I have really noticed that when checking the price of any rare tool or item, the price it sell for is absolutely terrible. A few examples: Dark Lance, an item that only generates once per world, in underworld chests sells for 54 silver. Rocket Boots, an item that should take about 4 goblin invasions to acquire, sells for 1 gold. Magic Mirror, a fairly common yet still invaluable item sells for the same price: 1 gold. So what are these 3 prices alone implying? Are they implying that the Dark Lance is more common than the Magic Mirror? Are they implying that the Rocket Boots are equally as rare as the Magic Mirror? It gets worse: The Jungle Shirt is worth 60 silver as its sell price. However, the materials for it are worth 7 gold 92 silver and 80 copper. I shouldn't even have to include the fact that this recipe involves 6 diamonds, which are worth 60 silver each. The jungle shirt should be worth 10 gold when sold, so the materials aren't worth over 13 times as much as the product. The Molten Breastplate sells for the same price, 60 silver. However, the gold ore and hellstone bars would sell for an amazing 21 gold and 60 silver. That is 36 times as much. The funny thing about this is that most materials DO have a good price set that reflects the rarity. The products do not. 30 gold for the molten chestplate would be much better. The Star Cannon sells for the same price as the Minishark, even though you are tacking on an additional 2 gold 85 silver with the materials to upgrade it. 15 or 20 gold would be acceptable. I'm not doing the math for all the craftable items, I think that I have proved my point with these examples. But, if anyone wants to, the method I used to calculate involved choosing the most valuable form of the resource that it has to go through in the process of crafting the item. If anyone does do the math for more things, please post the results here!