this is a small guide to really useful character builds for both combat and other things build 1:miner:mining helmet,molten pickaxe,orb of light,torch note:with the light from all these items its very easy to see ore inside of walls build 2:druid:staff of regrowth,vilethorn,jungle armor build 3:rogue:blade of grass,poison throwing knives,shadow armor,feral claws build 4:spartan:molten armor,cobalt shield,dark lance,shackle build 5:greifer:invisibility potions,dynamite,lava,meteor(to spawn meteor heads) build 6:jumpy:cloud in a bottle,rocket boots,shiny red balloon
Effective at what, exactly? You just named "classes" that you made up, gave them items that sound like they belong, but didn't bother explaining what their purpose is supposed to be. Obviously I know what the purpose of the miner is, but for example what is a druid supposed to be accomplishing? Is it supposed to be planting flowers and being one with nature or is it supposed to be combat viable? Because the staff of regrowth does about 1 damage to most enemies... Your post is random and it doesn't really say anything. edit: Sorry if that sounded harsh, I just don't understand what you're asking.
Isnt customation apart of this game so why should people make class builds exeption this not detailed,maybe a base that explains what a class could be like and example why.