Toasts ModItems, monsters, or crafting recipes that are Red, are not done.Items, monsters, or crafting recipes that are Green, are done.Items, monsters, or crafting recipes that are Blue, are ideas or suggestions. Catagories that are red/green/blue either have nothing/wip or some working/or ideas only. This mod is currently WIP and I'm updating occasionally, depending on how much I get done and if I feel it is complete enough for a release, I'll release sooner. I'll be posting videos on how to craft items or summon monsters, if you get stuck on how to make certian items. This mod will be including new weapons, mobs, npcs, items, and accessories! And hopefully new bosses You will need tconfig and gui launcher to run this mod.tconfighttp://www.terrariaonline.com/threads/released-wip-tconfig-a-mod-to-make-mods.52207/and gui launcherhttp://www.terrariaonline.com/threads/terraria-game-launcher-gui.64759/ New weapons: Terrabolt:1 Spell tome + 250 Dirt + 5 Souls of Light 15 magic damage-Shoots 1 projectile Terranova:Terrabolt + 500 Dirt + 10 Souls of light 35 magic damage-Shoots 3 projectiles Aquanova: Waterbolt + 5 Water buckets + 10 Souls of light 34 magic damage-Shoots 3 projectiles Firebolt:1 Spell tome + 1 Lava bucket + 5 Souls of Night 14 magic damage-Shoots 1 projectile Firenova:Firebolt + 100 Hellstone ore + 50 Obsidian + 10 Souls of Night 36 magic damage-Shoots 3 projectiles Natures Wrath:Terranova + Aquanova + Firenova + 30 Souls of Light + 30 Souls of Night + 1 Crystal ball + 1 Platinum 50 magic damage-Shoots 5 projectiles On hit:Slow, Ignite, and Confuse at a 20% chance Book of Life: 10 Heart crystals + Spell tome + 5 lesser healing potions- Heals 5 health with no cooldown. 5 Mana cost Large Tome of Healing: 1 Book of Life + 1 Philosopher Stone + 5 Greater Healing Potions- Heals 50 Health with no cooldown. 50 Mana cost Sacrificial Staff of Healing: 1 Large Tome of Healing + 1 Crystal Ball- Heals all health with no cooldown. 100 Mana cost New mobs: Pig:30hp Found on surface -BUG- as of now they spawn EVERYWHERE! same with dogs and crystal mimics. Bear:180hp Found on surface or caves- 55 damage/ inflict bleeding Wolf:80hp Found on surface- 35 damage Spider:60hp Found in caves and underground- 10 damage/ inflict poison Rat:25hp Found in caves and underground- 5 damage Jaguar:140hp Found in jungles- 45 damage/ inflict bleeding Snake:50hp Found in jungles-10 damage/ inflict poison Corrupt Bird:100hp Found in corruption or if regular bird is hit with vile powder Cat:15hp Found on surface Maybe some color variants? Dog:45hp Found on surface walk cycle isn't in the right order as of yet Heart Crystal Mimic: Found everywhere 80hp- 10 damage Pot mimic:Found everywhere 30hp- 5 damage More mimics? Yes, I am that evil. Muhahaha New npcs: The Baker:250 hp Sells cooking items and cooking weapons, Will spawn when you use the Advanced Cook Book Mad Scientist: 250 hp Sells mechanical items and space age weaponry. Mystery Npc?!: 250 hp Sells vanity items and muramasa. New items: Vanity Pet items: Certian mobs in this mod might have a chance to drop a vanity pet item, I might post a list of them. But most likely, I'll let you find them New Armor: Loxely Set-Ranged set Lordly Set-Melee set Enchanter Set- Magic set Chicken Hunter-Vanity Piggy Set:Vanity Quest Duration: New accessories: Featherfall Cloak: 30 Feathers + 10 Gold ore + 5 Leather- Grants Featherfall buff Gravatron Belt:20 Gold Bars + 10 Iron Bars + 5 Copper Bars + 5 Gold Coins + 1 Gravitation Potion- Grants Gravitation effect Gravatron Belt Mark 2:Featherfall Cloak + Gravatron Belt- Grants Featherfall and Gravitation effect Obsidian Diving Gear:1 Obsidian skull + 15 Hellstone Bar + Diving Gear- Has the effects of Flippers and Diving gear with lava immunity. Geothermal Scanner:25 Iron Bars + 5 Copper Bars + 5 Spelunker potions + 5 Hunter Potions- Shows the location of ores, enemies, and treasures. The One To Rule Them All: 15 gold bars + 5 Invisibility potions- Grants invisibility effect New bosses: Ninja raid: 4 Different types of ninjas come to attack! Will spawn randomly when you have 300+ health with at least 30 defense. Will include teleporting bowman/shuriken ninja's and the fast mimic ai jumpers/slow moving chaos elemental ninjas. About 200-250 health each Party rock: Use the cursed boombox to summon the 2 rockers. Both use the chaos elemental ai and will shoot musical notes. No knockback on either, and around 8k health each! ouch The Scare-you-crow:Has a chance to spawn during a bloodmoon or when you're in corruption, when spawned he'll also call crows to help fight you. Additionally he'll also throw crows at you. Around 3k health with the crows being normal health. Calling all clowns:Use the rubber horn to summon the raid. Normal clowns will spawn as will a Giant Mega Clown! But be careful, the Mega Clowns bombs are much more destructive (Throws T.N.T clown bomb, much bigger then normal) The Giant Guide: A massive 10 times larger guide that decided to fight! 10k health with no knockback. I'm currently working on this boss, but he's being a pain and not working correctly >->. Not sure if its because I didn't use scale instead of making a new sprite. 3 hours making the guide 10x larger lol Music: Ninja raid: http://www.youtube.com/watch?v=LU75vYX3mj4 (First song) Party rock: http://www.youtube.com/watch?v=w0KZiWU0w7U The Scare-you-crow: Calling all clowns: http://www.youtube.com/watch?v=PjY9IX3fI4I Screen shots: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Videos: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Change logMarch 14: Made WIP threadAdded Featherfall Cloak, Gravatron Belt, Gravatron Belt Mark 2- Cook book, Obsidian Diving Gear--------------------March 23: Baker, Mad Scientist, and mystery npc all will now spawn in hardmode, they have their own shops and chat. The mad scientist and the mystery npc both have custom hit and death sounds. Pigs, dogs, and heart crystal mimics work. The exception being crystal mimics bug out sometimes. Added the one to rule them all, makes you invisible but slows you down. Added the geothermal scanner, adds the hunter and spelunker potion buff. Added 4 new armor sets, although 2 might just become vanity: Lordly, Loxely, Chicken hunter, and Piggy! Pigs have a chance to drop the piggy vanity set pieces. --------------------
For those of you that watch MLP:FiM: A Gift <3 I'm still working on more characters, luna, celestia, derpy, maybe more. I might make some adjustments on twilights hair, not very satisfied on it.
I'll be more then happy to post pics when I get more of it done, but I guess I can post WIP sprites of the npc's and such. Remember that the wip sprites will most likely be heavily changed to fit the style of my mod, but will mostly keep the design the same. As of now these are the only other 2 sprites I have started, the spider and dog npc's, if your lucky then you might get a vanity pet item to drop from them. The baker is finished, but as of right now in video 2 showcasing the obsidian diving gear and how to summon the baker...she's just kinda sliding. I'm meaning to fix that hopefully :v
Thanks I also might make the mlp vanity items into mlp npc's, basic npc's with dialogue from the show, and have them spawn under certain conditions. They might have shops, could be used to sell items in my mod. So far I got this: TS: Obtain a magic book SP: Make a fire ruby R: Find 1 diamond FS: Obtain a vanity pet PP: Make a party favors AJ: Obtain a apple RD: Make pegasi wings But sadly until I figure out npc coding, this and other npc's will take a backseat to items and accessories. Also, I think the mlp npc's might be one of the last projects I put into this mod. Actually there's 2 videos out right now in the video spoiler showcasing 3 items each. I'll hopefully be posting 1 video per 3 items, or if their vanity item maybe 6+ per video. Screenshots will hopefully be up around when half of the npc's are done and enough of them work correctly :l lol Oh I found some of my old armor sets Guess I'll add these in somehow.
Added the Mad Scientist! Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler He even comes with custom voice sounds as will all my npcs hopefully. Confound these ponies! They drive me to mod.. Something is screwing up with my internet, it doesn't show that a video is being uploaded on youtube. But it shows that its trying to process the ones that I canceled and redid.... The new video might take longer then I thought. *Edit* Looks like the problem is on my end apparently >:l My friend has uploaded the video for me for the moment, enjoy. It wasn't showing that it was uploading at all, but it was. So I had to wait on a blank screen for 40 minutes till it finished. lolyoutube
Currently working on: Jungle bow- uses mana and poisons target- Right now its shooting 2 arrows when it should only shoot one :/ and custom projectile isn't working, and it isn't poisoning at all. Iron keys- made with 3 iron bars Gold keys- now can be made with 1 iron key and 5 gold bars Shadow key- now can be made with 1 iron key, 1 gold key, and x shadow scales/demonite bars- Not sure on a crafting recipe yet Mining helmet-now can be made with 20 torches and 10 gold bars The one to rule them all- made with 10 gold bars and 5 invisibility potions- adds a slow effect to balance the invisibility for pvp wise. Although it is giving a Hermes boots run effect, looking to disable it. Heart mimics work pretty decently, although they sometimes will glitch into a tall black box, and will not change. :/ Added a new npc Npc's now have chat/shops and sell respective items Working on giving npcs random names Working on changing item prices in shops Working on bosses, although I can't get one to spawn that's a non-flying. Added new armor sets: Lordly Piggy Loxely Pigs now drop piggy armor Working on the loxely sprites to give the character hair, currently you would go bald. Working on a error in the jumping animation on the lordly sets cape The baker and mad scientist now have custom gore. Added the Moogle-rang, Throwable moogle from final fantasy Working on a cash register mob, will be rare and will drop up to 10-100 gold on death! Working on the corruption bird ai to get it to spawn only in the corruption. Hopefully change the spawning of the dog and pig to spawn only on the surface, pigs covered in mud will spawn in mud biomes of 50 mud or more. Pigs will drop pork which you can can craft into bacon at a furnace. Bacon will heal 40 health. Will add a use for crystal hearts other then for health soon. Working on a giant bee for a boss in the jungle biome. Working on a sunken ship mob for the ocean biome. Will add a crafting recipe for spears and tridents Might change the hollow set recipes to remove the hardmode boss drops to make crafting easier. Just letting everyone know the mod is still updating. Also, hopefully aiming for the end of the first week of april to get a first release. (Might be the second, and if not that, DEFINITIVELY THE LAST WEEK)
Looking forward to In my opinion you've got enough to do a release, and then give us some more to look forward to in updates.
Toast is fixing some stuff he said to me over Skype. I'm guessing a early April release. But can't what tell i can do a Video on it
Things with strike-though are done, I've fixed the jungle bow shooting twice although I just need to fix it to poison now. I'm leaving the boss ideas and the hollow set ideas along until later. As for now, I''m working on the quest duration armor, the healing spells, and finishing up cats and rats. If I can get the bow to poison, and the npc's and armor working, I'll release a version one. I'm taking a short vacation to Las Vegas at the end of the month, and I won't be back until the first of april, which is why I was putting a later date on the release. But seeing how much stuff I have in the mod so far. I'm thinking that it might be close to a first release. As of right now, the armors are a tad op, but I'll be nerfing and buffing them later. I "MIGHT" be able to get a version one, by Wednesday.