Last updated (possibly for the last time) May 13, 2012. Eh, what the Hell. People have made releases with less content than this. The long version The Magical Girl mod is something I've been working for significantly longer than my progress indicates. It includes a series of bosses at the endgame, meant to answer the question of "Now that I have Excalibur, what do I kill with it?" The bosses are heavily Touhou inspired, though more in spirit than in terms of actual gameplay, dude to Terraria's bullet limit. To begin accessing the mod's content, you must craft a Goddess Statue. It is created with one Angel Statue, and one of each soul. (Light, Night, Flight, Sight, Might, Fright) Once created, place the statue anywhere, and right click it to 'pray.' Praying at the statue will bestow the "Festival of Magic" debuff. The debuff's duration will be frozen at 10 seconds, and while it is active, entering certain biomes will cause you to be bombarded by bizzare and powerful enemies. Defeating the enemies will cause them to drop "Heart Fire." Collecting Heart Fire will reduce the amount of time on the Festival of Magic debuff. Once it reaches zero, if you're still in one of the implemented Biomes, you will be ambushed by a mini boss. Once defeated, the mini boss will drop you a few emblems- these are the summon items for the main attraction, the Magical Girl bosses. The Magical Girls are powerful enemies, and it will take a clear head and a calm approach to evade their attacks. When at last you have defeated a Magical Girl, they will drop a Crystal. Take the Crystal back to the statue, and you may exchange it for one of three rewards- one for each class. At the moment only two bosses are implemented - Heart/Light/Hallow, and Moon/Night/Corruption. The short version Craft a Goddess Statue with an Angel Statue and one of each soul. Right click it. Go somewhere, beat up stuff. Beat up a midboss. Use the midboss's drop to beat up a little girl. Use the little girl's drop to make a new weapon at the Goddess Statue. Repeat until bored, or no little girls remain. Currently only two little girls implemented- the one at the Hallow, and the one at the Corruption. Weapons Implemented It's not quite as fun if I just outright tell you everything ingame, so here's a whole bunch of one-line descriptions: Heart Rewards Heartbreaker - Unreasonably huge chargable warhammer Heart Cannon - Magical charge beam Cupid's Bow - Shoots entirely too many arrows Moon Rewards Fatal Crescent - The only broadsword in the mod Divine Spark - Freaking huge magical laser Saw Cannon - Buzz Saws that stick to walls Heaven Reward Lightning Rod - Shoots lightning. Is a rod. Download This mod requires tConfig. Get it here: http://www.terrariaonline.com/threads/released-wip-tconfig-a-mod-to-make-mods.52207/ Once that's installed, you can just run this: Installer & Source: http://www.mediafire.com/?6p4eerrvl3xb1pd Known Bugs and Oddities These are known bugs and oddities. Please do not report them. I already know about them. -The Festival of Magic's icon is a shoe. I assure you there is a perfectly reasonable explanation for this. It will be changed eventually. -The Festival of Magic will occasionally glitch out, and end early- sometimes without summoning a midboss. If this happens, you will need to return to the statue and start over. I find it seems more stable if you avoid having any buffs before praying. -The Moon Magical Girl- Selena- does not currently have any animations. This will probably change. Probably. Her panic mode also sucks. -The Witch Hat is horrifically aligned. This will be fixed when I implement the rest of the vanity items. -The entire setup has roughly the same amount of balance as a perfectly smooth sphere on an infinite frictionless plane. Many weapons will inevitably be nerfed or buffed. -Pretty much none of the weapons report their actual damage output in their tooltips. This is in part due to the previous oddity. Planned Stuff Given that I am a lazy jerk, there's a good chance that this mod just plain won't be finished. However, I'm not so much of a jerk so as to make content and then just never release it, so this current version of the mod includes an unfinished version of the Magical Girl of Heaven- Celestia. Because I never finished Celestia's midboss, you simply craft her emblem from nothing. In addition, because I only ever finished one weapon for her, she just drops that, instead of bothering with the crystals. That said, it's not as though I'm done with modding. I am slowly working on a much larger scale project- just don't hold your breath, you won't hear much more about it for a looooong time. v.v If for some reason you care. Five more bosses will be implemented. Four will be Magical Girls- Heaven, Metal, Song, and Madness. The fifth will be a surprise. The four Magical Girls will each follow the pattern already established, and thus will come with a bunch of enemies, a midboss, and three prize weapons. I have a design document explaining this in detail, but I don't feel like making it public. The accessory that gets blown off when a boss goes into panic mode will also be used to craft a vanity set themed after each boss, just because Terraria needs more pretty dresses.