Yay, another balancing thread. I have a problem with Spectre gear. Dungeon Spirits are TOO DAMN RARE. Not only getting Ectoplasm requires you to defeat Plantera (Unlike other end-game armors.), it is dropped by a rare enemy that spawns once another enemy is defeated and you usually get only 1 Ectoplasm, rarely 2. There are 3 solutions to this problem: 1) Making Spectre Armor pre-Plantera: My worst favourite solution. It will be enough to shut my mouth, but it would be confusing - where would the Dungeon Spirits spawn? Pre-Plantera Dungeon (ohgodpleaseno)? 2) Increase the amount of Ectoplasm dropped: Simple. Make Spirits drop double + some Ectoplasm, like maybe 5-6. 3) Increase the chances of a Spirit spawning: My personal favourite. And by increasing, I mean make them the same as pre-1.2.1. Why? Because as a player who doesn't build automated farms until end-game, the Spectre Armor is impossible to get! Pre-1.2.1, I usually get it after 1 hour of farming (Same as Turtle Armor I think.), but in 1.2.1, I just cannot get it. I was barely able to craft a Spectre Pickaxe after 1 hour.