TConfig [Help] Issue with custom platform

Discussion in 'Released Mods' started by Electroflux, Jan 15, 2013.

  1. Electroflux Blazing Wheel

    I have a couple issues with a wooden platform I created.

    I re-skinned the actual wooden platform and made this:

    [IMG]

    and here's the tile sheet:

    [IMG]

    Now, the first one works in-game. It acts exactly like it should.

    The second one...well, lets just say it's a pink block. When I place it in-game it looks like this:

    [IMG]

    Pink block. Also, it shimmers for whatever reason.

    Here's the code for the tile:

    Code:
    [Stats]
    id=-1
    Width=1
    Height=1
    pick=1
    axe=0
    hammer=0
    DropName=MetalPlatform1
    Lighted=False
    MergeDirt=False
    Cut=False
    Alch=False
    Shine=1150
    Shine2=False
    Stone=False
    WaterDeath=False
    LavaDeath=False
    Table=False
    BlockLight=False
    NoSunLight=False
    Dungeon=False
    SolidTop=True
    Solid=False
    NoAttach=False
    NoFail=False
    FrameImportant=False
    Now, I know it's kind of messed up because I just snagged the code from the wiki for placing a block (like stone) and just modified it. It should still work regardless, in terms of the image and what not. Except now the platform needs to be placed on the ground only, it doesn't act as if a platform should.
  2. Electroflux Blazing Wheel

    I kind of got it working.

    If I place that platform on top of the pink block, it works, but as soon as I start placing more of them connected to the working platform, they all go back to pink again.

    Here's an image of how it's kind of working:

    [IMG]
  3. blahblahbal Icy Merman

    For the first one, you need "placeOn=wall solidTop solid" in the tile's INI(at least, I think that's the placeOn for platforms... I've seen them act like that before xD). I'm not sure why it's showing up as a pink block, though.
  4. Electroflux Blazing Wheel

    I got it working, I don't know how but I did.

    I just stole a code from someone else's platform and it came out like this:

    Code:
    [Stats]
    Alch=False
    BlockLight=True
    NoSunLight=True
    Cut=False
    Dungeon=False
    FrameImportant=False
    LavaDeath=False
    MergeDirt=False
    NoAttach=True
    NoFail=False
    Shine=0
    Shine2=True
    Solid=True
    SolidTop=True
    Stone=False
    Table=True
    WaterDeath=False
    id=-1
    PretendType=19
    DropName=Metal Platform
    Width=1
    Height=1
    For the tile.

    How there is any difference? I have no idea. But somehow it made mine work.
  5. Eikester Possessed Armor

    its "PretendType=19", 19 is the "ID" of the vanilla Platform (Tiles_19.xnb)

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