Yeah, imagine each biome had the same content as the rest. Like a boss for each...armor and weapons for each....mobs tailored to each. Hell, corruption, hallow, Ocean, desert, sky, jungle, dungeon...some are missing those elements. Especially ocean and desert. At the very least, a boss for each? Maybe that is overkill. What about items that require you to gather rare stuff from each biome - like a scavenger hunt. Something that looks really cool. Blocks that require combining other blocks together to achieve new functionality. Npcs....just blank npcs to fill up our epic ghost towns. This would be awesome. My bar needs customers! More cosmetic stuff to help our characters feel truly unique. More "real time" events like the invasions - that have positive and negative consequences. Slow the rate of corruption and hallow spread in HM. It's honestly a chore after a while and it destroys biome diversity. As for new biomes - a fully fleshed out snow/tundra biome? I'm gonna have more ideas - and I don't expect anything, I'm just throwing out stuff as it hits me - stream of consciousness style. Serious Question to the modders: if you could have one item from your mods in the main game - with credit but no expectation of financial reward...what would it be and would you allow it?