NEW THREAD HERE: http://www.terrariaonline.com/threads/terraria-continued.95985/ Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler SPRITES/SPRITERS NEEDED!! Coders Appreciated! Terraria Continued is a continuous W.I.P. mod that I have been working on since sometime last year and it has been a blast creating random items that do things I never thought would be in Terraria. However this mod doesn't change the original feel of Terraria too much as I wanted this mod to be an alternative update to Terraria as Red and Blue quit working on it December of 2011. I really want this mod to be a re-balance of vanilla Terraria with some new content along the way, so adding more tiered content for magic, ranged and melee will be a large part of this mod. I plan on releasing this on the 29th of February this year.(It ain't coming!) That's a lie, but I am going to release this when i'm happy with the content and re-balancing. NEW CONTENT BELOW(With Damage, Crafting, Effects and Images.) All Items + Images! (Move your mouse to reveal the content) All Items + Images! (open) All Items + Images! (close) Bloody Dagger Damage: 18 Output: 25 Bloody Dagger Items: 25 Throwing Knife Tile: Demon Altar Cobalt Tinkerer's Workshop Items: 1 Tinkerer's Workshop,20 Cobalt Bar,5 Soul of Might Tile: Workbench Cross Shield Effect: Cross Necklace effect + Cobalt Shield effect +4 Defense Items: 1 Cross Necklace,1 Cobalt Shield Tile: Cobalt Tinkerer's Workshop Crossbow Damage: 12 Items: 30 Iron Bar Tile: Anvil Crossbow Bolt Output: 5 Crossbow Bolt Items: 1 Wood,1 Iron Bar Tile: Anvil Crossbow Tri-Bolt Damage: 19 Effect: Shoots three arrows Items: 1 Crossbow,1 Triple Shot Attachment Tile: Mythril Anvil Crystal Storm (Modified Recipe) Items: 1 Spell Tome,30 Crystal Shard,20 Soul of Light,5 Mana Crystal Tile: Bookcase Cursed Fire Scepter Damage: 29 Effect: Uses Mana Items: 1 Fire Scepter,25 Cursed Flame Tile: Mythril Anvil Cursed Flames (Modified Recipe) Items: 1 Spell Tome,30 Cursed Flame,20 Soul of Night,5 Mana Crystal Tile: Bookcase Cursed Flower of Fire Damage: 52 Effect: Uses Mana Items: 1 Flower of Fire,25 Cursed Flame Tile: Mythril Anvil Diving Set Effect: Unlimited breath underwater + Flipper accessory Found: Rare drop off Sharks and Mermen Fiery Dagger Damage: 39 Effect: Can inflict On Fire + Uses Mana Items: 30 Hellstone Bar,1 Magic Dagger Tile: Molten Anvil Fiery Muramasa Damage: 25 Effect: Can inflict On Fire Items: 1 Muramasa,25 Hellstone Bar Tile: Molten Anvil Fire Scepter Damage: 17 Effect: Uses mana + Can inflict On Fire Items: 1 Aqua Scepter,20 Hellstone Bar Tile: Molten Anvil Grenade Launcher Damage: 24 Items: 25 Iron Bar,10 Wood Tile: Anvil Ice Harpoon Damage: 28 Items: 1 Harpoon,30 Snow Block Tile: Ice Workbench Ice Workbench Items: 10 Snow Block Icy Dagger Damage: 34 Effect: Uses Mana Items: 1 Magic Dagger,30 Snow Block Tile: Ice Workbench Invisibility Cloak Effect: Grants Invisibility Items: 1 Robe,10 Invisibility Potion,1 Soul of Sight,5 Soul of Light Tile: Cobalt Tinkerer's Workshop Jungle Blade Damage: 32 Effect: Auto Reuse Items: 15 Jungle Spores,20 Stinger,1 Diamond Tile: Anvil Credits: Unknown:/ Legendary Emblem Effect: All three emblems combined + 4 defense Items: 1 Warrior Emblem,1 Ranger Emblem,1 Sorcerer Emblem,5 Soul of Might Tile: Cobalt Tinkerer's Workshop Meteor Bow Damage: 18 Effect: Shoots 2 arrows + Uses mana Items: 25 Meteorite Bar,3 Mana Crystal Tile: Anvil Credits: AaronC Meteor Masher Damage: 29 Effect: Flail Items: 20 Meteorite Bar,1 Bll O' Hurt Tile: Anvil Meteor Pickaxe Damage: 9 Items: 20 Meteorite Bar,5 Meteorite Tile: Anvil Molten Anvil Items: 5 Hellstone Bar Tile: Anvil Molten Harpoon Damage: 32 Effect: Can inflict On Fire Items: 20 Hellstone Bar,1 Harpoon Tile: Molten Anvil Molten Musket Damage: 36 Effect: Shoots Molten Shots + Uses any bullet ammo Items: 1 Musket,20 Hellstone Bar Tile: Molten Anvil Molten Pistol Damage: 26 Effect: Shoots Molten Shot + Uses any bullet ammo Items: 1 Flintlock Pistol,15 Hellstone Bar Tile: Molten Anvil Molten Shot Output: 25 Molten Shot Items: 1 Hellstone Bar,25 Musket Ball Tile: Molten Anvil MP40 Damage: 14 Items: 20 Iron Bar,10 Silver Bar Tile: Anvil Organic Carrot Effect: Spawns a pet bunny Found: Rare drop from bunnies Power Core Effect: Used for special crafting Bought: From Marksman on Blood Moon for 15 Platinum Scythe Damage: 14 Items: 15 Iron Bar,5 wood Tile: Anvil Seed Cannon Damage: 22 Effect: Allows the collection of seeds for ammo + Shoots seeds Items: 1 Star Cannon,1 Blowpipe Tile: Anvil Soul Snatcher Damage: 29 Items: 1 Scythe,25 Demonite Bar,10 Vile Powder,5 Soul of Night Tile: Demon Altar Spikebook Damage: 19 Effect: Uses Mana + Penetrates enemies Items: 1 Spell Tome,30 Spike,5 Mana Crystal Tile: Bookcase Spiky Ball (Recipe Added) Output: 5 Spiky Ball Items: 1 Spike,5 Musket Ball Tile: Anvil Spiky Ball Cannon Damage: 8 Effect: Fast speed + Shoots Spiky Balls Items: 50 Spike,1 Star Cannon,5 Soul of Sight Tiles: Adamantite Forge Triple Shot Attachment Effect: Used in crafting Crossbow Tri-Bolt Bought: From Marksman for 20 Gold Ultimate Shotgun Damage: 16 Effect: Full Auto + Shoots 8 Bullets Items: 1 Shotgun,5 Soul of Might,5 Soul of Sight,5 Soul of Fright,15 Soul of Flight,15 Soul of Light,15 Soul of Night,1 Power Core Tile: Demon Altar (Possibly a Soul Forge at some point will be added and used) Ultrashark Damage: 33 Effect: Insanely Fast Items: 1 Megashark,15 Soul of Might,15 Soul of Sight,15 Soul of Fright,20 Soul of Night,20 Soul of Light,20 Soul of Flight,25 Cobalt Bar,1 Ruby,40 Shark Fin,1 Power Core Tile: Demon Altar (Again Soul Forge one day) Credits: AaronC Unihorn Damage: 26 Effect: Super Fast Items: 1 Night's Edge,25 Unicorn Horn,15 Soul of Fright Tiles: Adamantite Forge Zapinator Damage: 16 Effect: Doesn't require ammo Items: 5 Soul of Sight,5 Soul of Might,5 Soul of Fright,10 Soul of Night,10 Soul of Light,10 Soul of Flight,1 Phoenix Blaster,1 Power Core Some Old Content (Move your mouse to reveal the content) Some Old Content (open) Some Old Content (close) The Fire Scepter and its Hardmode Counterpart The Cursed Fire Scepter + Images First up we have the Fire scepter and Cursed Fire Scepter. These are moderately powerful magic items that shoot cursed flames and normal flames, that differ in range. The Fire Scepter is somewhat of an upgrade to the Aqua Scepter, it is found in shadow chests along with a few other items I will go into detail about soon. The Cursed Fire Scepter is an even better upgrade over the Fire Scepter as it does more damage and deals the cursed inferno debuff, it uses the Fire Scepter as a crafting material along with 25 cursed flames. Fire, Ice and Blood Covered Daggers! + Images Next up we have the Fiery Dagger, Icy Dagger and Bloody Dagger. Going from strongest to weakest we have the Fiery Dagger. This is somewhat of an endgame magic weapon, its based on the Magic Dagger but does more damage and also has a chance to cause the on fire debuff. It has high damage and low mana consumption make it a highly desirable weapon to any mage. It is crafted using 30 Hellstone Bars, a Magic Dagger and 30 Hellstone Ore and can only be crafted at a Mythril Anvil. The Icy Dagger is made at a ____? (Something I haven't quite figured out, but so far an ice workbench seems like a good idea), it has higher damage than that of the Magic Dagger but has less than the Fiery Dagger, but makes up for it through its insanely low mana consumption. It has a small chance to inflict the slow debuff or maybe even a frozen debuff. It is crafted using a Magic Dagger, 30 Snow Blocks and 30 Ice Blocks. Lastly we have the Bloody Dagger. The Bloody Dagger is an upgrade on the Throwing Knife which has higher damage and faster throwing speed than the Throwing Knife. It is made at a Demon Altar using 25 Throwing Knives and possibly some sort of "Soul" that has a small chance of dropping from every hostile mob. Soul Snatcher + Image This weapon may have a higher chance of looting more "Souls" and may resemble a scythe of some sort. It would be crafted with a normal scythe and some assorted souls be it souls that i add that are dropped from every mob or the already existing souls in Terraria, making it hard to craft. I envision it looking somewhat like a scythe version of the Nights Edge. Scythe + Image I imagine this to look like a "Grim Reapers" Scythe, and could maybe be dropped from "Grim" who could be a moderately difficult boss that would turn into a friendly NPC and move in after being killed. It would also be used to craft higher tier scythes. Moderate-High damage. MP40 + Images I've always liked how this gun has looked in the cod series and i think it would make a pretty cool addition to the Arms Dealers shop. It could also be used to craft a laser rifle that would somewhat resemble the MP40. Low-Medium damage with a moderate rate of fire. Can also be combined at an anvil with rapid fire attachment to increase rate of fire. Great Muramasa + Image This would be a hallowed upgrade to the weapon we all once loved. I imagine it to be somewhat mechanical looking while still resembling the Muramasa. Crafted using the Muramasa and some assorted Souls. Grenade Launcher + Image Launches Grenades, explodes on impact as they do has a low-medium rate of fire. Resembles either a M79 Grenade Launcher or a more modern looking MM-1 Grenade Launcher. If you dont know what either of them look like make whatever you want, i'll be happy with pretty much any sprite given to me. Crossbow + Images Shoots Crossbow Bolts and does a moderate amount of damage. It would look modern, black and gray would be primary colours. Would be crafted using some sort of alloy that i would implement and have a fairly high damage. You could also add Tri-Bolt attachment and it would shoot like a shotgun but with 3 bolts. This would also increase damage thus making it stronger but less accurate over a distance. Legendary Emblem + Cobalt Tinkerers Workshop + Images The Legendary Emblem combines the abilities of all three "Emblems" that are in vanilla Terraria. It may seem as though it is an extremely overpowered or possibly useless item depending on how you play but I think I will balance it out by using 5-10 the three types of boss "Souls" and all three emblems to craft or Tinker it. While i'm bringing up tinkering I also thought it may be a good idea to tinker some much more useful accessories, which is why i plan on making the Cobalt Tinkerers Workshop. We have the Mythril Anvil, the Adamantite Forge but still no Crafting tile made from Cobalt. To craft one must first acquire a Tinkerers Workshop and gather 10-15 Cobalt Bars for its construction. You will need to use a Mythril Anvil to craft. This would resemble the Tinkerers Workshop but maybe have a little different decoration on it. Magical Watch + Images This watch will change the time by either putting it forward a certain amount of time or switching directly to night or day. Not exactly sure what this would look like, maybe somewhat based on the watches that already exist in game. Also I could make the Copper, Silver and Gold Watches change time a certain amount each, so its tiered. They would cost a medium to high amount of mana to use and could possibly need to be enchanted before being able to be used. The Magical Watch however, does not need to be enchanted as it already is. It speeds up time much faster than the others and uses less mana. A wise man once told me "With great power comes great responsibility" well that man was wrong. Great power can be given to anyone for a fairly hefty price. This may use Mythril or something thats Hardmode based to craft but i'm kinda unsure of what to use. Also i've been thinking about adding a Mana Potion Sickness that activates once the clock is used so you can't just change time 1000 times in a row. The magical one may have a lower Potion Sickness duration. Vilethorn Upgrade + Images Not overly sure what this would look like but maybe either a "hallowed" version as it seems as though it would be the opposite or a molten version as it wouldn't be a huge leap in damage for the Vilethorn. I may be able to do this one if no one wants to do it as its kinda boring. Spike Spellbook + Image Definitely not the actual name but basically it shoots spikes as ammo and for obvious reasons i'm gonna make spikes craftable. The spikes will explode on impact and send out shrapnel like the crystal storm. It will be crafted using a spell book and about 30 spikes. It is weaker than the crystal storm but only by a little and uses around the same as the crystal storm. I hope to see this used fairly regularly as it is something that i'm looking forward to alot. Spell tomes may also be found in dungeons rarely or crafted so this spell can be crafted in Pre-Hardmode i will keep in mind a spellbook costs 5 gold and can be sold for 1 so i will try to balance the value for what i use to craft with. Definitely see some balance issues already but hey thats why we have alpha testing and if worse comes to worse a beta tester will find an imbalance with it and alert me of it so i can fix it. Dark Wand/Nights Staff + Image This staff is a very dark and powerful staff, when i implement more types of staffs it will be crafted out of all of them (Like the Nights Edge). Shoots a stream of projectiles that lights the area. Fairly high damage, medium mana consumption and may also have a chance to drain health from the mob. Cross Shield + Image This accessory combines the power of the Cross Necklace and Cobalt Shield. It will be made at the cobalt tinkerers table using the Cross Necklace and Cobalt Shield along with a couple of Souls. It will have a slightly longer invincibility time than that of the Cross Necklace and also have no knockback. I may also make it give you a little defense boost so the souls dont go to waste. SPRITES NEEDED FOR ITEMS BELOW!!! More Friendly NPCs First off i've seen on the forums that someone suggested more NPC's that just populate buildings but don't sell anything. I actually loved that suggestion and i think it was made by Loki ISP (Sorry if i got the name wrong just going off of memory). This is definitely something i want to add as it will definitely make the work more alive. However there may be more to doing this code wise as i don't want this to be abused and have NPCs on every inch of the world causing no hostile npcs to spawn. It may be simple to make them not stop the enemy spawns but then again it may be impossible and if thats the case i'll probably only add 5-10 more. Probably look somewhat like the guide but a lot of varied types would be cool. Try using the Guide Npc sprite sheet as a guideline for sizing. Will attach if needed Pumpkin NPCs These NPCs will spawn in an invasion like event something to do with Halloween would be cool. They would have a large pumpkin head and a stem for a body with stems and leaves for arms. Legs could look leafy as well or possibly look as though they have uprooted themselves and have roots and dirt attached to their legs. This probably wont need to be coded for a while, but would be nice to have so id be able to test them. Bartender NPC Pretty self explanatory I guess. Would like him to look like a stereotypical bartender that you would see in movies and T.V. shows. He will sell alcohol which you couldn't brew yourself. However I am going to add more brewing recipes so we have more uses for the Keg. Sniper Rifle Upgraded musket that would cost a Power Core and some souls in order to craft. High damage, slow fire rate but high speed bullets is what the sniper is all about. Will probably make it armour piercing, so it wont matter what the defense of the NPC is. Probably overpowered in PVP so I will probably restrict the armour piercing effect to only NPCs. Health Regen and Teleportation Spellbooks Self explanatory items; Health Regen will heal you a certain amount at the cost of a fairly large amount of mana. Teleportation will have a cooldown and use almost max possible mana. Health Regen would have a heart on it, while the teleportation could have an ender pearl or something? Some new shotguns Low to Molten tiered shotguns, could possibly be re-textures however it might be nice to get some variation. Already have an extreme high tier that costs a hefty amount that is sprited off the vanilla shotgun. Possibly craftable or sold at the Arms Dealer. Maybe use some COD shotguns as a reference to shape? Healing Stone Much like the Crystal Ball, it will give you a Health Regen buff of some sort when you right click it (not the vanilla regen buff). Will nerf it down to account for the fact it will probably be an 8 minute buff. Sold at the Wizard for twice as much as the Crystal Ball. Household decorations New lights, chairs, sofas, refrigerators. Just some household stuff, look around your house and get some spriting ideas from your material goods. Nothing really to say here, just try to get it to be the right size for tiles. A blowdart Shoots poisonous darts, maybe a re-texture/re-size of the blowpipe. Darts can be crafted out of iron ore and wood or stone. Poisonous darts crafted with vile powder at a demon altar. Crusher Crushes ores, into two dusts which can then be crafted into the bar of that tier. It will need a coal fragment or charcoal fragment, which will be crafted from 1 coal or charcoal and outputs 4-5 fragments. If the ore needs 3 ore to craft a bar, it needs 3 dust. This will effectively double your ore output. Need a Hellforge in order to craft the bars that require a normal Furnace, Adamantite Forge for ores that require a Hellforge. May need to make a better Forge for Adamantite ore. Remember this isn't a huge overhaul to terraria, i just plan to add a little bit of content and change a few things in terraria, ie mob drops, item recipes and change some items that spawn in chests. I'd love to update this thread every couple of days with more ideas and more information on items that I've implemented into the mod. I will also be doing some small beta tests which will just be for people to have a go at using weapons with different sets of armour to see if there are any imbalances or too check that the particles are looking right and whatnot. Old Updates (Move your mouse to reveal the content) Old Updates (open) Old Updates (close) Update #1 (Move your mouse to reveal the content) Update #1 (open) Update #1 (close) It has dawned on me that it wouldn't/couldn't be a bad idea to get some coders to help out with this mod. Nothing too major needed skill wise just some basic understanding of Tconfig to help with items and whatnot. We may only speak at weird or random times as i live in Australia and im guessing the majority of people on this forum are from US or UK. With that being said I plan to update this thread daily and if not every two days so coders would have something to work on. I possibly could have another person working on this mod with me, just need to speak with him. This isn't anything overly serious as a mod just something to pass my time and also hopefully get some more people interested with modding as it may be the only future for PC terraria, which is definitely not a bad future for it as Modders would take a more interactive approach to the community IMO. Definitely getting off topic and probably could start some PC > Console debate or whatever but this thread is not about that. Anyways if you are interested in coding some weapons message me on here and we'll find out the best way to chat/share codes and whatever. Alright thats more than enough of a ramble for today be sure to check out the items/ideas that i've added and have a nice day :----) Update #2 (Move your mouse to reveal the content) Update #2 (open) Update #2 (close) The initial release for the mod is looking good so far however it seems to be highly magic based. I'm not saying that this is a bad thing as it could be the magical update or something along those lines. I may choose to make it more diverse with the weapons/items i add in this update. But as of right now it looks pretty magical. Added another item to the already implemented/sprited section. More items added to the Sprites Needed section. Just a short update for today because my brain juices aren't flowing too well and i seem to be repeating myself a lot:/ You stay classy San Diego! Update #3 (Move your mouse to reveal the content) Update #3 (open) Update #3 (close) Ok so today i don't have too much information content wise to share with you people, just a few small things i wanna share that i will put in the ideas/need spriting area at some point. First off i've seen on the forums that someone suggested more NPC's that just populate buildings but don't sell anything. I actually loved that suggestion and i think it was made by Loki ISP (Sorry if i got the name wrong just going off of memory). This is definitely something i want to add as it will definitely make the work more alive. However there may be more to doing this code wise as i don't want this to be abused and have NPCs on every inch of the world causing no hostile npcs to spawn. It may be simple to make them not stop the enemy spawns but then again it may be impossible and if thats the case i'll probably only add 5-10 more. Next up we have ender pearls If you play minecraft you will already know what these do but for any of you who dont know what they do they basically are an item that you throw and wherever it lands you are teleported to that spot. Already have the item coded and it works almost flawlessly (Multiplayer seems to bug it out causing everyone on the world to teleport to the spot and it also seems to make you get stuck a little bit inside the wall). Just a couple of glitches that i will work to resolve and if there is no fix for the multiplayer bug i will make it un-throwable on mp. Couple other little things ive thought about. One being a diving suit with a set bonus if you wear the full suit. What it will do is make it so you can breathe underwater forever, or an extremely extended period of time and it will make it so you can swim like the flippers accessory. I want the suit to use the already existing diving helmet but i want to implement the armour and pants that will make you look like one of the ornamental fish tank deep sea divers. Lastly i want to make a halloween mob or invasion type deal with pumpkin headed monsters and a halloween boss, the Grand Pumpkin (Simpsons Treehouse of Horror XIX). Not sure what he'll do yet or what i will base his ai on if i dont make my own. But yeah a few small teasers as to whats going on in this head of mine. Anyways thanks for reading if you have and sprites for these would be coolio but not needed too soon. Meow! God my updates are annoyingly long. Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Update #4 Hello everyone my name is Seanan... Wait a minute. Hey guys its me again with another update (if you couldn't tell by the big bold letters above) on what ive been thinking about content that i would like to see added in this mod. Firstly i would like to add more decoration items to terraria, more walls/blocks/tiles and all that good stuff so people will be able to build more extravagant houses without being so repetitive, boring or plain. Also i've been thinking about the possibility of travelling into space with the mod, however one would need a rocket and a spacesuit. This is something thats no more than a thought in my head and words on a screen but i would like to one day add this. Also i wanted to add some more uses for existing items that have little to no use at all, one being the decorative statues. Another thing i was thinking about is making the beds skip night and set spawn, although i probably wouldnt add an animation although the pokemon screen fade out and back in (pretty sure this happened when you healed your pokemon, its been years since i played that ) would be pretty cool. Last thing for today is helmets! Id like to see more helmets for each of the "elemental" tiers (Shadow, Jungle, Necro, Meteor and Molten) so it gives people the chance to use different classes better earlier on in the game. Well i do believe thats enough for today. Please leave a reply to this thread with what you think would be a good addition to this mod. Smell ya later. Update #5 Sorry for being so inactive over the last couple months. Between being put up to year 11 mid way last year, exams, family stuff and moving to my new school I've been pretty busy, but now that I have more spare time as I only have three subjects, one of which is PC Gaming (Which allows me to code at school) I have decided that I am able to come back to work on the mod more often. Been getting quite a few suggestions from the thread that Redigit posted a few days ago, but I am hesitant to add some of the content as it is possible it will be added next release. However I am planning on trying to release it by the end of this weekend or just after the weekend, just waiting on a few sprites to be finished and some minor tweaks to some items then I should be at a point that i'm happy with. Huge thankyou to Orkuspay for his amazing help with most of the sprites for this mod!!! He has a thread with all his sprites over here: http://www.terrariaonline.com/threads/orkuspays-sprites.95825/ A few of the sprites on there are made specifically for Terraria Continued so you may need to ask me and him whether you can use it but if he says yes, i'm more than likely to say yes to you as well. Credits (A list of threads or people/mods that have helped the development of Terraria Continued) http://www.terrariaonline.com/threads/dr-deaths-sprites.86007/ For a couple of the weapon sprites. http://www.terrariaonline.com/threads/simple-terraria-equipment-tier-sprite-sheet.94149/ For a couple of the weapon sprites. http://www.terrariaonline.com/threads/wip-new-and-enhanced-biomes.93423/ For the Unihorn and Merman sprite plus some help with coding.