So, today, I was listening to the Terraria's OST, and couldn't figure out for what is used the 'Boss 3' song (I know now - for The Destroyer and Frost Legion), and thought that it would be nice for some kind of an industrial or factory biome. So I started writing out ideas, and I'd like to hear yours, too! Content #1 (Move your mouse to reveal the content) Content #1 (open) Content #1 (close) Conveyor Belts - would move players, items, NPCs and projectiles (you won't be able to see it for most of them - the only ones I can think of that would be visible on, are bombs and dynamite) Assembly Machines - automatically creates new robotic NPCs (enemies) - some kind of a NPC spawner Machines - usable by players, probably codable (either with drag&drop interface with built-in actions, or using Lua or custom scripting language) Building Machines - 'advanced' (well, not really, but whatever) versions of standard Machines, using schematics (which can be defined using already built structures) - put materials in it and let it do its stuff! Robots, Cyborgs - enemies (any specific ideas?) Flame, Laser Traps Automatic Sentry Turrets - slowly turning to the direction of the closest/currently targeted player Healing, Energizing, Buffing Pad - stand on/near it for HP/MP regen or buff Impervious Factory Bricks - indestructible blocks (well, kinda; read below) Energy Generator - generates power in a radius around it, can be disabled (on click / by wires) - Flame, Laser Traps and Sentry Turrets without energy source stop working, making it safe to go further; Factory Bricks start being destructible without energy source Boss: Sentinel Proxima - kinda stole this idea from a game called Iji (awesome and free-to-play game made in Game Maker, go play it, NAO!) http://goo.gl/vpNP3 (just a YouTube video, posted as link to preserve the starting time (14:03)) Pre-hardmode but post-non-hardmode (lol) zone - available after beating the Wall of Flesh, but before beating any of the Hardmode bosses (or post-hardmode, but then available after beating all 3 Hardmode bosses) Changed recipes of hardmode boss-summoning items - only if it would be a post-non-hardmode zone Obviously using 'Boss 3' as the main song Content #2 (Move your mouse to reveal the content) Content #2 (open) Content #2 (close) Elevators New ammo type + weapons using it - Energy - you can get it by crafting/buying/looting an item which generates energy from your current mana (like, idk, 50 mana for one energy) Generator Machines - machines that generate energy ammo from Mana Crystals (infinite, automatic, but slow energy income) - leave it running, go explore, get back for energy! Energy could be used for machines to work - so they (the codable and building machines) won't work infinitely Fireworks - the more energy you provide to it, the bigger and more awesome the explosion! (just maybe) Advanced wiring possibilities - logic gates, delayers (heheh *looks at Yoraiz0r's Holodiodes*), crossovers Force Fields - uses energy to work, reflects projectiles, knocks back enemies Mirrors - could be a fun thing to use with lasers! Beam Gun - weapon, uses energy - pierces through blocks, lower damage with each passed block I could be the one coding this whole mod, although I'd be glad to see people willing to help . Especially 2D artists - I can't do sprites. I suck at making them. Like, really. I *could* record some sounds, but I can't make sprites. Totally.