About The ProjectHi guys, I've been working on this idea to remake Team Fortress 2 maps in Terraria, so I will update the thread as they are made. All maps are available at the bottom for download! Go ahead and try them out! Map MakingI also noticed some Terrarians with an interest in making their own TF2 maps! I don't blame them, it's awesome! Here's the list of TF2 maps, which is a great reference to use for making these maps. Just click on the name of the map, and its page will have schematics for you to look at. Happy map making! You can send me stuff like maps, hate mail, and comments, to firstname.lastname@example.org Updates Map development is back on again! I've finished my school work for now. As always, let me know if there are any problems so I can fix 'em. To-Do List... Finish Coldfront Finish Gravel Pit Work on beta maps ..Maps.!Click the name of the map to see what it looks like in TF2! 2Fort Notes: I'm really happy with the final version. My map making skills have come a long way since I first started. Double CrossNotes: Definitely one of my favorite creations. It is designed for easy lateral movement with slightly challenging vertical movement, to create moments of tension when you decide to move up or down. Choose when to move wisely! Sawmill Notes: A simple map, and very unique in that movement revolves around dodging hazards rather than overcoming the map itself. DustbowlNotes: An ambitious project, and technically 3 maps in 1. I've been too lazy to update the picture, so play it to see the new look! NucleusNotes: Definitely a hard map to make. It wasn't easy, but after several redesigns I think I finally captured the feel of Nucleus in this map. The pit is designed so that you are only likely to fall in if you are pushed in by an enemy. Most of the time you can jump over it just fine. Gorge - BETANotes: Not a very pretty map, but the framework is there. It will go under a redesign someday, making everything look more natural and less forced. EgyptNotes: Another ambitious project akin to Dustbowl. It is technically 2 maps in 1. I really like how it came out, and I will fix a few things here and there eventually. DeGroot Keep - BETANotes: Just like Gorge, not very developed in looks but most of the platforms and building areas are where they need to be, making it at least playable. I will update it someday. The castle will get a huge overhaul. My most proud thing about this map is that the Demoman can charge and jump off the rock in the center, and hop on the platforms all the way to land on top of the castle, just like in a real game of TF2. Coldfront[In-development] Gravel Pit[In-development] MercenariesYou can also play as the TF2 classes!You can download them below!This sheet lists all their current items and stats Special ThanksKlyge432 - for helping me with come up with the idea for the TF2 Mercenaries Novate - for helping me find map flaws to fix and teaching me how to upload to Curse! Athena - for encouraging me to go bigger when I design and make my maps Chocorate - for giving me the idea to use reforge modifiers to balance weapons Chaosoul - for helping me balance the Mercenaries with value tweaks PauliusM - for the flat worlds on which I build my maps upon Puppetmaster - for making the Pyro overpowered (yes, op Pyro is intentional) Takeshidude - For using Majora's Mask to hex me with a Curse This section is for users who have helped me greatly with this idea. These are the brave men and women who've DARED to post their thoughts on a forum. Terraria Fortress wouldn't be as awesome as it is today without them!Enjoy, and know that I appreciate feedback! It definitely helps, and I read everything.Thanks again everyone. Downloads are available below in .zip form. Also available on Curse.