Last updated on 15 October 2012 - tConfig 27.2a Hey all!.... -been a while since I made up a thread- So uhm , I'm proud to introduce...Holowires! I figured it would be much easier to explain what they are in an image...so...here! The concept of these critters is the latter Take a point in time and space , then take another point and connect the two. Holowires do just that. In the image , you see lines that connect two tiles in the game , the lines are merely visual but wires work through those lines , and do not intersect with anything in the way , this allows you to make up complex devices out of wire machinary etc. It should be noted , that Holowires do not require normal wires to work at all , you merely need to connect a holowire between a switch and your waypoint(be it a torch , door or anything else) and it will flawlessly do its job. To sum the main features , here's what you get: Holowires , connecting two points , shown visually through a line , but the wire toggling is actually teleported to the other end on the spot of arrival to either side. Holowired transmissions will also be channeled through wires , allowing you to use either system and switch back and forth easily. A tool that spawns Holowires , and removes them through a toggle feature (Hotkey X) A tool that lets you color Holowire lines , up to 6 available colors at the moment (Red , Orange , Hot Pink , Gold , Dodger Blue , Lime) A tool that reduces a Holowire's transmission power to a pulp , making any hop that goes through that holowire the last holowire hop (used in more advanced machinary) Multiplayer support for the entire godamn complex. The mod includes a total of 3 items , and uses 1 hotkey for all of the features it includes. The items , as follows , are : Holowire Rod Crafted at a Tinkerer's Workshop , using 100x Wire, 20x Fallen Star, 3x Gold Coin, 10x Diamond, 1x Lava Bucket The Holowire Rod is the first and main tool you will want to get , and will be using , respectively. Adding a Holowire On a left mouse's press & Hold & Drag , it allows you to select a starting point (where you start holding the mouse) and an ending point (where you stop holding the mouse) , the two points will create a Holowire between them , wire messages recieved from either side will go to the other. Removing a Holowire When holding the Holowire Rod , Press X once , this toggles the rod's "delete" feature. When in 'Delete' feature mode , place your mouse over a line of a holowire you wish to remove , the edges of the line will turn white , while the center will turn black. If you press the left mouse button , it will then delete any line that has been marked in black and white. The Holowire mod is the only tool that can be achieved before hardmode , for those who desire it early. Holowire Palette Crafted at a Mythril Anvil , using 10x Silver Bar, 50x Fallen Star, 10x Soul of Light, 5x Diamond, 1x Wire The Holowire Palette is not important at all and the only purpose it serves is to further achieve convenience with Holowires. Swapping Colors When pressing X , it swaps its own color (item color changes) to the color it can paint Holowire lines at Painting Holowire Lines A left click when the mouse is over a holowire line , will make the line be colored in the fitting color. Fun fact : The Holowire Palette only holds 6 colors , but has the potential to hold up to 256. Holowire Fuse Crafted at a Mythril Anvil , using 10x Soul of Light, 5x Copper Bar, 5x Gold Bar, 10x Silver Bar, 1x Diamond, 5x Wire The Holowire Fuse acts a lot like the Holowire Palette , although its only use is to toggle a wire's state between short fuse , to a long fuse. Toggling Holowire Lines Shortfuse A left click when the mouse is over a holowire line , will toggle between shortfuse and longfuse modes on that line Shortfused lines have no edges to them. In Statistics Each Holowire takes 12 bytes to save , and synchronize in total. Holowires work with an ID system , up to 65536 different holowires can exist on the map at the same time. Holowires only synchronize on the net when changes occur , making the workflow efficient , and no lag should occur from Holowires. It took 10 hours of code writing & testing in total to achieve the desired result , yay me. So Uhm , I am done explaining stuff....just...you'know....go play with it. Feel free to report for any bugs you find , but if you care about myyour mortal well-being you will reconsider any whining that should take place on this thread ^_~ Download attached to post. (Source is in Obj , zip includes both obj and installer) P.S Screenshots will be Appreciated!