Pets So I think most people agree that they think pets should be added to the game and I'd like to offer my suggestion of how I think they should work. I think anyone who's played the game minecraft can agree after about the third time your wolves died it got pretty old pretty quick, so I believe first off pets should not be affected by monsters. Pets in my opinion should work more like buffs and trinkets in the form of a companion following behind you. When it comes to actually getting the pets I think it should work something like this: Similar to chests, players would be able to find nests with a single egg in it. The player could right click and loot the nest to get a "Pet Egg" with the description "Keep me warm!". After traveling a certain distance the Pet Egg would turn into a "Ready Egg". The Ready Egg could be used and a pet would hatch from it! I think its interesting to make it a surprise to what pet would be hatching from the egg until the last moment, though depending on how far you travel you could rule out the possibility of pets that can't hatch from it. There would be a pet equipment slot as to limit the amount of pets you can have following you to one(or possibly more if you guys see fit). These are the pets I've come up with and Id love to hear feedback from you guys if you think any of them are studs or duds! (Keep in mind I realize not all these animals/creatures hatch from eggs but hey, its a game.) Dog: The dog would sniff around and look for items for you. If you got within 50 feet of a chest he would start to bark and motion for you to follow him to the chest by pointing/walking in the direction of the chest and wagging his tail fast. Required distance of travel: 2,500ft Cat: The cat would increase your movement speed by 10% stacking with any additional items you have equipped that effect your movement. Required distance of travel: 2,500ft Turtle: The turtle would increase a players defense by 10 for the cost of a 5% movement speed decrease so your friend can keep up with you! Required distance of travel: 2,500ft Bird: The bird would increase your jump height by 5 tiles/blocks stacking with any additional items equipped that effect jump height. (if used with rocket boots you would fly slightly faster) Required distance of travel: 2,500ft Porcupine: The porcupine would follow behind its owner at all times, if an enemy walks into the porcupine it will receive 5 damage every time it touches the porcupine giving its owner some protection. Required distance of travel: 4,000ft Pig: The pig would be able to be right clicked and given up to 5 gold to hold on to so that the player will not lose it upon death. (If anyone finds that this destroys the death penalty I'll delete it) Required distance of travel: 5,000ft Elephant: The elephant would cause the players attacks to knock enemies back an extra 4 tiles to keep them further away. Required distance of travel: 4,000ft Donkey: The donkey would have a small bag for the player to right click it and have it hold up to 5 extra items. If the donkey is called back to the owner's inventory the items will drop down on the floor. Required distance of travel: 8,000ft FireBug: The firebug, while following you, would create a light source the size of a torch without costing the mana or fading off like the orb of light. Required distance of travel: 3,000ft Grove Sprite: The grove sprite causes a chance for grass to grow on dirt tiles you walk on as it follows you. In addition any trees you walk by with the grove sprite would grow 50% faster than normal. (the grass growing effect would not be able to get rid of corrupted tiles). Required distance of travel: 5,000ft Glowing Sprite: The glowing sprite would have a chance to cause glowing mushroom grass to grow on mud tiles you walk on if at a depth of below 150ft. Required distance of travel: 6,000ft Corrupt Sprite: This nasty devil has a chance of causing any tiles you walk on to become corruption. A wonderful way to spread evil or create an easy field for fighting the Eater of Worlds. Required distance of travel: 7,000ft Rock Golem: The rock golem would help you out by throwing stones for 15 damage at enemies around you every 5 seconds. As a bonus the stones would have a nice knock back effect on enemies when hit. Required distance of travel: 10,000ft Fire Dragon: The fire dragon would a shoot fire ball at enemies around you every 5 seconds. The fire balls would hit for 20 damage. Required distance of travel: 15,000ft Water Dragon: The water dragon would go up to enemies and spray water at them for 3 seconds then return to the owner and wait 10 seconds before go back to the enemy. The spray of water would do 15 damage. Required distance of travel: 13,000ft Electric Dragon: The electric dragon would charge its self with electricity and tackle into enemies before returning to the owner. The electric dragon would only charge into enemies when the owner attacks the enemy. The electric tackle would do 1 more damage for every second the owner waits before attacking the enemy again, reaching up to 30 damage if the owner waits half a second. Required distance of travel: 15,000ft Imp: The imp would enchant the players melee weapons with a red glow adding an additional 5 damage to the weapons base damage. Required distance of travel: 12,000ft Polar Bear: The polar bear would be similar to the imp only instead it would effect the players ranged weapons. The ranged weapons would get a blue glow and slow down any enemy they hit by 30%. (Bosses would not be slowed down). Required distance of travel: 12,000ft All the pets would be small in relation to the player's sprite, not the actual size of the animals in real life. I hope you guys enjoyed this suggestion and if I get positive feed back I'll come up with more pets! Thanks for reading!