After Patch Game wont start

Discussion in 'Bug Reports Archive' started by Veliane, Dec 1, 2011.

  1. Veliane

    Veliane Green Slime

    Joined:
    Dec 1, 2011
    Messages:
    1
    Likes Received:
    0
    [​IMG]
    http://i42.tinypic.com/iypj5d.png
    I played this game last week in anticipation of the patch, but now im out of memory?

    Any ideas, I verified the cache
    GeForce fx 5600 XT
    2gb ram
    [/URL]
     
    #1
  2. Beaning

    Beaning Green Slime

    Joined:
    Sep 9, 2011
    Messages:
    11
    Likes Received:
    1
    I have the same problem, do you get System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
    at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
    at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
    at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
    at Terraria.Main.InitTargets()
    at Terraria.Main.Draw(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.DrawFrame()
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at Terraria.Program.Main(String[] args)a error message like this?
     
    #2
  3. PoundSake

    PoundSake Dark Caster

    Joined:
    May 2, 2011
    Messages:
    721
    Likes Received:
    112
    Go in to task manager find other useless programs that might appear at start up and delete them leaving more space for terraria.
     
    #3
  4. Beaning

    Beaning Green Slime

    Joined:
    Sep 9, 2011
    Messages:
    11
    Likes Received:
    1
    I have the same problem, do you get System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
    at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
    at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage)
    at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat)
    at Terraria.Main.InitTargets()
    at Terraria.Main.Draw(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.DrawFrame()
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at Terraria.Program.Main(String[] args)a error message like this?
     
    #4
  5. WolfMimir

    WolfMimir Cursed Skull

    Joined:
    Jun 3, 2011
    Messages:
    1,307
    Likes Received:
    161
    we got a seperate forum topic for problems, head over there and you should get an answer
     
    #5
  6. Beaning

    Beaning Green Slime

    Joined:
    Sep 9, 2011
    Messages:
    11
    Likes Received:
    1
    sorry for two post's :p
     
    #6
  7. WolfMimir

    WolfMimir Cursed Skull

    Joined:
    Jun 3, 2011
    Messages:
    1,307
    Likes Received:
    161
    there is a option to delete a comment to avoid possible infracts
     
    #7

Share This Page