Seeing as Terraria is (most likely) getting an update, I thought I'd go ahead and post this while I had a working version. I made this a quite a while back, originally for my brothers and I. I've been making a changelist as I go along, so here it is: (This is going to look terrible due to all the recipe images. ) Made Orb of Light and Fairies brighter. Also made them go slightly faster and stay closer. Changed the max life to 1000, but heart crystals only take you to 500. Made max mana 300. Made potions times stack. Removed Copper Shortsword from starting items, but added Copper Broadsword and Copper Hammer. Added a placeable altar. Recipe is . Added a blood moon summoning item. Recipe is . Added an explosive launcher. Recipe is . Added a new NPC, the alchemist. He sells the original potions, and only spawns in hardmode. Prices need to be tweaked. Added the coin launcher. Quite overpowered, but it shoots money. Probably shouldn't use platinum coins in PVP. The recipe is . Added sun/moon rods. Recipes are and . Made Wandering Eyes also sometimes drop lenses. Made it where if your defense is 6 more than damage * 2, you won't take damage. Abstracted invasions. At one point I added 3-4 new invasion types, but they aren't in the game anymore. Added stop and stop-nosave commands as aliases to exit and exit-nosave. Added give, getpos, and spawn (mob) commands. Added a chat message for every 50 enemies in an invasion. Modified F8 window slightly. Added "No Gore" and "No Blood" options. Blood from zombies, for example. Gore is replaced with clouds Made it where Santa doesn't die outside Christmas. Made presents appear outside of Christmas, but less often. Made snow biomes appear 50% of the time instead of 33%. Made the Goblin, Impl, Gloom, Hornet, Corrupt, and Eyeball statues functional. Made underground traps more common. Removed max mana (via armor), melee speed, and movement speed caps. Added "Super potion" buff. Only available via /give (or cheat world). Fixed problems with >10 buffs. Increased max spawn count and spawn rate for invasions. Doubled the spawn rate of Devourers and World Seekers Added upgraded versions of several potions. Recipes are <RECIPE>s. Made corruption/hallow spread slower. Made armor reforgable. Allowed duplicate accessories. Added inflated spectre boots, a combination of a Cloud in a Balloon and Spectre Boots. Recipe is Removed double PVP damage. Added the healing rod. Uses potions as ammo, and follows your mouse. Skips cooldown time, but can't heal yourself. Oh, and it can heal enemies too. Recipe is . Added vampiric sword. It gives you health when you hit others (enemies or players). Recipe is . Made all shortswords pierce through armor. Also added a hardmode shortsword. Recipe is . Added cursed throwing knives. Recipe is . Added a cursed flamethrower and cursed gel. Recipes are and . Fixed bug with flamethrower being considered magic damage. Added Hallow/Corruption stone. They make their corresponding side not be aggressive, but double damage from the other side. Fixed bowl of soup increasing magic damage twice instead of magic and ranged damage. Added the Foulthorn, a hardmode upgrade to the Vilethorn. Recipe is . Modified flamethrower buff durations to account for buffs stacking. Added a spear that gives the broken armor debuff. Doesn't quite work on NPCs yet. Recipe is . Disabled corruption spreading over jungle. Added "elite" mode. Can't start and doesn't do anything yet. Added Snail of Destruction (blame Grump). The summoner can't be crafted yet. Added a flat world. Start the world name with ":flat". Added a debug pit to the bottom of the map. Put "[dbgpit]" in the world name. Added a cheat item house. Put "[cheat]" in the world name. Replaced references of "hell". This is NOTa tConfig mod. It replaces normal Terraria. If you want to keep the original, just rename the executables. Download here. Off to church, more information (like recipes), screenshots, etc. later. For now, enjoy a video of the "No Gore" option, the Snail of Destruction, and the old Hallowed Invasion (which isn't implemented anymore). Sorry it's hard to see. Look closely. I think I've tweaked the tile destruction rates some. And the snail might appear at the edge of the world now, I don't remember. Oh, and he shoots lasers out of his eyes now. NOTE: Ignore the time going by so fast. I think I was testing something at the time.