There is any way to change a vanilla item that is not consumable, to be consumable using tconfig? I tried it with vile mushroom but it doesn't seem to work...
Well I'm not sure, but it's highly unlikely. Try posing this question on the tConfig thread; Yoraiz0r or Surfpup will gladly help you, and Surf may, if available, add the feature into tConfig.
No need to be snarky. If you're going to say something like that at least provide him with an answer, then. I use tConfig and I know its capabilities, I just don't know how to do that. Calm down.
I wasn't being snarky in any way. At least I wasn't trying to be. I simply stated that people always assumed the wrong things about tConfig then answered the OP's question. The swearing's just a bad habit. Anyways, you just take the vanilla ini for the vile mushroom then add consumable=True. You also need useStyle depending on how you want the player to consume the item and useSound if you want a sound to play when the item is consumed. Like so: Code: [Stats] width=16 height=18 type=60 useAnimation=17 useTime=17 maxStack=99 scale=1 useStyle=2 value=50 useSound=2 consumable=True
Oh! Jeez. I thought this was that thread about ammo types. v_v I could have answered his question easily, whoops. Sorry for being a little rude.