Invalid Housing Problem

Discussion in 'In-Game Support Archive' started by OMGWTFPMCs, Dec 7, 2011.

  1. OMGWTFPMCs

    OMGWTFPMCs Green Slime

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    So I just finished carving out a moat below my base and, upon returning, found that seven of my NPC houses were now invalid.

    I've attached a picture with the houses in question marked, and the game isn't giving me any information besides 'this housing is invalid'

    If anyone knows why that would be great.
     

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    #1
  2. Polantaris

    Polantaris Green Slime

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    Apparently it's a bug, there's some other threads with the same issue.
     
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  3. ChroniclerC

    ChroniclerC Blazing Wheel

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    Is that ebonstone along the edge of that cliff? Because I've heard rumors that NPCs will abandon housing near corruption.
     
    #3
  4. Apppelsiini

    Apppelsiini Green Slime

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    This.
    Any amount of ebonstone will cause nearby houses to become unsuitable. You should try mining it away and see if the problem persists.
     
    #4
  5. Platoonsgt1

    Platoonsgt1 Zombie

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    You may have missed some of the background walls in the houses, I can see a crack in the wall of the third one from the left, just above the table. As far as I have tested, any cracks in the walls will cause housing to become invalid.
    Also, I read somewhere else that a house to close to the corruption will give a message indicating that it is too close to it, instead of the housing is invalid message.
     
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