I have a couple issues with a wooden platform I created. I re-skinned the actual wooden platform and made this: and here's the tile sheet: Now, the first one works in-game. It acts exactly like it should. The second one...well, lets just say it's a pink block. When I place it in-game it looks like this: Pink block. Also, it shimmers for whatever reason. Here's the code for the tile: Code: [Stats] id=-1 Width=1 Height=1 pick=1 axe=0 hammer=0 DropName=MetalPlatform1 Lighted=False MergeDirt=False Cut=False Alch=False Shine=1150 Shine2=False Stone=False WaterDeath=False LavaDeath=False Table=False BlockLight=False NoSunLight=False Dungeon=False SolidTop=True Solid=False NoAttach=False NoFail=False FrameImportant=False Now, I know it's kind of messed up because I just snagged the code from the wiki for placing a block (like stone) and just modified it. It should still work regardless, in terms of the image and what not. Except now the platform needs to be placed on the ground only, it doesn't act as if a platform should.
I kind of got it working. If I place that platform on top of the pink block, it works, but as soon as I start placing more of them connected to the working platform, they all go back to pink again. Here's an image of how it's kind of working:
For the first one, you need "placeOn=wall solidTop solid" in the tile's INI(at least, I think that's the placeOn for platforms... I've seen them act like that before xD). I'm not sure why it's showing up as a pink block, though.
I got it working, I don't know how but I did. I just stole a code from someone else's platform and it came out like this: Code: [Stats] Alch=False BlockLight=True NoSunLight=True Cut=False Dungeon=False FrameImportant=False LavaDeath=False MergeDirt=False NoAttach=True NoFail=False Shine=0 Shine2=True Solid=True SolidTop=True Stone=False Table=True WaterDeath=False id=-1 PretendType=19 DropName=Metal Platform Width=1 Height=1 For the tile. How there is any difference? I have no idea. But somehow it made mine work.