THIS IS NOT AVAILABLE FOR DOWNLOAD YET. Enhanced Combat Mod adds new combat and gameplay mechanics to Terraria. The following is a list of the current changes/additions : Shields Players have a new armor slot for shields. There is a new keybind as well for using wielded shields. Shields can provide melee, ranged, and/or magic damage reduction. They can also be used to bash enemies (dealing damage and knockback), accomplished by using the shield such that it contacts an enemy immediately. The faster you're moving when you successfully bash, the harder you'll hit the enemy. The following is a list of currently planned changes/additions : Shields - while shield is being used, player movement rate will be affected (dependent on shield) - while shield is being used, large weapons will swing more slowly or be less accurate, depending on melee versus ranged. Haven't decided on magic stuff yet. - there will be a number of different shields. Each shield will have a damage protection rating (melee/ranged/magic), a usability rating (how much it affects weapon swing / accuracy), and a stun rating (see shield bash below) Mannequins - I want to enable directly equipping armor from mannequins (swapping armor like you do from the inventory) If you have any further ideas or suggestions, I'm open to considering them. I'm also looking for someone interested and capable of producing sprites for the shields.