I'm looking for all the accessory effects, so that I can make this great mod. but I cant find the lucky horseshoe anywhere, or the cobalt shield.
Code: public void RunBackStupidly(Item I,Player P) { if (I.type == 15 && P.accWatch < 1) { P.accWatch = 1; } if (I.type == 16 && P.accWatch < 2) { P.accWatch = 2; } if (I.type == 17 && P.accWatch < 3) { P.accWatch = 3; } if (I.type == 18 && P.accDepthMeter < 1) { P.accDepthMeter = 1; } if (I.type == 53) { P.doubleJump = true; } if (I.type == 54) { //hermes fail } if (I.type == 128) { P.rocketBoots = 1; } if (I.type == 156) { P.noKnockback = true; } if (I.type == 158) { P.noFallDmg = true; } if (I.type == 159) { P.jumpBoost = true; } if (I.type == 187) { P.accFlipper = true; } if (I.type == 211) { P.meleeSpeed += 0.12f; } if (I.type == 223) { P.manaCost -= 0.06f; } if (I.type == 285) { P.moveSpeed += 0.05f; } if (I.type == 212) { P.moveSpeed += 0.1f; } if (I.type == 267) { P.killGuide = true; } if (I.type == 193) { P.fireWalk = true; } if (I.type == 485) { P.wolfAcc = true; } if (I.type == 486) { P.rulerAcc = true; } if (I.type == 393) { P.accCompass = 1; } if (I.type == 394) { P.accFlipper = true; P.accDivingHelm = true; } if (I.type == 395) { P.accWatch = 3; P.accDepthMeter = 1; P.accCompass = 1; } if (I.type == 396) { P.noFallDmg = true; P.fireWalk = true; } if (I.type == 397) { P.noKnockback = true; P.fireWalk = true; } if (I.type == 399) { P.jumpBoost = true; P.doubleJump = true; } if (I.type == 405) { //hermes fail P.rocketBoots = 2; } if (I.type == 407) { P.blockRange = 1; } if (I.type == 489) { P.magicDamage += 0.15f; } if (I.type == 490) { P.meleeDamage += 0.15f; } if (I.type == 491) { P.rangedDamage += 0.15f; } if (I.type == 492) { P.wings = 1; } if (I.type == 493) { P.wings = 2; } if (I.type == 497) { P.accMerman = true; } if (I.type == 535) { P.pStone = true; } if (I.type == 536) { P.kbGlove = true; } if (I.type == 532) { P.starCloak = true; } if (I.type == 554) { P.longInvince = true; } if (I.type == 555) { P.manaFlower = true; P.manaCost -= 0.08f; } } this code is a mutated clone of all the accessory detections in vanilla terraria , I assume you'll be able to understand what each of these do by reading / comparing the types with THIS list.
Code: public void Effects(Player player) { // effect } Have funz! EDIT: to add a bit more of info, you should be familiar with cs editing by now. Just make a cs for your armor piece, put that method in and edit the code as you need.