon in erms of environmental progression and once you find that magic mirror, you're done, you get out.

    3rd, it's quite obvious that most of the time, you just relied on the map's pre-generated content and added in you own content to make it seem cohesive, it's fun, but so is Terraria, so how bout adding a bit of that "user-generated flair" to it? =)

    That's basically it, take this for what you will, I like this map either way, but you can make this map a LOT better if you take my criticisms into consideration. ;)
     
    #17
  18. Kevlamin

    Kevlamin Squirrel

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    This Was Excellent In my opinion didnt find everything, not even close but i beat it in 1hr30min :p
    the necro armour was waaay too easy to find which was a big downfall for it in fact I found it before i Found Full Iron, I think for uniques they should be spread out eg not whole set in one box, also i killed EoW on my first night x.x which also happened to be a blood moon Personally I think the EoW challenge should be initiated later into the game as it doesnt Desapwn like the eye i killed it with Full copper and a Enchanted boomerang after which I was running arround with shadow helm and copper armour till i found necro armour
     
    #18
  19. SquishyWizard44

    SquishyWizard44 Slimed Zombie

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    Thanks for the comments everyone!
    @DaBlaze, I named it Terrarivania because it was the Castlevania series that inspired this project, even though it ended up bearing more resemblance to Metroid. One of my least favorite parts when designing the map was the Underworld, and I tried to have some additional branching paths off of it, but it is true that the main part is completely linear. I'll probably switch some things around and add additional areas in the next version to make this section less boring. As for the third criticism, I agree that I needed more "hand-created" stuff in the map, but this started out as just a project so I really wasn't thinking about that. One of the places that I've seriously considered expanding was the Wind Temple where you "fight" the Eye of Cthulhu, and I might just do so in the next version.
    @Kevlamin, That seems to be a common criticism of the map that the Necro Armor is too easy to find, so I'll probably end up relocating it in the next update. Remember that ultimately all the bosses were optional. I did, however, plan that the Eater of Worlds would be the first boss, so you fought him around the time I was expecting. Since it's optional, it only makes sense that you get a nice reward from it, so you get a shadow piece early. I'll consider moving the encounter into King Erlos' Tomb if this was too early.
     
    #19
  20. Ket

    Ket Green Slime

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    I think you should put in the rules not to use any torches(from merchant or walls), without them navigating the snake tunnels to reach the necro armor would be skipped until they got the ball of light from the beach, which is somewhat far into the map as you can get a ton of other good items by then
     
    #20

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