The first time I read the word “Terraria” was on the Spelunky XBLA forum about 6 months ago. (I had absolutely fallen in love with Spelunky and was in awe, and still am, at how much fun random levels can impart in a game). Anyway I googled Terraria, saw how dated the graphics looked, and never gave it another thought. I never got into Minecraft for the same reason (well actually apart from the graphics it does look boring as hell too). Then I saw an article on IGN about 1 month ago saying Terraria would be ported to XBLA. I dug a bit deeper and I realized this game is a jewel. I’ve always loved, Metroid style 2D games. This is the same concept taken to another level. Just like Spelunky, the concept of exploration is genuine because the random levels mean not even the game designer knows what you are going to find. So in Terraria you have the genuine exploration of Spelunky, without all the stress of a time constraint and perma-death. Add to that hundreds of items, and the ability to build, and you have a drooling gamer here who is counting down the days for the XBLA release. (By the way, I did purchase the PC version because I could not stand the wait any longer, but I’m treating it more like a demo because I much prefer to play in my 52”, comfy couch, with gamepad on hand). Speaking of PC version, what’s with the original designer? He is sitting on a gold mine and he just wants to “move on to other projects”. It’s his life, but in this extremely overly overcrowded (redundancy intended for emphasis) game industry I bet 99.99% of indie game developers would kill to have a property like Terraria. The chances of coming up with a new fresh formula like Terraria (even with all the Minecraft parallels) are super slim. Some people don’t know how good they have it. Dude, you did it. You are where every developer wants to be. Allow me to give you some free business advice: This is what your road map should look like: You continue to rake in the $$$ with paid DLC, then you make sequel after sequel and continue to rake in the $$$. Just be sure to save-up for rainy days. Once the sales start to decline substantially, THEN you move into “other projects”. At which point you either sell the property or keep it to revisit it 10 years down the road to the delight of your screaming fans. Anyway best of luck to you on your endeavors; if you do come through with another PC update, for Christ’s sake make it paid DLC. I don’t know you but I know this is the main reason you lack motivation to continue development. Last I checked, no one likes working for free. Your time is worth a lot $$$, don’t sell yourself or your property short by feeding free content to the ungrateful, entitled mob that call themselves gamers. Sure, once you announce the update will be paid DLC they’ll bitch and complain, but they’ll buy it anyway if it is reasonably priced. And gamers bitch and complain on free games too, so that tells you all you need to know about how much attention you should pay to the hater comments. Which brings me to my last point. I love 505’s attitude of posting here on these boards. They have been A LOT more open to answering questions pre-release than any other game company I’ve ever tried to gleam information from. I wish more game companies operated like this. They simply use the phrases “at this moment…”, “is planned…” or “…is not planned”. It sure is refreshing to see a game company not be afraid of the mob. So what if something that is planned never actually makes it into the game? That is the nature of game development, nay, life. I’m glad they don’t allow themselves to be bullied into silence. (Or worse, the vague “you’re going to love it” hype bullshit treatment most community managers dish out). Please keep up the good work.