TF2 - Terraria Style

Discussion in 'Player Creations & Screenshots' started by MuddyTM, Jan 15, 2012.

  1. MuddyTM

    MuddyTM Slimer

    I built a somewhat accurate-but-not-really-accurate-at-all imitation of TF2's 2Fort on the server for the Mechanic's Clan:

    POOTIS (open)

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    Obviously this is NOT the best imitation, and I'm open to ideas about what I can add(or take away) to make it look more like a 2D 2Fort.

    After building this, I had another idea; integrate some kind of TF2/Terraria mashup pvp system. For instance, make a Scout class that utilized Hermes Boots and Cloud In a Bottle; Heavy Weapons Guy could use a Mini/Megashark; and so on. Obviously this is kind of half-baked, which is why I'm asking for feedback from you guys. xD it's just a fun idea, not really too serious. What do you guys think? What items should the "classes" be equipped with?

    Edit: my ideas as to what the classes should be equipped with:

    [​IMG]

    The life crystals show how much health each class has. They're roughly equivalent to their TF2 health.

    Scout: Shotgun[32 Silver Bullet shots], Cloud in a Bottle, Hermes Boots
    Soldier: Molten Bow[18 Hellfire Arrows; the "Rocket Launcher"], Space Gun[100 mana; Righteous Bison, anyone?]
    Pyro: Flamethrower[50 gel], Iron Axe
    Demoman: 30 Grenades, Muramasa
    Heavy: Minishark[200 Musket Ball shots], 1 Greater Healing Potion[Sandvich make me strooooooong], Copper Broadsword[Fists]
    Engineer: Wrench+Wire Cutter[30 Wire], 3 Pressure Plates, 3 Dart Traps
    Medic: 30 Greater Healing Potions, Cobalt Chainsaw
    Sniper: Hallowed Repeater[20 Holy Arrows], Wooden Sword
    Spy: 1 Invis Potion, Excalibur, Musket[20 Silver Bullet shots]

    Please give feedback :D
     
    BingoWasHisNamo likes this.
  2. JPSimms

    JPSimms Green Slime

    Dude, no way. I had this EXACT same idea!
    I thought of a few classes but some of the weapons (spy knife, rocket launcher) will be hard to simulate.
    Demoman: Bombs, stickybombs, grenades
    Engie: Wires(and equipment) arrow traps, chest with potions(dispenser)
    Hoovy: Negative Prefix Minishartk with musket balls(or else will be OP)

    thats all i got so far
     
  3. Kidef242

    Kidef242 Paladin

    Scout: Shotgun - Cloud in a bottle
    Heavy: Megashark - Minishark
    Medic: Repeaters ( The crossbow that Medic has) - chainsaw (ubersaw :p)
    Engineer: - Shotgun - Placeable statues :D - The only one that caries potions and he can give them to his partners
    Sniper: Repeater - shortsword (knife)
    Spy: Shortsword - Flintock pistol
    Pyro: Flamethrower - Axe
    Demoman: Grenades - bombs - dynamite

    We could work on it if you want too =D
     
  4. Mr.Person

    Mr.Person Moth

    I am actually thinking of a TF2 mod for tConfig. But nice map =)
     
  5. Aeynia

    Aeynia Pixie

    Perhaps you could draw some ideas from Gang Garrison 2.
    It's a 2D TF2 demake, that has a good version of 2Fort in 2D.
     
    MuddyTM likes this.
  6. Valanthril

    Valanthril Rikku

    Moved to right section.
     
  7. MuddyTM

    MuddyTM Slimer

    Me gusta...Not really sure what to do about Medic though. I like the Engie idea though, except the enemies generated by the statues would attack *everyone* xD oh well.

    Edit: also, I agree with JPSimms' idea about the Hoovy...make it the worst Minishark combo ever or else it'll be OP
     
  8. Kidef242

    Kidef242 Paladin

    Changes then !

    Heavy: Minishark - shotgun
    Medic: Potions - Mana potions - chainshaw
     
  9. JPSimms

    JPSimms Green Slime

    Also nerf the flamethrower, lest the pyros seize the night with their flames.
     
  10. Aeynia

    Aeynia Pixie

    It'd be a nice contrast to the lame FT in actual TF2 :D
     
  11. MuddyTM

    MuddyTM Slimer

    I think Heavy should just have Minishark, and maybe something else to simulate fists...copper broadsword, mayhaps?
    Medic is good though ^_^

    Too bad pocket Medics won't work, though xD

    Edit:

    But for once, Pyro isn't UP anymore... QQ
     
  12. Kidef242

    Kidef242 Paladin

    Pyro should be with flamethrower. And about 100 gel =D
    Heavy about fists huh ? Umm ... a shortsword like you said sounds alright =D
    If you want to make something together (eg. map or the weapons) I would be glad to help.
     
  13. MuddyTM

    MuddyTM Slimer

    I might take you up on that offer later...was thinking of making a Terraria-style Gravelpit (my favorite TF2 map) but I'm not sure how that would work out... :confused:
     
  14. Walker B.

    Walker B. Green Slime

    Soldier-Shotgun,
    Spy-Excalibur,invis potion
    Sniper-Musket,shortsword
    Medic-Reapeater,health potions,shorsword
    Scout-Hermes boots,cloud in bottle,shotgun/shotgun spectre boots
    Heavy-minishark,greater health potion(1)
    Demoman-grenades,broadsword (only grenades so you wont have to rebuild
    Engineer-Wrench,Wire,wire cutter,timers,switches,potions,dart traps
    Pyro-flamethrower,broadsword
    i think thats all classes...
     
  15. MuddyTM

    MuddyTM Slimer

    I think that Sniper should be given Repeater/Bow, since there's no Sniper Rifle(...yet) in Terraria.

    I like the Spy idea also...but there should be some rules as to when and where he can use the Excalibur. Don't want him to just spam the thing, now do we?

    also, I find it funny that now Solly is UP and Pyro is OP :p
     
  16. Walker B.

    Walker B. Green Slime

    ya i dident give much thought.. and also i tried to do that thing we were talking about... dident work
    Edit: i see problem!!!
     
  17. MuddyTM

    MuddyTM Slimer

    Almost did it right, just delete the whitespaces ;) I put the spaces in my example so you could see exactly what I was writing.

    OT: as we speak I'm experimenting with some class combinations...I'm liking the Heavy idea.
     
  18. Walker B.

    Walker B. Green Slime

    oh XD i thought you wer suppose to do it
    Edit: done
    Edit: okay i updated it :)
     
  19. MuddyTM

    MuddyTM Slimer

    Ok, I figured out the class combos:

    [​IMG]

    The life crystals show how much health each class has. They're roughly equivalent to their TF2 health.

    Scout: Shotgun[32 Silver Bullet shots], Cloud in a Bottle, Hermes Boots
    Soldier: Molten Bow[18 Hellfire Arrows; the "Rocket Launcher"], Space Gun[100 mana; Righteous Bison, anyone?]
    Pyro: Flamethrower[50 gel], Iron Axe
    Demoman: 30 Grenades, Muramasa
    Heavy: Minishark[200 Musket Ball shots], 1 Greater Healing Potion[Sandvich make me strooooooong], Copper Broadsword[Fists]
    Engineer: Wrench+Wire Cutter[30 Wire], 3 Pressure Plates, 3 Dart Traps
    Medic: 30 Greater Healing Potions, Cobalt Chainsaw
    Sniper: Hallowed Repeater[20 Holy Arrows], Wooden Sword
    Spy: 1 Invis Potion, Excalibur, Musket[20 Silver Bullet shots]
     
  20. Walker B.

    Walker B. Green Slime

    WOW MUDDEH KEWL!!
     

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