Ok So I am in the process of learning how to make a mod with TConfig and I am trying to make my first custom item (A type of lamp/torch that can be placed underwater) as a test before working on a larger project and when I try to compile everything I have I get the fallowing error: I have changed the everything from Glowrod to Glowlight and I am still getting the same error message. For the Item I am using the fallowing code: Code: [Stats] width=10 height=20 type=-1 holdStyle=1 useStyle=1 useAnimation=15 useTime=10 maxStack=99 createTile=Glowlight consumable=True autoReuse=True useTurn=True scale=1 toolTip=Provides light even under water value=100 noWet=False [Recipe] Amount=1 needWater=False Items=1 Gel,1 Glowstick,1 Glass and for the Tile I am using the fallowing code: Code: [Stats] id=-1 width=1 height=1 pick=0 axe=0 hammer=1 DropName=Glowlight Lighted=True MergeDirt=False Cut=False Alch=False Shine=0 Shine2=False Stone=False WaterDeath=False LavaDeath=False Table=False BlockLight=False NoSunLight=False Dungeon=False SolidTop=False Solid=False NoAttach=False NoFail=True FrameImportant=True I have no idea what I have done wrong and I have fallowed the tutorials that are located on the TConfig wiki, but after working on this for almost 8 hours I am at my whits end and I am now asking the modding community for help as I have no idea what I am doing wrong. The files for this little test mod I am working on can be downloaded from here.
I'm quite certain there's no item called 'grass' , however you stated the existence of one in your recipe...
He has glass, not grass. You have an item named Glowrod, but your tile is also called that. You want your dropName to be the item, and your createTile to be the tile.
I Have looked over several other mods and I have found that Objects and Tiles that are apart of a matched set are normally named the same thing, thus I have named both the tile and the item Glowlight. I tried renaming the tile files and the to Glowlight1 and made the needed change to the item's ini file with no luck so I am thinking that it may be something else, unless of course I am completely wrong in this matter. If someone would be kind enough to review the rar file I linked to in my first post and tell me what I did wrong and step by step instructions on how to fix it as I cant seem to wrap my brain around the coding part of modding.
A great many thanks for the help. The problem has been solved and I would have never figured out what was wrong without your help. Again THANKS!
Ok so I was able to compile the little test mod, and the item shows up in game and is shown when held and also can be placed on the ground, but I can not figure out for the life of me how to get it to be place-able on the walls nor get it to produce any light while being held like a torch. I would be very grateful to anyone who might be able to help me with this. For the most part the code is the same as what is shown in my first post with the only differance having the line "createTile=Glowlight" in the item ini code being changed to "createTileName=Glowlight"