Alright, Wigglesniff and I had a mod going, then I disappeared. Died, according to some S) Shockah took it over, and while that's fine, I want to continue developing the mod. So, here I come to you with V 1.0 of the Quest Mod Resurrected (or 1.0.5 if you count the previous versions). This one basically allows you to have item quests. I think it works, although I haven't tested it extensively. Right now, it only works with vanilla items, I really don't want to go through the data ids and make a ban list rather than an allowed list of quest items. A lot of this work was Wigglesniff's. Features: -Enemy quests! Obtain quests to fight enemies -Saveable! Need to go? Your quest will be saved periodically! -Overridable quests. Got stuck killing Tim? Well, get a new quest! -Item quests! Obtain items! (Only works with vanilla items, right now) -Rewards! Get paid upon completion! WOOOT! -Skill based! The more advanced you are, the harder and better quests you get! -Multiplayer support! Teams can work on quests together! I need help determining if you have enough items in your inventory for the item quests Have any ideas? Post them below! Once I figure out the item quests, I will release the mod.
This mod sounds really fun, I look forward to playing it. Something that would be cool is NPC-oriented quests, I had a few ideas: A building quest. Like an NPC requests you build them a house out of specific materials. A quest to guide an NPC from one location to another, say if the Old Man wants to visit the Dungeon again. A quest to protect an NPC from waves of enemies. I don't know how viable those ideas would be, I am quite inexperienced with modding Terraria. Regardless, I do look forward to this mod, it brings in a cool new dynamic to the game that would be fun.