TConfig [wip] New and enhanced biomes

Discussion in 'Working in Progress Mods' started by Phlebas, Oct 27, 2012.

  1. Phlebas

    Phlebas Spriter Staff Member

    [​IMG]

    ~New & Enhanced Biomes [WIP]~

    This project is basically focused on creating new biomes, as shown below.

    The goal is to create working biomes that are not focused on adding completely radical content, overpowered gear, or hardmode-type items. Rather, the goal is to make the Terraria world feel more varied, not longer or shorter.

    After all, Terraria was built originally on the concept of exploration.

    Partners interested in helping with details, organization, recipes, and forum thread formatting are encouraged to 'apply' by making a note here. Spriting or coding experience isn't necessary, though it helps. :)

    What I have:

    new biome: Swamp

    https://dl.dropbox.com/u/9719966/terraria/SwampPack.obj

    graveyard.png

    -In a new world, this biome generates around the dungeon entrance.
    -Has a graveyard
    -Has leeches that creep in your inventory and giant leeches that jump around
    -Cute little frogs
    -Cobwebs everywhere have a chance to spawn a spider when broken. Tt poisons you and jumps around and makes more webs.

    What it needs:
    -What can leech-, frog-, spider-, and swamp-themed drops be?
    -What items can be crafted and what resources can be made?
    -There's a mandrake potion idea in the works. What should it do?
    -Other kinds of challenges


    New biome: Cloudland

    https://dl.dropbox.com/u/9719966/terraria/Fragile.obj

    cloud-biome.png

    -Generates cloud wall clouds in a band around floating island height
    -This cloud layer appears above the Jungle, due to heavy condensation there
    -Generates random solid cloud platforms that will randomly vanish
    -Cloud Bats and a Griffin NPC roam the skies (not heavily tested)

    What it needs:

    -Guide flavor text or other indication that there are clouds above the Jungle
    -Other enemies?
    -Other resources?
    -It probably blocks falling stars




    enhanced biome- Grass
    https://dl.dropbox.com/u/9719966/terraria/Grass.obj

    ninjainthegrass.png
    -grows medium and tall foreground grass
    -Grasshoppers can appear when tall grass is cut down

    what it needs:
    -more than that


    enhanced biome: Ocean

    https://dl.dropbox.com/u/9719966/terraria/Ocean.obj

    coralstone.png

    -The West Ocean will now grow pretty Coralstone reefs. This is the "left" ocean in Terraria, by the way.
    -Kelp can potentially grow as well, and is half-implemented
    -Coralstone items can be crafted; most require the presence of water
    -The Dropbox file also includes a variety of new items that have nothing to do with the ocean, but are simply included. The ocean pack is being worked on the most at the moment, which is why these items are included here.

    What it needs:
    -I can make more NPCs and things but why?
    -I have an octopus but i don't want to code the AI
    -I have a hermit crab too

    Testing and bug lists (open)

    Specifics are useful. These are mainly for non-coders. The following things are untested.

    - Test to see if the Ballista is balanced for a new player
    - Are Coral Tipped Arrows actually going through water without hindrance?
    - Do Lava Earrings actually give lava resistance?
    - Can someone figure out the Feather Duster?
    - Test the Kelpweed Potion to see if it has bugs.
    - Test the Fireheart Potion (made from Fireblossom) to see if it has bugs.
    - Onyx Spikearmor set balanced?
    - Can all these items be made?
    - Is coral spawning in the ocean?
    - What buff should the Grasshopper give?

    - Suggest more ideas!
    - And any experiments you want to try. Remember, TRY to break the mod so we can FIX it!

    Bugs I've noted but haven't fixed will be listed here.

    -Tall grass doesn't drop tall grass
    -Coralstone drops dirt
    -Tall grass is irregular on edges of surfaces
    -Grasshopper doesn't drop Grasshopper
    -I don't see the Coral-Tipped Arrows working, but that might just be bad perception?
    -Kelp isn't growing
    -Coralstone isn't growing, I don't think?
    -Coralstone maybe in both oceans?

     
    X-Treme, elephantkey, RayWay and 25 others like this.
  2. konboy507

    konboy507 Cursed Man

    wow, cool mod. Never seen anything like this. I might try it!:)
     
  3. Anti-Positive

    Anti-Positive The Reversed One

    I like the cloud biome, very nice ;)
     
  4. Sapharan

    Sapharan Penguin

    I love them. So, for new ideas.
    Swamp:
    - swamp sharks: http://1.bp.blogspot.com/-3SzXCZeXnwo/TlqqJv2OAwI/AAAAAAAAALQ/PipdzRrVWeU/s640/SWAMP2.JPG
    - Rotten roots underground wich will glow with cursed green color. Break 3 of them to spawn King of Leeches (EoW alternate).
    - new plants for brewing new potions.
    - During bloodmoon graveyard would would be crowded with all sorts of undead (zombies, skeletons, bone serpent, and maybe some additional like ghouls, wights, nelapsi (fast, strong and huge angry zombie).

    Cloudland:
    - alternate way to get cloud in the bottle. Harvest some clouds (around 200, gather 10 stars, and bottle).
    - Griffins, weaker versions of wyverns, chinese dragon (boss - wyvern ai), winged eyes (night), skybat (light blue bat with cloud-like wings).

    Grass:
    - small chance to spawn grasshoper when you cut the grass
    - grass drop berries for sorts of food that will work as buffs (simillar to well fed).

    Ocean:
    - Coral Bricks, and some decorations.
    - mermans (castlevania like)
     
    J-50N likes this.
  5. Phlebas

    Phlebas Spriter Staff Member

    some good ideas there, I'm getting it going.

    griffin.gif
     
    Sapharan, Yoraiz0r and Classikly like this.
  6. Classikly

    Classikly Frankenstein

    Didn't expect any less from you.
     
    Jojiro, Tomi123 and Yoraiz0r like this.
  7. kingicarus

    kingicarus Floaty Gross

    Ive got one for you.
    Space station:
    -mostly abandoned, except for rare/difficult to spot hostile enemies (some type of alien maybe? Possibly with a natural cloak?).
    -made of some sort of metal brick,dimly lit via lamp posts or chain lanterns or another type of lighting.
    -some rooms that would reverse gravity upon the player when entered.
    -unique weapons only available from said biome (like starfury).
     
    Arkhalis likes this.
  8. Arkhalis

    Arkhalis Blazing Wheel

    If I could like this twice I would...
     
    mystic wyvern kurtus likes this.
  9. m31k

    m31k Clown

    i love cloud biome I could wish for more darker could wall and little change to spawn on cloud biome angel town((perlstone blocks and )perlstone bricks buildings).
     
  10. Phlebas

    Phlebas Spriter Staff Member


    hmm.

    spacestation.png

    the bulkhead door is doing something weird- it erases the wall behind it on just one tile. (middle right)

    the griffin flaps its wings a lot. grasshopper jumps around. mandrake is growing in the graveyard.
     
    Yoraiz0r likes this.
  11. kingicarus

    kingicarus Floaty Gross

    Off topic: are those walls and tiles from other worlds? On topic: you should ask Eikester for help there, he's done a lot with custom doors.
     
  12. Yoraiz0r

    Yoraiz0r The Wizard

    Rawr~
    I dunno why but I find myself all joyed out seeing phlebas finally has an organized thread xD
     
    Vellessard likes this.
  13. Classikly

    Classikly Frankenstein

    Yeah, I noticed that too. A thread from him that doesn't require you to search through the pages looking for random bits and pieces.
     
    Yoraiz0r likes this.
  14. Phlebas

    Phlebas Spriter Staff Member

    Download links are updated. The latest beta of tConfig allows for disabling/changing the default dust when you break a tile (thank you, Yorai), so clouds no longer break into pieces of dirt. This has been bothering me for a long time.

    Changing the lighting setting on the swamp tiles to block light, now looks more ominous.
    Grasshoppers can spawn from cutting tall grass.
    Griffins and cloud bats are in, roughly.
    Altered the cloud spawn rate.
    Adjusted the swamp and graveyard creation settings, should look better. Mandrake grows in the swamp, you have to pull it (right click) not cut it to get the Mandrake Root item (no use for this yet).
     
    Yoraiz0r likes this.
  15. Reactorcore

    Reactorcore Cursed Skull

    What about the ice, urban/asphalt and jungle tree stuff? Those things were really cool.
     
  16. dubbleD

    dubbleD Cursed Man

    when i hear the word swamp, i think of mud...lots of mud that really impede your walking speed...perhaps you could consider making the swamps slow the player down or reduce jump. just a thought
     
  17. Phlebas

    Phlebas Spriter Staff Member

    The swamp water/sludge does exactly that.
     
  18. Kari

    Kari Bunny

    Wow! This looks really good!
     
    FreyModder and Yoraiz0r like this.
  19. Phlebas

    Phlebas Spriter Staff Member

    Jungle canopy is now in with the Fragile mod. Thinking about how to handle adding bouncy branches. I could freeze water in snow biomes, not sure what to do with the urban/asphalt stuff.
     
  20. Yoraiz0r

    Yoraiz0r The Wizard

    could go for sinking sand non-solid tile and making the player have a 'on it' method making the player be slowed down and take damage , similarly to water I guess =o
    alternatively , hazy stuff + traps.
     

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