Hello console and mobile Terrarians! We have some exciting news to share with you today. Before we get to that, we would like to share a short story; if you can indulge us for a few minutes. If you really cannot wait to read the news, click HERE to go straight there. Shakespeare once wrote “the course of true love never did run smooth” and although it’s admittedly a fairly obtuse reference, the same can often be said of videogame development and publishing. Well, maybe less often said, of course, but equally true nonetheless! So where’s all this going, you might ask? In the course of any great work, it’s important to take stock of your journey to this point, your current location, and the paths ahead toward your desired destination. A large part of that self-reflection is taking stock of areas of success – and places where you could stand to perform better. As we enter the next phase of console/mobile developments, today felt like a perfect opportunity to share some of that with you. 505 Games and Re-Logic have been partnering on the expansion of Terraria “beyond PC” for a few years now, and throughout that time we’ve been delighted by the way the fanbase has grown and expanded to take in new platforms, new territories, and -most importantly - excited new fans. From the outset we’ve been driven to expand the reach of the fantastic gaming experience that is Terraria to an ever-wider group of gamers and thereafter delivering as much of the ever-evolving PC content to the console and mobile fanbase as quickly and completely as possible. In addition, we felt it important to embrace the philosophy that Re-Logic follows on the PC side of Terraria – and so we have and will always keep these updates free of charge. This is the fantastic and successful side of our work to-date: expanding the Terraria universe while staying true to the spirit and culture it stands for. That said, things haven’t always gone according to plan. It’s important for us to recognize that - despite our best intentions - there have been hurdles and pitfalls along the way. We’re not seeking to languish in the past or dredge up old wounds, but we know that there have been issues and instances which have frustrated and upset our fans. Whether it was the state of the initial launch of the 1.2 console update or – more recently – the mobile crash issues, we know that things have not always been as they should for you guys. We also understand that we may not have been as open and communicative in the past as we should be – and that this likely exacerbated any negative feelings or confusion you may have had. Well, simply put: we are sincerely sorry for where mistakes have been made. That said, we want to do far more than apologize; we want to make amends and improve our performance. Allow us to share some of what that entails. Terraria has grown from strength to strength since its first PC outing a little over four years ago, and we’re proud to have been part of that expansion. Although with that that growth there have been growing pains, and with those growing pains painful lessons. However as well as accepting our mistakes it’s equally important to note that we’ve learned from those mistakes. Not only are we working more smartly now, but we are also ‘doubling down’ on our investments of time and money in order to underline our commitment to delivering the very best for the franchise and – most importantly – its community of loyal fans. In terms of specifics, let’s cover a handful of areas where we will be stepping up our game: Quality Assurance: We’ve completely overhauled the way we QA Terraria. More stable, dedicated testing teams – people that truly know the game vs the “standard” technical-only approach to console testing. Terraria simply isn’t a game that fits the mold – and testing needs to follow suit. More direct engagement/partnering with Re-Logic on prioritization of content, catching bugs/issues earlier, etc. Focusing on smaller and faster updates – this allows for a tighter “window” of content to test (and fix as necessary) vs something as massive as, say, 1.2 was. On Mobile, you will have seen some of the results of this already over the past several weeks. This is an ongoing process, and we have a handful of additional fixes coming – so stay tuned there! Customer Service & Community Engagement We are applying the same approach – leveraging more experienced people that know the game and the community – in how we will be answering customer inquiries/issues and in how we interact with the community across places like TCF and social media. We are also becoming more closely integrated with Re-Logic in order to enhance our understanding of the needs of the community, and to gain better foresight on the PC content coming down the pipeline. Our plan is to be more open with our communication of “coming events” as well. Our hope is that this will result in a more engaging and streamlined experience, and to aid in the quality and efficiency of future development on Console & Mobile. This is still very much in process, so stay tuned and keep providing your invaluable feedback to help guide us here! So, in short: by more closely partnering with Re-Logic, engaging community and game experts, and listening to you…we will raise our game across the board and deliver the best possible Terraria experience possible on Console & Mobile. Terraria Console & Mobile News! So that’s our promise to you…but that’s not all! We come bearing news as well. MOBILE - On top of the ongoing suite of fixes across the board, we will be announcing new content for Terraria mobile at E3 in a couple of weeks. So keep your eyes peeled there! CONSOLE - Later today we’ll be pushing our ‘Additions Update’ live across all console platforms, with a bunch of new content to play and enjoy!!! This should essentially bring Console Terraria up to the 1.2.3 PC version. For details on what will be contained within this update, check out the changelog below: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Additions update ================ - Increased npc name net message size - Created separate textures for solid and non-solid tiles - Add swap option for all consoles except PSVita between L1R1/L2R2 or LTRT/LBRB - Renumbered console exclusive armor head, body and head ids - Ice Queen projectile does not affect destructible tiles (Frostmoon loot bug and Queen Bee spawning) - Replaced “Drop” function with “Quick Buff” in the controller map Mechanics: - Ability to change platforms into stairs with a hammer - Update music box graphics (each music box has its unique style) - Add Music Notes animation for Music boxes - Update Robe graphics - Update graphics for Cobalt Shield, Obsidian Shield, Paladin’s Shield - Add Cactus variations - Add biome-specific stalactites - Add sounds for waterfalls and lavafalls - Add sounds for critters - Increase bird spawns during the morning - Add various song sfx for birds - Add upside-down slopes (for hammer, and in world-gen) - Allow the placing of coins to create coin stacks - Destroyer boss drops loot from segment closest to the player - All non-event bosses can drop a Boss Mask (see items) - Dyes stackable - Turn rain red during a Blood Moon - Add Shark Statue - Add the catching of critters and making cages for them - Add Underground Crimson music New Critters: - Duck - Mallard Duck - Worm New NPC: - Travelling merchant New Items (and ID): 2158 Bubble Wallpaper 2159 Copper Pipe wallpaper 2160 Ducky Wallpaper 2008 Fancy Grey Wallpaper 2009 Ice Floe wallpaper 2010 Music wallpaper 2011 Purple Rain wallpaper 2012 Rainbow wallpaper 2013 Sparkle Stone wallpaper 2014 Starlit heaven wallpaper 1991 Bug Net 2177 Ammo Box 2214 Brick Layer 2215 Extendo Grip 2216 Paint Sprayer 2217 Portable Cement Mixer 2219 Celestial Magnet 2266 Sake 2272 Water Gun 2279 Gypsy Robe 2274 Ultrabright Torch 2268 Pho 2267 Pad Thai 2258 Chalice 2270 Gatligator 2223 Pulse Bow 2271 Arcane Rune Wall 2277 Gi 2275 Magic Hat 2242 Fancy Dishes 2243 Glass Bowl 2278 Kimono 1988 Fez 2273 Katana 2269 Revolver 2260 Dynasty Wood 2261 Red Dynasty Shingles 2262 Blue Dynasty Shingles 2283 Zebra Skin 2282 Leopard Skin 2281 Tiger Skin 2493 King Slime Mask 2112 Eye of Cthulhu Mask 2104 Brain of Cthulhu Mask 2111 Eater of Worlds Mask 2108 Queen Bee Mask 1281 Skeletron Mask 2105 Wall of Flesh Mask 2113 Destroyer Mask 2792 Horned God Robe 2106 Twin Mask 2794 Horned God Boots 2107 Skeletron Prime Mask 2793 Horned God Headpiece 2791 Ocram Mask 2109 Plantera Mask 2110 Golem Mask 2218 Beetle Husks 2199 Beetle Helmet 2200 Beetle Scale Mail 2201 Beetle Shell 2202 Beetle Leggings 2280 Beetle Wings 2229 Dynasty Work Bench 2263 White Dynasty Wall 2264 Blue Dynasty Wall 2265 Dynasty Door 2228 Dynasty Chair 2230 Dynasty Chest 2259 Dynasty Table 2226 Dynasty Lantern 2224 Large Dynasty Lantern 2236 Dynasty Candle 2227 Large Dynasty Candle 2225 Dynasty Lamp 2235 Dynasty Bowl 2234 Dynasty Cup 2231 Dynasty Bed 2237 Dynasty Clock 2233 Dynasty Bookcase 2232 Dynasty Bathtub 2244 Wine Glass 2208 Terrarium 2162 Bunny Cage 2163 Squirrel Cage 2206 Penguin Cage 2166 Bird Cage 2167 Blue Jay Cage 2168 Cardinal Cage 2191 Mouse Cage 2207 Worm Cage 0250 Fishbowl 2019 Bunny 2018 Squirrel 2205 Penguin 2105 Bird 2016 Blue Jay 2017 Cardinal 2003 Mouse 2002 Worm Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Not only do you get ‘Additions’, but we are also releasing a mobile Companion App for the PS4 and XBox ONE versions of Terraria, for both iOS and Android devices. The Companion App will operate as a ‘World Map’ live-steaming your in-game location, allowing you to see what’s around you to either to either go and explore or fight, and all without ever having to bring up a menu or having to pause your game. We look forward to bringing you further content later in the year. In closing, we hope you have enjoyed what we have brought to the Terraria experience to-date and that you will accept our apologies for the places where things have gone awry. We can and will do better. Moving forward, we are confident that you will enjoy the content we’re bringing to the mobile and console platforms, and we hope that are as excited for the future of the franchise as we are. ~505 Games Source: Terraria.org
I love that we have an update for console edition but what about the hair stylist? It was in the 1.2.3 update, but not on console?
This is awesome. Thank you so much! I play terraria on the vita and have been dieing for an update, so thanks very much! I do have a question though, is there anymore console exclusive content coming, or a chance that the mobile content comes to console? It's a little disheartening to see mobile updates with exclusive content (like the Easter update) but nothing for console. This is seriously my favorite game to play, and have convinced friends and family to feel the same way. Lol! So more content would be awesome! Thanks!
What about the resolution, my game's resolution is way smaller than that, are we gonna be allowed to change it?? PS: i have a pretty big TV so i think is kind of a waste to have such a small resolution
Now all we need is 1.2.4! Common guys! Complete the set! You can do it! i wanna fish! Lol, and would also love to have a minion build >.> but big awesome for 1.2.3! Been dying to see it ^^
I almost bought terraria on ipod even though I had it on PC...glad i I didn't lol. They gave the game away for free on Xbox at some point, played it on my brothers console and was like wtf. PC all the way. It's one of the few games I can even play on my turd of a computer but I'm glad it runs, and that it gets all the badass updates nearly 6 months sooner. Makes me sad I'm certain terraria 2 won't run on this though. :/
I own Terrearia for PC, damn i love it! one of my best games of all time. I bought it for xbox because i thought it would be neat to split screen and play with my friends.... So i play it for a good few hours, the control system wasn't half bad....then i realize "what the hell have you done to this game? this version is a freaking joke" if you had ported the game in its exact state i wouldn't have thought it was a pile of sh*t. Thanks for making me waste my money. TO ALL THOSE WHO ARE THINKING ABOUT BUYING TERRARIA: get it on PC because that way you won't be disappointed.
OK this is great but my Entire gaming experience in all my worlds needs "DROP"assigned to"X" without this feature its unplayable , so put it back please .
Hey you! I'd love to start a internet fight with you! Lol but anyways, getting it to the current version of the game is their goal they just can't keep up with all the other work they have. No need to call someone's work s*** or whatever. Not a lot of people have available PCs and you should know what you're buying, watch your wallet buddy or you'll be here wasting your time on a biased comment.
Thanks for the update! I have bought it on Xbox 360, Xbox one, PS3, PS4, PSVita, IOS iPad and iPhone, and PC. My favorite game play is on the Xbox one because I am a console gamer and I like the controller best vs keyboard and mouse. The PC version is nice if you want the latest and third party editing for custom game creation. Since this thread is about the console update, thanks again!!! Was really looking forward to the upside down blocks
No I was not calling someone's work s***, I was calling someone's clone of a masterpiece a PILE of s***.
Watch your mouth. It wasn't a clone they simply ported it over to consoles so that more people would be able to play. Get your facts straight before you comment.
I wasn't happy with the Xbox version either. It's slow and the resolution takes away from some of the enjoyment. If you haven't tried the PS4 edition at least though, it's much better in terms of performance; resolution is much higher, no slowness, no/less crashing, etc.). It's still not up to PC quality, but that's not realistically possible anyway. Only thing I'm really unhappy with on the console version is the split-screen co-op. It'd be easier if you could just share one large screen instead of splitting it in two; even on my 65" TV the resolution doesn't adequately help you see enough to explore. Anyone who hasn't played the PC version though should be able to enjoy console just fine.
Oh, and 505 Games, this is an amazing post. It takes a lot of guts to admit your mistakes in specific detail like this, and unlike other developers, you didn't try to brush them off as "minor issues that only some people experienced". Your integrity and (imo) quality porting job is the reason I don't feel bad about buying three copies of the same game for various consoles.
Just sayin', your grammar and writing style has drastically improved from what it was two years ago. Frankly, you went from 14 year old level to English-major-in-college level.