The Hive Essentially this starts out like a cave, going deeper and deeper and such.Eventually the cave starts to thin out, but not to where you need to dig or anything. Eventually it would come to a point where the background color begins to change and the cave starts branching out like mad, forks at every turn, and they end up connecting at points.You get deeper, and the deeper you go the more powerful the monsters and the more maze-like the hive becomes. This continues until you see at the end which has a pathway, that's completely straight forward, that has a Queen on the wall at the end. Monsters:Hive GruntHive WarriorHive SpectreHive Guardian*Hive Queen * = Boss Boss: Hive QueenHealth: 10,000.Spawn Production:Spawn Children- Spawns Hive DescendantsNormal Mode: Spawns at a normal RateCrisis mode: Spawn Rate Triples in both production and speedMortal Danger: Spawn rate quintuples, and the Hive Descendants have double hp.=======================================Spawn Helpers- Categories of spawning according to health %100%: Grunt Spawn rate 100%90%: Grunt 90%, Warrior 10%80%: Grunt 70%, Warrior 20%, Spectre 10%70%: Grunt 50%, Warrior 35%, Spectre 15%60%:Grunt 50%, Warrior 30%, Spectre 20%------Crisis mode------ (1.5x Spawn Rate)50%: Warrior 50%, Spectre 30%, Guardian 20%40% Warrior 40%, Spectre 35%, Guardian 25%30% Warrior 20%, Spectre 50%, Guardian 30%20% Warrior 10%, Spectre 50%, Guardian 40%10% Spectre 50%, Guardian 50%-----Mortal Danger------ (2x Spawn Rate)Last 500 HP (Cocoon Stage): Guardian 70%, Spectre 30%=========================================== Attacks:Slash: Slashes forward with clawSpit Acid: Vomits a bit of acid in front of her-------Crisis Attacks-------Bash: Constant Slamming of hand in front of her in a single spotSpray: Vomits acid while moving head up to cover the entire field in front of her. Does massive damage.Scale Ejection: Shoots little needles forward(No attacks are done in mortal danger, but she does recover 1-3 hp a second, and she also will re-make her shield every 20 seconds) Description:The entire room, all the way proceeding up to when you get to the flat hallway, should be made in a material that cannot be mined, and this area should be relatively large as well.The Queen would be an immobile target, but she'll be pumping out her children like mad; however, if the "unbreakable blocks" aren't put around her then people can just get up behind her and abuse this factor, making her extremely easy.She'll spawn little flying versions of herself which fly mostly around her in a swarm like fashion.They wouldn't attack you, only fly around her to act like a shield for both ranged attacks (Meat shield) and physical attacks (They fly pretty far away from her, so getting in close would result in them bashing into you for damage).Eventually, when she hits 500 HP, she roars that does a pulse, only inflicting 1 damage, but knocks you back to the wall of the room. When she does this she cocoons herself, giving off a mine-able material called "Crysalisct". This material is too thick for any sword / Magic spell to get through. (It's thick enough to where, if you don't mine it, your magic attack and swinging wouldn't reach) Therefore you have to get in there, by mining, while at this point she doubles the production of her minions, and is now strictly spawning Guardians and Spectres at you (Mostly guardians). Drops:Acidic Pouch (Uncommon, Many Drop from Queen)Queen Scales (Extreme amounts drop from Queen, but no one else drops)Crysalisct (Queen Drops a few, but the mine-able material is also obtainable)Heart of the Queen (Queen only. 100% drop for 1, 20-30% drop for 2)Crystal Sac (Very rare from Guardians / Spectres, Decently Rare from Queen)Core of the Hive (Decently Rare from Queen, and Queen only) Scales Are used in the production of armor and various other materials as well as weaponsAcidic Pouches make strong arrows, and other weaponsCrysalisct is used in creating weaponry and armor.Heart of the Queen requires 1 for each piece of armor (or at least for the chest, and if it is only chest I'd like it to require 2-3) Crystal Sac is combined with any item created by this boss. Turning Queen Armor into Crystal Armor, and turning Any Weapon into a crystal version of the weapon. (unsure if this should also work for stuff like pick axe and stuff.) Core of the hive is an accessory that gives off a glow (Miners helmet) as well as increases low HP regen Note: Crystal Sac can Combine with Core of the hive, which would in turn make a "Crystal Core" which does the same thing as core of the hive, but also adds 3-6 defense along with a brighter light.