V 1.21 is out! Added more Life Crystals throughout the map among other things as suggested. The Necropolis: Episode One Basic Overview: This map is not designed to strenously test your jumping abilities and anger management (okay, the first part has a little bit of that, but I added some things to make it easier). This map is not a series of mazes, nor will you be required to fight a summonable boss with some gear you picked up along the way. The Necropolis is a puzzling solving and roleplay map based upon clever use of game mechanics rather than a linear progression of movement-enhancing accessories (aside from the Grappling Hook, if you count that...). You will have to explore the corners of the map, gauge your options, and above all, use your head to reach the end. The Story: You are dead. You don't know how you died, or how long you have been dead, but you soon realize that those questions are irrelevant. You come to your senses as you splash into a pool of water. Suddenly, a strange voice breaks the eery silence around you, informing you that your soul has drifted into this realm from somewhere in the afterlife. But most importantly, this entity may hold the key to leaving this place and returning to the world of the living--for a price. Can you solve the riddles of the Necropolis, or will your soul linger in Corruption for eternity? The Rules: Very few actually! Okay, you have to start with a new character, but contrary to what the first sign says you don't have to stow away any of your starting equipment (had to change one of the puzzles and editing signs that are already written is a total pain). You'll quickly notice that the walls of the map are all cheater-proofed; there's hardly anything you can mine. As a general guideline, if you can mine it, feel free to do so, as in the first few rooms you have to place bricks you mine to advance. I put some chests containing the bricks you should have from mining throughout the story in case you die after placing a brick in an area you can't get back to. Biggest rule of this map: DON'T take bricks from chests if you DON'T need to! Everything can be solved with the number of bricks you will mine in the map; the chests are ONLY for if you die and can't reclaim your brick(s)! Also, there are enough items to support up to eight people playing the map. If you see eight sets of the same number of items, you should only take one set, unless you run out of potions or something. Lastly, in one of the first chests you'll find many items that generate light: take one!