Where is a reliable place to find all the accessory effects.

Discussion in 'Released Mods' started by Npatterson10, Dec 27, 2012.

?

Should this thread be locked after the answer is given?

  1. Yes

    75.0%
  2. No

    25.0%
  1. Npatterson10

    Npatterson10 Blazing Wheel

    I'm looking for all the accessory effects, so that I can make this great mod. but I cant find the lucky horseshoe anywhere, or the cobalt shield.
     
  2. Yoraiz0r

    Yoraiz0r The Wizard

    Code:
    
    public void RunBackStupidly(Item I,Player P)
    {
        if (I.type == 15 && P.accWatch < 1)
        {
            P.accWatch = 1;
        }
        if (I.type == 16 && P.accWatch < 2)
        {
            P.accWatch = 2;
        }
        if (I.type == 17 && P.accWatch < 3)
        {
            P.accWatch = 3;
        }
        if (I.type == 18 && P.accDepthMeter < 1)
        {
            P.accDepthMeter = 1;
        }
        if (I.type == 53)
        {
            P.doubleJump = true;
        }
        if (I.type == 54)
        {
            //hermes fail
        }
        if (I.type == 128)
        {
            P.rocketBoots = 1;
        }
        if (I.type == 156)
        {
            P.noKnockback = true;
        }
        if (I.type == 158)
        {
            P.noFallDmg = true;
        }
        if (I.type == 159)
        {
            P.jumpBoost = true;
        }
        if (I.type == 187)
        {
            P.accFlipper = true;
        }
        if (I.type == 211)
        {
            P.meleeSpeed += 0.12f;
        }
        if (I.type == 223)
        {
            P.manaCost -= 0.06f;
        }
        if (I.type == 285)
        {
            P.moveSpeed += 0.05f;
        }
        if (I.type == 212)
        {
            P.moveSpeed += 0.1f;
        }
        if (I.type == 267)
        {
            P.killGuide = true;
        }
        if (I.type == 193)
        {
            P.fireWalk = true;
        }
        if (I.type == 485)
        {
            P.wolfAcc = true;
        }
        if (I.type == 486)
        {
            P.rulerAcc = true;
        }
        if (I.type == 393)
        {
            P.accCompass = 1;
        }
        if (I.type == 394)
        {
            P.accFlipper = true;
            P.accDivingHelm = true;
        }
        if (I.type == 395)
        {
            P.accWatch = 3;
            P.accDepthMeter = 1;
            P.accCompass = 1;
        }
        if (I.type == 396)
        {
            P.noFallDmg = true;
            P.fireWalk = true;
        }
        if (I.type == 397)
        {
            P.noKnockback = true;
            P.fireWalk = true;
        }
        if (I.type == 399)
        {
            P.jumpBoost = true;
            P.doubleJump = true;
        }
        if (I.type == 405)
        {
            //hermes fail
            P.rocketBoots = 2;
        }
        if (I.type == 407)
        {
            P.blockRange = 1;
        }
        if (I.type == 489)
        {
            P.magicDamage += 0.15f;
        }
        if (I.type == 490)
        {
            P.meleeDamage += 0.15f;
        }
        if (I.type == 491)
        {
            P.rangedDamage += 0.15f;
        }
        if (I.type == 492)
        {
            P.wings = 1;
        }
        if (I.type == 493)
        {
            P.wings = 2;
        }
        if (I.type == 497)
        {
            P.accMerman = true;
        }
        if (I.type == 535)
        {
            P.pStone = true;
        }
        if (I.type == 536)
        {
            P.kbGlove = true;
        }
        if (I.type == 532)
        {
            P.starCloak = true;
        }
        if (I.type == 554)
        {
            P.longInvince = true;
        }
        if (I.type == 555)
        {
            P.manaFlower = true;
            P.manaCost -= 0.08f;
        }
    }
    
    this code is a mutated clone of all the accessory detections in vanilla terraria , I assume you'll be able to understand what each of these do by reading / comparing the types with THIS list.
     
    Npatterson10 likes this.
  3. Npatterson10

    Npatterson10 Blazing Wheel

    Thank you!!
     
  4. Npatterson10

    Npatterson10 Blazing Wheel

    edetard owt doo tu stuoopidz
     
  5. W1K

    W1K Spambot

    Code:
    public void Effects(Player player)
    {
    // effect
    }
    Have funz!

    EDIT: to add a bit more of info, you should be familiar with cs editing by now. Just make a cs for your armor piece, put that method in and edit the code as you need.
     
    Yoraiz0r likes this.
  6. Npatterson10

    Npatterson10 Blazing Wheel

    Thanks for all the support everybody
     
    Yoraiz0r likes this.

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