K, I already posted this yesterday in the bosses suggestion megathread. But you cant rly discuss in there so I'll just make a new tread, feel free to delete it if this isnt allowed. Changelog: v. 1.2 Nerfs: - Nerfed Ghyrysho stone rate form 5% to .5% - In SP in Phase III Meteorites do 10 instead of 20 dmg - In SP in Phase III The rarity and channel time isnt decreased anymore v. 1.1 Added loot: - Always: 100 meteorite 10 Ironskin potion - Uncommon: 40 Stonecrush arrows: Oneshots anything but bosses. (22 dmg to bosses) - Rare: Summon Golem: Summons a Golem companion for 5 min (100 mana). Hp: 400 Def: 7 Dps: 12 You can only have one golem at a time. Anyways here is the boss: Ancient Golem HP: 12000 (yeah its alot but its a big boss) Defense: 11 Attacks: Phase I (12000 - 6000 HP) Single target: - Crush: Golem raises one hand and hits a target (can't miss). Target gets hit for 50 true dmg (ignoreing all armour). dmg: 50 range: anywhere in range of the golems arms. use: rare - Rockthrow: Golem launches a rock at a target (can be evaded). If the rock hits it deals 30 dmg. dmg: 30 range: ~30 blocks use: common especially when the majority of the enemys are out of meele range AOE: - Earthquake: Golem stomps on ground causing the earth to shake (for 1sec). (Dunno how hard it would be to program that). Everyone touching the ground while the earth is shaking sustaines 15dmg / 0.5sek. During the duration of the earthquake the Golem is stunned. dmg: 15 / 0.5sek range: (dunno 40 blocks eiter side of the golem 30 blocks deap) depends on whats balanced and looks good. use: rare -Earth Pillar: Golems waves one hand upwards and after 3sek summons a pillar at a random distance (max 50 blocks, perferably under a player) in the direction he's looking. There is a warnig that the pillar will come up at that location though. Pillar size is 2x12. If a player gets hit by the pillar he is knocked into the air and takes 60 dmg + fall dmg after he comes down. The pillar stays for 12 sek before it crumbles. dmg: 60 + X range: ~ 30 blocks use: uncommon Phase II (6000 - 2000 HP) Single target: - Crush: same as in phase I only used more often. - Rockthrow: same as in phase I. - Stalactite: Throws a pointy rock at a player. If the player is hit he takes 50 dmg + 5 true dmg / sec for 5 seconds. Also the stalactite after it hits the player flys on and can hit multible other players these will get hit for 40 dmg but no dmg /sec. dmg: 50 + X use: uncommon AOE: - Earthquake: same as phase I - Stalagmite: basically the same as "Earth Pillar" only does more dmg. dmg: 100 + X use: uncommon - Bash: Golem bashes towards a players location (after looking at the player for a short time). Everything he hits on his way there gets knocked back and suffers 30 dmg. (One target can be hit multible times). If the Golem hits a pillar while bashing he suffers 200 true dmg and the bash is stopped. range: ~ 20 dmg: 30 x X use: bit more uncommon than uncommon lolz Phase III (2000 HP - death) Basically the same as phase II only that there are rocks falling from the sky and for every hit you take you loose 20 HP. (10 HP in SP) Also, all his abilitys have a shorter channel time. (Not in SP) Throughout the whole fight: On a rare rate mini golems will spawn: HP: 200 Dps: 14 Strategy: Dont aproach the boss alone, you'll be dead otherwise... Try to avoid everything you can while still handing out dps... Especially watch out for Stalactites. In phase II and III try to get your whole team behind a pillar, so you are protected form "Bash". Also, a healer class / spell would be needed for this fight to be doable. Location: Ancient ruin dungeon at the beginning / end. It would have to be a completly flat battlefield. (Also makes the programming easier). Drops: always: - 100 Meteorite - 250 Enchanted Clay. (Can be used to make anything, about as efficient / durable as demonite) - 2 platinum, 50 gold coins - lots of health & mana - 10 Ironskin potions uncommon: - heart of the golem (accessory): increases armor by 5 - earthbound amulet (accessory): makes you immune to lightning spells (incase that is implemented) + 1 life regen / sec - 40 Stonecrush arrows (Arrows): Oneshots anything but bosses. (22 dmg to bosses) rare: - Ghyrysho (sword): 29 dmg 0.5 % chance on hit to turn non boss enemys to stone for 10 seconds. (They cant do anything during that time). Fast attack speed Range: like lightsaber - Summon Golem (spell): Summons a Golem companion for 5 min (100 mana). Hp: 400 Def: 7 Dps: 12 You can only have one golem at a time. Thanks for reading this, I hope that if it not gets implemented it atleast was fun to read^^. Ps.: I'm still pretty new to this game and not that familiar with its balance. But this is a boss for 3 - 5 people, and he shouldnt be easy^^.