New game mechanics for glory! If you want any of these implemented, please Like this post and keep it active. All suggestions welcome below - credit will be given for added ideas and major modifications. Rope Crafted from cactus, silk, or hemp. Limited length, perhaps 50ft-100ft. Attached to one or multiple pitons, can be used to climb up a wall or descend into a hole, particularly useful when you can't see the bottom. Anchored to a ceiling, a rope may allow swinging back and forth with the Left and Right keys, lengthening or shortening with Up and Down. Jungle trees could grow vines that are usable in the same way. Rope bridge: stretch a rope horizontally between two points, then place platforms on it. Zip line: stretch a rope diagonally between two points, then jump onto it with a zipline glider(see below.) Suggested by zephyrdragoon, perfected by Zoey here. Potentially one end of the rope could be given to a friend, who will then become a mobile anchor for the rope. Rappelling, bridging gaps, etc. Additionally, stretched between two people, the rope could serve as a sort of trampoline for a third person to jump on. Could be used to wrangle animals such as sheep into pens, if such a thing were implemented. Ropes decay after 60 minutes if they are free-hanging(attached to a single piton.) Rope Ladder Crafted with two ropes and 30 wooden platforms. Maximum length of 50ft. Can only be attached beneath a wooden platform, or at the bottom end of another rope ladder. Considered background furniture. Automatically stretches down to maximum length or until it reaches a platform or solid block. Climb/descend with Up and Down keys. Jump down by holding Down and pressing Jump. Jump to the left or right by holding Left/Right and pressing Jump. You cannot use any other item unless stationary on the ladder. No swinging a sword while climbing. Right-clicking at any length rolls the ladder up to where it was clicked. Click again to unroll it. Pitons Found in chests and crafted from iron. Can be placed on any wood, stone or 'harder' block(not on grass-free dirt, sand or mud) Acts as an anchor for rope. Up to three ropes can be anchored to the same piton Material Ammunition for the Junk Launcher When fired from the Junk Launcher, places a piton where it hits, provided it's a valid block. Net Crafted from one or two ropes. Ammunition for the Junk Launcher Material When fired from the Junk Launcher: Deals a little(2-5) damage and slows ground enemies. Brings down flying enemies and grounds them for a short time, making them easier to kill for people with lesser gear. Very small flying enemies, such as bats, are unaffected(they fly right through the nets.) The effect wears off very quickly on fire-based or burning enemies(Cursed Skulls, Fire Imps, Lava Slimes) as they burn through the net. Anchored Rope Crafted from a rope and a piton Ammunition for the Junk Launcher When fired from the Junk Launcher: Places a piton with rope attached where it hits, provided it's a valid block. The player automatically grabs hold of the end of the rope. Limited range - about the same as the Ivy Whip. Hammock (suggested by Frogstar, discussion in pages 3-4) Crafted from 2 nets, 1 rope, and 4 wood(subject to change.) Can be placed outdoors. When placed indoors, same usage as a bed, it's just a different style. Outdoors, it'll "deactivate" itself upon respawning/recalling/leaving the world. Individually, of course - one player using it won't disable it for another. It must be reactivated by right-clicking on it to set your spawn point again. This prevents people recalling back and forth between a main bed and a secondary respawn point deep underground, or spawning at the hammock upon entering the world. Fishing Net(suggested by Per Øyvind Nygård) Crafted from a net and wood. Basically a net on a hoop and handle, like a butterfly net. Can be used to catch non-hostile fish! Limited usefulness until more fish are implemented. Zipline Glider(suggested by zephyrdragoon and Zoey) Crafted from 5 iron and 1 piton When selected in the hotkey bar, the glider is held up high, like the breathing reed. Normally the player falls right through a rope, but with the glider in hand, it will catch on, suspending the player. If the rope is stretched diagonally, the player slides down the rope! The player may jump from this suspended position. If the glider is still selected, falling through the rope again will once again suspend the player. Press Down or select another item to drop down. No fall damage at the bottom of the zipline, even at high speeds! See discussion on page 6. Updated with suggestions and adjustments. Recent additions in maroon. I need sprites for these! If you'd like to help, please send me a private message!