This thread focuses on the mechanics of Mushroom Farming, (Where should I build my farm? How big should my farm be? What prerequisites must my farm meet?) as well as other oddities I found while doing this research. For a guide on efficient Mushroom Farming: http://wiki.terrariaonline.com/Guide:Gardening#Mushroom_Farm_Layouts (a tip: always use a Muramasa and start harvesting from the bottom up when using this or my design.) Regular and Vile Mushroom Farms: This was built with T-Edit and 10 minutes of frame-skipping This is the main layout of how the Farms will be built Max height of corruption vines: 5 blocks Min height which Vile Mushrooms grow: 4 feet above It can clearly be seen that background walls prevent or otherwise severely interfere with the growth of wild grass and Mushrooms Vines seem to stop growing at the start of the dirt layer Min height which Regular Mushrooms grow: 4 feet above Whats this? oO Apparently it seems that Deathweed grows underground on corruption grass as well Conclusions drawn: Minimum depth for either Mushroom to grow is 4 feet above Both Mushrooms are unable to grow with walls behind Vines and corruption vines can grow with walls Vines and corruption vines can also grow below 4 feet but don't seem to grow below the dirt layer (or 2 feet below) It appears that Dayblooms and Deathweed grow randomly on their respective grasses regardless of depth or background walls Max height of corruption vines: 5 blocks Eater of Souls are irritating when trying to take screenshots ------ I ran a test on the rate of Mushrooms gained per grass block, all were done after the grass were fully covered with Mushrooms/wild grass/etc, total grass blocks = 10080 Regular Mushrooms Mushrooms Gained = 199 Efficiency = 1.974% Vile Mushrooms Test: Mushrooms Gained = 594 Efficiency = 5.893% This means that Regular Mushroom Farms need to be 50 times as big (not really, continue reading) in order to fufil the 1:1 Mushroom ratio needed to make a Healing Potion (since Glowing Mushrooms grow 100% of the time on glowing grass). However, do take note of the growing time needed, I believe Regular Mushrooms take a much shorter time to grow as compared to Glowing Mushrooms, though I haven't have the foggiest idea how to measure that. Note: strangely, I only gained one Deathweed and zero Sunbloom, hmm... ------ Glowing Mushroom Farms: Conclusions drawn: Yeah they don't mind walls
Very good guide sir. I've found that Mushroom farms other than Glowing need to be rather large to compensate for the grasses and thorns that grow. Well done!
Oh, good for you then You should probably build your npc housing near your vile farm, to reduce the spawning of eaters.
Would a long line of grass, with background walls, only spawn dayblooms, and no other plants? It would be a possible daybloom farm then, one that can be farmed with a long sword rather than the pickaxe, making it easier to farm on a large scale, and removing random mobs. Since no weeds or vines would grow, you could probably get a whole lot of daybloom from this.
He's already researched it, so it's time to put it to use >.> Building farms and editing farms just don't feel the same.
I have made a 250 long line of dirt, covered it with grass, put in stone walls behind it, and planted lots of daybloom. I'll leave the game running while I do other things, and see if the daybloom grow. They are indeed growing, very slowly however. Dayblooms in pots seem to be growing a bit quicker, but it's still a viable way of farming imo. I'll try it with other plants and see if it works with them too, you could make a great farm with this method!
I believe the answer here is yes, which means it would work with all alchemy flowers, as they all have the same requirements. Alchemy flowers grow perfectly fine with background wall, and it doesn't matter the altitude at which they are planted, so I can't see why they wouldn't. The only problem with it is the length of time it actually takes for them to grow naturally, although I guess with a wee bit of frameskipping that problem is reasonably easy to bypass.
I was thinking more along the lines of making a farm so big, that you'll be able to get a few hundred of each herb per harvest, so you wouldn't need to harvest it very often, and when you did want to harvest, you could use a muramasa to make the process much quicker than it would be using clay pots.
Seems like a solid plan, would just take a while to get to the first harvest, after that you'd be sweet.
Why do you care? If he got enjoyment out of building them with spawned items then why does it matter?
I actually have quite a lot of seeds. I'll try to make a big farm for most of them on the weekend, homework permitting.
My guess is that Dayblooms spawning are random, i.e every second the computer checks if there is a free spot above a grass block, then if there is a free spot then there is a one in XXXXX chance it will spawn. As to planting seeds, I think it could work, though you would harvest those that have not fully grown and I'm not sure if it would regrow automatically on grass after harvesting. I also think background walls would slow down growth greatly, though that's just a hunch.
That does appear to be true. Once I've finished with my statue I'll make a large farm like this using grass and stone/brick background. It does take a long time for all of the herbs to grow, the solution is to make it so big that you won't need to use it very often. ^^
Not sure if this is common knowledge, but I find the most annoying part of using clay pots is those flowers that randomly sprout in them. The solution is to put your herb farm below level where they won't grow. I'm not sure exactly where the cutoff is for them to not just randomly sprout.. it might just be at the dirt layer. I've only made herb farms up in the sky or in the stone/dirt layer. Of course you have to keep replanting rather than just letting them pop up on their own, but I liken that to using regular grass and planting acorns for your trees rather than setting up an artificial jungle or corruption area.