[Tconfig] Magia Machina Mod

Discussion in 'Working in Progress Mods' started by Revos, Feb 9, 2013.

  1. Revos

    Revos Mouse

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    [​IMG]
    Updated: 2-13-13 7:20am est
    Version 0.03 Beta

    The mod is now supportive of brand new characters and worlds. 3 new early game enemies(and the awesome items they can produce), have replaced the Steampunk enemies. The harder enemies will spawn after EoW!

    The newest version of my mod comes with a custom Wave Bank. In my opinion it really helps you get into the feel of the mod. If you don't know how to replace your wave bank just ask!
    [​IMG]

    Running Mod Totals:
    1 Town Npc
    6 Enemy Npcs
    1 Boss
    2 Armor Set(+1 this release)
    1 Tier of Equipment
    5 Weapons(+3 this release)
    1 Building Tile(new this release!)
    1 Wall(new this release!)

    [​IMG]

    The goal of this mod is to enhance and extend the Terraria experience. In the long run I hope to utilize some element of PLOT in the mod to add depth. For right now I'm not sure how I will do that. Perhaps I will make a custom map like with the Red Cloud mod(although certainly not as linear or game changing). Anyhow I would appreciate if people take a look and give me some feedback.

    Thanks to GrtAndPwrflTrtl for his help with C#!!
    Thanks Knight9910 for helping me get my damn particle effect working on the new Spell.

    [​IMG]


    From this point forward the Mod will be compiled with tConfig 0.28.5​
    If you don't have it, get it here!

    Downloads Below:​
    Magia Machina v0.2 unsupported​
    Magia Machina v0.1 unsupported​
     
    #1
  2. Kage

    Kage Floaty Gross

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    Nice Mod!
     
    #2
  3. Revos

    Revos Mouse

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    Thanks a lot!
     
    #3
  4. Revos

    Revos Mouse

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    by the way if you run my mod give me some feedback!
     
    #4
  5. Kage

    Kage Floaty Gross

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    Just Used The Mod Its Nice.I think the sprites look great.By The Way will you keep updating this mod?
     
    #5
  6. Revos

    Revos Mouse

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    yes it is actively being developed. the next update will include an adjustment to deal with the high difficulty of the mechanical monsters along with about 5 more early game monsters and a new early game armor set on par with iron equipment.
     
    #6
  7. Kage

    Kage Floaty Gross

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    Cool!
     
    #7
  8. Delta 7x

    Delta 7x Green Slime

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    I very much like the concept of the Mod, it gives the game a new feel since the new mobs spawn right at the beginning of the game!

    I was however a tad disappointed that the Steel Pickaxe was as slow as it was, I'm not sure if that was intentional or if it was a bug but using the Copper Pickaxe in comparison seemed a bit more efficient even though the Steel Pickaxe provided more digging power.

    The Steel Hamaxe is just right, I wouldn't change much of anything about that except maybe fine-tuning the sprite a tiny bit so it's shaded a bit more.

    The steel sword is just right for the damage it does, as well as the Gear Sword which provides a weapon almost the equivalent of the Night's Edge.

    Overall the Mod wasn't bad for its first release and beginning, I look forward to seeing future updates or improvements of the Mod. It definitely has potential!
     
    #8
  9. Revos

    Revos Mouse

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    Thanks for the feedback Delta. I still have some tweaks as this is a very beta release at this point. i will look into changing the speed of the steel pick. in the long run these mobs wont spawn until after defeating EoW. i have a whole new cast of early game mobs along with new armor weapons and magic that can be obtained fairly quickly after creating a new world. just wondering did you edit the ini files or did you actually play until you got all the steel equipment i havent even gotten it all on my test world yet!!
    i
    lol.
     
    #9
  10. Delta 7x

    Delta 7x Green Slime

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    Ooh, I see =p

    And I'm looking forward to seeing the updates! I had actually went into one of my older worlds where I had Molten and went from there, I didn't have enough for the steel armor so I couldn't try that yet, I'm still digging though to give it a try, seems like a suitable alternative to Shadow Armor which I think has the same defense
     
    #10
  11. Revos

    Revos Mouse

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    i thought the carbon ore would only spawn on a new world. good shit
     
    #11
  12. Delta 7x

    Delta 7x Green Slime

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    Same character new world rather. Epic fail on my part =x
     
    #12
  13. Revos

    Revos Mouse

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    Oh ok got ya. Did you have any trouble getting any of the items required for the Bellows or crafting the Steel items?
     
    #13
  14. ChaosCron1

    ChaosCron1 Cursed Man

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    Hey When using the new update it says that the NPC Steam Dude isn't there so I can't open my save.
     
    #14
  15. Revos

    Revos Mouse

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    Yeah that was a placeholder name for the NPC. Ended up calling him The Engineer. Hmmm. Let me think of how we can solve it without killing your save.
     
    #15
  16. Revos

    Revos Mouse

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    Hey Chaos if you want i would be willing to compile a version of the update with the old npc name just for your use. I am a people pleaser. Get back to me if you need me to do this!
     
    #16
  17. Revos

    Revos Mouse

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    OP updated with new release!!
     
    #17
  18. ChaosCron1

    ChaosCron1 Cursed Man

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    That would be great, thank you.
     
    #18
  19. Revos

    Revos Mouse

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    Version 0.3 in the OP!!
     
    #19
  20. Revos

    Revos Mouse

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    Here's a downgraded version of 0.3 with the old npc name just for you: Click Me!!
     
    #20

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