here, I am posting a mod, that started out as an idea, I WILL expand on it, but for right now, it isn't much as of right now, but I will continue to add stuff as time goes on. I will be putting them up as expansion packs, with additional group of stuff added onto the next one in each progressive pack. Right now, I am working on the "blades" expansion pack, all other expansion packs will have all the stuff of this one. Okay, headlines will be here form now on, to state the newest update. Blockers removed v.17 blades (Move your mouse to reveal the content) blades (open) blades (close) a collection of more swords, with a completely unnecessary amount of tiers, there are seven six blades, which are; the oh-so-familiar shortsword, everyone's favorite: the broadsword, a brand new odd-job, small but high-damage dagger, an upgraded version of the shortsword; the rapier, the dueling knife, a portable wall: the blocker no more blocker, it was a waste, and my personal favorite, the greatsword. The dirt and wood tiers aren't of great difference, but you will find that your old copper weapons are actually less efficient as my new wood ones, don't complain about that, I'll eventually get around to beefing up the monsters, just not for a while. The stone tier is actually fairly useful, the greatsword lets you take out EoS pretty easy actually, just watch out, it's only because flying enemies are weak, and the greatsword makes it so you can actually hit them, the stone tier will NOT help you too terribly much against a devourer, note: the blocker is kinda hard to use. it is focused on these seven basic weapons, but I am adding the crafting stations they need, as well as a new type of ore, so take note of that. with the upgraded copper and iron stuff you will notice that the new weps are out of proportion with the old stuff, I'll fix that eventually, just not in this X-pansion. Be patient, this one is mostly testing stuff out and making sure my idea is going to work so it doesn't ground the project suddenly later on. the bronze bar, making use of my new ore, tin, and everyone's favorite, copper. the stone rapier like the dueling knife? those are a few of the images I'm using, stop complaining about my crappy sprites though people. credit to >:SYNTAX for greatsword sprites. blockers have been removed, as they were a rather pointless weapon. I have added the bronze tier, for it you will need to make the basic forge (tin bars and copper bars at the stone furnace) for the bronze bar (1 copper bar + 2 tin bars) have fun with it. It has two more damage points than copper. iron added too Hey, major bug fix, watch out, no weapons from vanilla Terraria are getting updated, they are being removed (read as: being made useless and unattainable without cheating) and replaced, so your old copper shortsword and broadsword are now useless. no, steel doesn't use diamonds, it is iron and bronze, I wanted to streamline the metals, so you have to make at least one bar of an earlier one to get stuff of the next level up (unless you find some in chests, but that needs to be added, which won't happen for a while) Since I know I would be wondering, I'll put down my list of tiers (hardmode tiers won't be in the blades expansion pack) and why they rank where they do. warning it's a bit long 1.dirt: pretty obvious, dirt is everywhere, and up until this, dirt was pretty much useless except as free building material. 2.wood: again, not much question, wood is incredibly easy to get, as small trees drop about thirty and larger ones can drop more than two stacks worth. 3.stone: slightly harder to get than wood, and much more effective, although admittedly you have too much stone while mining in the cavern layer. 4.clay: much rarer than the other three, it is really the only soil that you only find in "seams" similar to ore, the difference is that clay seams usually hold enough clay to build a medium sized house. 5.tin: a brand new ore, it will be fairly abundant, to the point where I'll probably eventually make a sell item for you to get rid of it later on. 6.copper: pretty obvious, it will be slightly better, but slightly rarer than tin. 7.bronze: tin+copper, a fairly good alloy. 8.iron: everyone knows how this works. 9.steel:iron+bronze. don't question it, I needed to add steel somehow and diamonds seemed a bit of a bad idea. 10.silver:again, little explanation needed. 11.gold: Once again, just a buffed up version of the vanilla equivalent. 12.electrum: silver+gold, another alloy, pretty good, and the third best tier you can make from basic ores and easily gathered materials. 13.super steel: steel+electrum. a really useful alloy, it is, as one would expect, fairly powerful. 14.enchanted: super steel+fallen star. yes, it won't be much more powerful than super steel, but it is the second best of the early-game tiers. 15.gemstone: combining all six of the gems, this is a bit of a reference to Minecraft's diamond sword (I played it before Terraria existed, so don't hate on me.), it is the best early game tier. 16.meteorite: self explanatory, meteorite is harder to obtain than the other stuff listed here, so it is a reasonably good tier. 17.demonite: just to kill off the EoW/EoC and you've got the stuff, a good mid-level tier. 18.jungle: the underground jungle is harder to survive than the corruption, that's why this goes here. 19.necro: because you get this stuff from the dungeon's undead, a fairly strong mid-level tier. 20.dungeon: dungeon steel is crafted form various semi-common drops in the dungeon, as well as dungeon brick, a very strong tier. 21.hellstone: everyone knows about this. 22.night: based off of the night's edge weapon, it is a combination of gemstone, meteorite, demonite, jungle, necro, dungeon, and hellstone, and worth the cost. 23.mage steel: combined night tier with enchanted, the best pre-hardmode tier I'm going to do. hardmode: the first eight are ores obtained from the smashing of demon altars, all after that are alloys. 24. aluminum, the first metal in hardmode, useful. 25. cobalt, slightly rarer and stronger than aluminum, but only marginally. 26. chrome, and upgrade to aluminum, more rare than aluminum and cobalt. 27. mythril: chrome's counterpart. 28. platinum: the next thing up past mythril and chrome. 29. adamantite: platinum's counterpart. 30. titanium: the second strongest hardmode ore. 31. vibranium: slightly stronger than titanium, it is a very powerful metal. (yes, the Marvel metal, it was originally going to be atium, but atium is grey [so many grey metals] vibranium is pink, makes sprite work much easier) 32. technetium: an alloy of aluminum, chrome, platinum, and titanium, very powerful 33. soul steel: slightly stronger than technetium, made of cobalt, mythril, adamantite, and atium. 34. corruption steel: soul steel+ technetium+souls of night. no boss souls, I'll explain in a bit. 35.hallow steel: corruption steel+souls of light. hallow is really just a light version of corruption. here it is, this metal last alloy won't come out for a while, not until I've done my bosses expansion pack, and that is why no boss souls for corruption/hallow steel, I'm not implementing all of the souls for some times now. 36.sage steel: hallow steel+mage steel+ boss souls. the ultimate tier (at least until I decide to extend it XD) incredibly powerful, probably going to be enough to one shot weaker bosses. fun huh? Something I should note. I will be adding some of the new crafting stations during this, so just so you know, the standard anvil/furnace/ whatever will not help you make the new stuff. The workbench is an exception, I see no reason to change that. I know some of the weps are odd, but I'm not going to add anymore because of that. * and here is a little image of one of the best weapon in the arsenal so far. the gold greatsword, an amazing weapon. expensive, sure. but at 36 damage I think its worth it. * If anyone doesn't like the sprites for the weapons, post new images in the comments- actually, do it anyway if you are good at sprites- , if anyone thinks that the weapons need stat changes, post it in the comments, and no, I don't want ideas right now. Wait until after the second X-pansion pack is finished. Please, I want feedback very much, it helps me make this better, not to mention the fact that it allows me to find bugs. if you want to take a look at the scripting involved, it is all in there, the mod is in the folder in the zip, so you can go in and look through the inner workings of the mod (yes, the sprites are terrible, I'm no artist. if you can do better, once again, post it in the comments.) IMPORTANT: Thank you >:SYNTAX for the absolutely MIND BLOWING greatsword sprites. I owe you! this is only the beginning, plans for later modpacks: future X-pansion packs (Move your mouse to reveal the content) future X-pansion packs (open) future X-pansion packs (close) adding the hardmode tiers as well as the resource collectors adding all items that can tier re balancing monster strength reinforcing world blocks so you don't tear through everything too easy. adding new biomes bosses bosses bosses adding blocks for decoration (including dyes, and ore based coloring) tying up all the loose ends and extra items not already dealt with weather extending the story into new levels of hardmode (not for a long time) here is the past update log: past updates (Move your mouse to reveal the content) past updates (open) past updates (close) 1. created, "Blades" X-pansion pack, dirt tier. 2. wood tier 3. stone tier 4. clay tier 5. tin ore, tin tier 6. copper tier 7. bug fix 8. bronze tier 9. iron tier 10. awesome greatsword sprites, courtesy of >:SYNTAX 11.steel tier 12.silver tier 13.bug fixing 14.weapon balancing, sprite fix 15. gold tier 16. electrum tier, super steel tier 17. blockers removed*current* that's about it. Hall of fame. Here is where I am putting all the people who helped make this. In order from most help to least. 1. pionoplayer. me. I figured I'd go in here, not out of vanity, but in case something happens and I have to make a new account to do this in. 2. classikly adviser, and allowing me to use some of his sprites. I owe him a lot, even though I have just barely started, very few others have given support to this currently crappy mod. He also gave me the inspiration for this through his pickaxe mod. link here. 3. >:SYNTAX Believe me, his support through the given greatsword sprite was very important. before that all the greatswords looked like wedges of moldy cheese. 4. Josh and Wesley Two friends in real life, at first my only supporters. This is for you guys! 5. All commentors I appreciate all feedback, whether it's good, or bad. Well, with the exception of butt-kissers and haters *cough* *cough* *Kalcipher* *cough* 6. Everyone else that has uploaded this mod. thank you to everyone, just that small bit of support makes this easier. thank you.