Hello everyone, I’m Klokinator, that guy who made the mod setup guide and the barely updated mods listing. I’m also the guy who many months back (nearly a year ago) made a thread that was very critical of some of Redigit’s decisions. It was probably the most pointed thread on the topic and it garnered a lot of attention. At some point, I had it closed because I thought it represented the feelings of the community on both sides quite well and it was turning into a repetitive hate-fest. Some time afterwards, Redigit made a Dev thread titled “My Fellow Terrarians Part 2” that, in my opinion, answered just about all the points made in my original thread, and in doing so removed most of my accusations and proved that overall, he’s a nice guy. I am now making this thread to once again bring forward the different opinions that the community has and my opinions as well. Keep in mind, none of the points brought out in this post will be necessarily true, but I would not bring any of them up without some sort of reason that was provable. Redigit of course, has the right to post and agree/disagree with anything I say, although to be fair most of my opinions are in his favor, unlike last time. Anyway, I shall now begin. Redigit has made mistakes, especially involving PR. We all know this is true, and Redigit has also agreed that he has made mistakes. Nobody is perfect and we do not fault him for that. (Much.) Redigit has made some very odd moves that lead many to question his intentions. This is another statement that pretty much anyone can and will agree with. Not only with PR, but making too many promises he couldn’t keep, such as promising features in Terraria he didn’t implement and etc. Some would also argue that whatever happened that made the whole team disbanding may have been his fault, but I neither agree nor disagree, as I have seen little evidence for one side or the other. Because of the decisions he made, the community has seen a huge continental divide over his actions. Again, everyone can attest to this. Many people hate(d) his guts and (this included me at one point) threaten(ed) to boycott all of his future games, or sue him, or some other ridiculous notion. Others will stay on “his side”, and say that he never had bad intentions and this was all a huge misunderstanding and everything is puppies and kitties. I don’t know if I agree with the puppies and kitties, but I’ll agree that I don’t think most of what has happened was intentional. My opinion will be explained as this post progresses. These are all the rather reasonable assumptions everyone can agree on. Redigit made mistakes, he made some weird choices, and his actions have divided the community. Let me now tell you why, in spite of my scathing criticism the last time I made a post of this size, I am now firmly on his side for the unforeseeable future. Terraria was hacked early on, forcing an early release date. Let me tell you something, I develop games as well, though certainly not to the extent of Terraria. When I develop a game, I want to get it to a certain level of… ‘polish’, before having other people play it. Redigit already had made a name for himself with SMBX, and he had quite a lot of fans. After it was shut down by Nintendo, his fans no doubt were eagerly awaiting the release of his next project. Word came around that he was working on a “sort of 2D Minecraft” and the buzz exploded. At some point, he was just getting the core of the game down and content was being added, when someone (I don’t know who) hacked the game and leaked it to the public. Imagine for a second that you are Redigit. You’re working on a game that is amazing and downright genre defining, and you just want to be sure that at some point when you release the game, it is perfect. Unfortunately, someone hacks your game after only 4 months of development (Mind you, that is insanely short for a game of Terraria’s level, it really shows his skill as a programmer that it was in such a good state anyway) and you now have two options; rush a release and try to fix the bugs later on, or let people badmouth your mostly unfinished game that was hacked. (Believe me, people will do it and this can kill publicity and popularity.) Redigit, being such a jolly good sport (And no doubt the whole team discussed the issue) decided to plug what holes he could, rush a release on Steam, and update from there. In fact, he pretty much had to promise free content updates since the game was released in such shambles. (Though I think he would have done so anyway, I can't prove for or against this assumption.) The early release backfired on him in a manner, resulting in massive popularity and huge community expectations. Once he had released the game, it was an immense success financially. The game received 50,000 downloads on launch day and 200,000 in a week after it was released. As of now, it stands at 2,000,000 downloads and beyond, still rocketing upward to this day. (I personally bought about 13 copies for myself and the members of my forum.) What this means, in essence, is that millions of people now play Terraria. When your project is a huge unique undertaking like Terraria, you become attached to it. It’s your baby, in some ways. This is why people prefer indie games over Big Name games a lot of the time; because those who make indie games genuinely love making games and often aren’t really in it for the money. Don’t get me wrong, I’m not saying Redigit isn’t in it for the money. He probably likes money, and hell, I like money too. I like money a lot, and so do you. My point is, Redigit started Terraria and had an idea for a really fun game that he and his friends could play together, and they could share it with the world. He had dozens, hundreds, even thousands of ideas he wanted to implement into the game, but all of this came to a crashing halt when the game was hacked well ahead of time. Now, once he had released the game, suggestions came pouring, flooding, titanically crashing into his forum. No longer was this his pet game, it was a game that people had developed expectations for, and they expected him to fix what wouldn’t have been broken had he put more time into the game before it was forcibly released. Basically, he was starting to feel unhappy at the very moment he had released the game, because the project was no longer his. Next, he released a huge update for the game. I’m sure most people here will know of version 1.1, the one that added health regeneration and things of that sort. However, upon releasing the game, more comments and criticism came pouring in. Suddenly, people started feeling entitled. While he may have made the game differently and a large part of it would have been different with more pre-release development time, releasing it suddenly meant that the updates couldn’t massively change the game content without making a lot of people used to the core mechanics angry. Then came the next release, version 1.2, that version that you may recall had the Christmas specials and added a lot of hardmode content. Guess what? Now people were complaining even more. Suddenly people started asking “Redigit, why did you add ______ instead of ______?” or “Redigit, why didn’t you add ________? This game is no fun without __________!” When you have two million players, people will get angry no matter what you do, and this is one of the reasons I can hardly blame him for what happened. Life had many sudden changes and these made him question Terraria’s development.” How many people on these forums have ever had a baby? I’m willing to bet that the vast majority of forumgoers here are aged 21 and under. Yes, Redigit knew he had a baby coming for many months, but he had underplanned for it (Trust me, it happens for your first child, regardless of how well off you are.) and when it arrived, other things happened as well. I don’t know what happened behind the scenes, so I can only hypothesize. Somehow, a lot of the team members decided to move on. Was this Redigit’s fault? Perhaps, perhaps not. Tiy moved on and decided to form Chucklefish, a “potentially competing game”, as Redigit put it. Blue left for reasons he’s stated in a post on the Starbound forums. Other members… who knows, really. Now, he had a baby, his game was not what he had envisioned, his team members were gone… at this point in time, what would you do? You see, he still wanted and wants to work on Terraria, but without the original team, it’s just him. He alone, and he hasn’t finished Terraria yet (I’m talking about the “necessary” things, like better multiplayer support and etc, not new content) and it can never be the game he wanted it to be. Let’s hypothesize for a minute, and say that prior to releasing Terraria and prior to it being hacked, he had a multitude of ideas under his belt. We know he did, there’s even a wiki page about it. Well, at the time there was no wiki page. Perhaps the linear armor and item system we’re used to was going to be phased out by something else. Perhaps he had a secret plan to add in teleporters to new dimensions, or something like that. You know, he could have had any number of ideas for the game to travel towards, but a stopper was put on all of that when it was released early. Now, we all know (Well, some of us anyway…) that Redigit loves SURPRISING people. He likes putting in features that people hadn’t thought of, features that make the game quirky and interesting. But damn, have you looked at the Suggestion forum? There’s probably 50 or more pages of suggestions, not to mention countless modding suggestions and everything else people expect him to put in the game. So, if he wants to surprise you, as a player, since that’s what he loves doing… what is left for him to surprise you with? Really, ask yourself that. Sit for 5 minutes and brainstorm as hard as you can something interesting that would really make Terraria more fun, then go to the forum index and type a few keywords in. Chances are, it’s been suggested, making it more of an “Oh look, he added that feature that member #9001 suggested!” instead of “Wow that feature is so cool, I’m so glad he made it!” My point is, Redigit wants to make Terraria and he wants to make it fun. If you expect something to be put in, and it gets put in, you’re not surprised, you’re just satisfied. Redigit doesn’t want you to be satisfied, he wants you to be surprised and overjoyed, and that, my fellow Terrarians, is why he stated that he was ending development on Terraria and possibly working on a new game. In some corner of Redigit’s mind, Terraria is still a game he loves and wants to update, but moving to a new game is the only way to keep you surprised. That’s what all this boils down to. Redigit can’t satisfy the populace of TO without half of them hating any move he makes, he can’t surprise you because everything he can add has already been suggested and re-suggested a thousand times, or what he CAN surprise you with is likely of so little note that it’ll get more of a nose wrinkle reaction than anything else. Now ask yourself, whose fault is this? What could Redigit have done that would have altered the fate of Terraria? What can he DO, even now? Look at the future for just a minute, past the bridge of your nose. Starbound looms on the horizon, a game that will cast a massive shadow on Terraria very soon. Everything that Terraria did wrong has most likely been corrected by Starbound in some form, it’s been promised basically infinite content updates and DLC (To a large degree, and as a sidenote I really like the way they’ve planned that out.) and best of all, the game won’t be released early so it will get actually polished before release. Just look at it. Terraria, no matter how much Redigit updates it, will still be the inferior predecessor to Starbound. The coding is sloppy, it needs a total rewrite. Many of the core mechanics would have to be changed slowly over time, over multiple updates. (Otherwise people would get mad about basically having the whole game rewritten in one update, creating a new game entirely than what they paid for, though I believe Redigit could and would pull it off.) Really, Terraria is just a giant slug, slowing down Redigit’s progress. If Redigit, right now, ditched Terraria, and started coding on the “new game idea” that he mentioned in the My Fellow Terrarians thread, he could potentially get a new game out a few months after Starbound was released, maybe longer. He could assemble a new team, he could write the code, get the sprites going, and all that he would have to do is abandon the old Terraria. Don’t get me wrong, Terraria is special to me. I know, my measly 175 hours (Online play. I actually have spent waaaaay longer than that in offline play.) don’t stack up to some members, but man this game is amazing! And if nothing else, I still think Terraria’s music is better than what I’ve heard of Starbound’s music. I want it to get a modding API, and perfected multiplayer, and lots of other things, but at the same time, I kind of want Redigit to move on. That is the essence of this post. If you want a TL;DR, here it is: -Terraria will never be the perfected amazing game it could have been prior to being hacked. -Redigit could vastly improve Terraria and fix everything about it, but that would take time, resources, and it would still be overshadowed by Starbound. -The only way Redigit could top Starbound with Terraria is a complete code rewrite and overhaul of the game’s systems, in which case he might as well make a new game because this would piss a lot of people off due to all the core mechanics suddenly changing. -Redigit wants to surprise you and for you to have fun playing his games, but the fun is based on surprises, and he can’t surprise you with Terraria because everything he could do with the game (for the most part) has been suggested hundreds of times, therefore you’ll probably expect anything he could put into the game. Therefore, I believe the best thing Redigit could do right now is patch up a few holes with Terraria, polish it up a bit, then move on to his next game as quickly as humanly possible. Perhaps you agree, perhaps you don’t. I do not believe Redigit wanted anything to turn out the way it has. He didn’t mean for his team to disband, he didn’t mean for his game to get hacked, and a child in his life further complicated the mud he was already sunk into. Therefore, before you hurl accusations, before you accuse him of doing everything for the money, (A sentiment I once shared, I might add) and before you think less of him as a human being, know that you got hours and hours of entertainment from a game he made, and you paid $10 or less. Appreciate what you received, and understand that if he has to move onto his next project, it’s because he actually has to. - I’m Klok, and thanks for reading. Sidenote (Move your mouse to reveal the content) Sidenote (open) Sidenote (close) Also, I didn’t really see the need to bring the console release into this. I believe that he simply allowed 505Games to take over the console port because he wasn’t particularly interested in doing it himself, and he has his own vision of where he’ll be taking the game in the updates to the PC version, which is the original version. The PC version is his game and it’s his baby, therefore he still wants to retain the exclusive rights to it which is completely reasonable. He has explicitly stated that he will not port console content to the PC version, most likely because it wouldn’t necessarily be the sort of content he would make himself. I’m tired of people making him out to be a bad guy for having someone else take over the console port, it’s just a stupid argument, frankly. If you’re going to bring the console port into this thread, please do so in a reasonable and well thought out manner. The console port, in my opinion, is nothing but good news for Terraria as PC gamers have mods and the console gamers will only have a few exclusive things. As a PC user, you’re still the ‘winner’ so please stop complaining.